List of role-playing game designers
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A role-playing game (RPG) is a game in which players assume and play out the roles of characters in a fictional setting.[1][2] Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.[4]
There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.[5]
The design of role-playing games may include the creation of game systems, game settings, and scenarios for roleplaying; game designers engage in one or more of these activities as they create, revise, and develop role-playing games. For each designer, this list includes notable games that they designed or authored.
ENNIE Awards are presented for tabe top role-playing games.[6] The Origins Awards are presented by Game Manufacturers Association for outstanding work in the tabletop gaming industry.[7] The Charles S. Roberts Award and the Charles Roberts Awards Hall of Fame are given in recognition of excellence in manual tabletop games, with a focus on conflict simulations.[8]
List of designers
[edit]Following is a list of individuals who have designed one or more role-playing games, including live-action role-playing games and tabletop role-playing games, but excluding role-playing video games (see List of video game industry people and its children for video game creators). Artists are listed separately on the annotated List of role-playing game artists. Publishing companies are listed under List of role-playing game publishers.
See also
[edit]References
[edit]- ↑ Harrigan, Pat; Wardrip-Fruin, Noah (2007). Second Person: Roleplaying and Story in Playable Media. MIT University Press. ISBN 9780262514187.
- ↑ GURPS (4th ed.). Steve Jackson Games. 2004. pp. Chapter 1.
But roleplaying is not purely educational. It's also one of the most creative possible entertainments. Most entertainment is passive: the audience just sits and watches, without taking part in the creative process. In roleplaying, the "audience" joins in the creation, which may introduce a huge impact on the project. The GM is the chief storyteller, but the players are responsible for portraying their characters. If they want something to happen in the story, they make it happen, because they're in the story.
- ↑ Grouling, Jennifer (2010). The Creation of Narrative in Tabletop Role-Playing Games. McFarland & Company. pp. 6. ISBN 978-0-7864-4451-9.
As suggested by the name, TRPGs are played face-to-face (around a table, most likely), and involve players 'acting out' a role. This acting is not always literal. Players do not arrive in costume or speak exclusively in character – something that differentiates TRPGs from live-action role-playing games (LARPs). Instead, players develop characters based on certain rules and are responsible for deciding what those characters do over the course of the game.
- ↑ Tychsen, Anders; Hitchens, Michael; Brolund, Thea; Kavakli, Manolya (July 2006). "Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities". Games and Culture. 1 (3): 252–275. doi:10.1177/1555412006290445. ISSN 1555-4120.
The variety of role-playing games makes it inherently challenging to provide a common definition. However, all forms of role-playing games – be they PnP RPGs, CRPGs, MMORPGs, or LARPS – share a group of characteristics, which makes them identifiable from other types of games: storytelling with rules, control of fictional characters, a fictitious reality, usually the presence of a game master (or game engine), and at least one player.
- ↑ Tychsen, Anders; Hitchens, Michael; Brolund, Thea; Kavakli, Manolya (July 2006). "Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities". Games and Culture. 1 (3): 255. doi:10.1177/1555412006290445. ISSN 1555-4120.
LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the character. Whereas in an RPG played by a group sitting around a table, players describe the actions of their characters (e.g., "I run to stand beside my friend")
- ↑ "ENnie Awards Present the Best in Tabletop Role-Playing". Wired. ISSN 1059-1028. Retrieved 2026-04-04.
- ↑ "Origins Awards Return for 2022". The Academy of Adventure Gaming Arts & Design. 2022-09-30. Retrieved 2026-03-31.
- ↑ "About the Charles S. Roberts Awards". Charles S. Roberts Awards. Retrieved 2026-04-03.
- ↑ Watanuki, Sam (2020-06-30). "World of Darkness Hires Justin Achilli As Brand Creative Lead". TheGamer. Retrieved 2026-04-28.
- ↑ "Mark Acres". Pen & Paper RPG Database. Archived from the original on 2005-03-15. Retrieved 2026-05-06.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 "Hall of Fame". The Academy of Adventure Gaming Arts & Design. Retrieved 2026-03-31.
- ↑ Duffy, Owen (2017-02-08). "Monsterhearts: 'A lot of queer youth are made to feel monstrous by people around them'". The Guardian. ISSN 0261-3077. Retrieved 2026-04-06.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 Appelcline, Shannon (2011). Designers & Dragons. Swindon: Mongoose Publishing. ISBN 978-1-907702-58-7.
- ↑ Patterson, Tammy. "2006 - Academy of Adventure Gaming Arts and Design". www.originsgamefair.com. Archived from the original on 2007-12-05. Retrieved 2026-04-26.
- 1 2 Smith, Andrew (2017-09-29). "Top 10 Board Game Designers". Board Game Quest. Retrieved 2026-03-30.
- 1 2 3 "61 Best Game Designers (Famous and Successful)". Game Design Skills. 2026-01-15. Retrieved 2026-03-30.
- ↑ Lafarge, Paul (September 2006). "Destroy All Monsters: A journey deep into the cavern of Dungeons & Dragons, a utopian, profoundly dorky and influential game that, lacking clear winners or an end, may not be a game at all". The Believer. 4 (7). Archived from the original on September 20, 2008. Retrieved March 22, 2009.
- 1 2 Appelcline, Shannon (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
- ↑ "Keith Baker--Writer and Game Designer". www.bossythecow.com. Retrieved 2026-04-09.
- 1 2 Hanna, James (2020-10-04). "Powered by the Apocalypse: How an Indie RPG Is Still Changing the Industry". CBR. Retrieved 2026-04-04.
- ↑ "L. Richard Baker III". Pen & Paper RPG Database. Archived from the original on 2008-05-09. Retrieved 2026-04-09.
- ↑ "Rich Baker". Wizards. Archived from the original on February 24, 2009. Retrieved April 28, 2026.
- ↑ "Jim Bambra". Pen & Paper RPG Database. Archived from the original on 2005-03-11. Retrieved 2026-04-13.
- ↑ Joris Dormans, On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules, Game Studies, volume 6 issue 1, December 2006. ISSN 1604-7982
- ↑ Warhammer Fantasy Roleplay. Games Workshop. 8 November 1986. p. 5. ISBN 1-869893-02-6.
- 1 2 "39th Origins Awards". The Game Manufacturers Association. Archived from the original on 2013-12-27. Retrieved 2026-04-26.
- ↑ Ewalt, David M. (March 17, 2012). "Gaming Giant M.A.R. Barker Dead At 83". Forbes. Retrieved 2026-04-26.
- ↑ Kenson, Stephen (November 1999). "ProFiles: Wolfgang Baur". Dragon (#265). Renton, Washington: Wizards of the Coast: 28.
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- ↑ Davies, Kevin (Winter 2001). "Future of gaming: Virtual shape of things to come. White Wolf revises Clanbook: Lasombra". Parsec. Vol. 4, no. 2. p. 58. Retrieved 2024-03-06 – via Internet Archive.
- ↑ "Previous Award Winners". Indie Game Developer Network. Retrieved 2026-04-26.
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- ↑ Macgregor, Jody (2022-03-30). "Scott Bennie, writer on Interplay's Lord of the Rings, Star Trek, Fallout, and others, has died". PC Gamer. Retrieved 2026-04-28.
- ↑ Deschamps, Marc (2022-03-30). "Fallout Writer Scott Bennie Dies at 61". ComicBook.com. Retrieved 2026-04-28.
- ↑ Meehan, Alex (2023-08-07). "Avatar RPG, Blade Runner RPG and Vaesen snatch multiple Ennie awards at Gen Con 2023". Dicebreaker. Retrieved 2026-04-26.
- ↑ Gordon, David (2013-08-13). "You Should Be Playing Little Fears". The Cardboard Republic. Retrieved 2026-04-26.
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- ↑ La Farge, Paul (September 2006). "Destroy All Monsters". The Believer Magazine. Archived from the original on 2008-09-20. Retrieved 2008-12-25.
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- ↑ James, Brian R.; Greenwood, Ed; Krashos, George; Boyd, Eric L.; Costa, Thomas (2007). The Grand History of the Realms. Wizards of the Coast. ISBN 978-0-7869-4731-7.
- ↑ Greenwood, Ed; Boyd, Eric L. (2006). Power of Faerûn. Wizards of the Coast. ISBN 978-0-7869-3910-7.
- ↑ Baker, Richard; Boyd, Eric L.; Reid, Thomas M. (2007). Shadowdale: The Scouring of the Land. Wizards of the Coast. ISBN 978-0-7869-4039-4.
- ↑ Boyd, Eric L.; Greenwood, Ed; Lindsay, Christopher; Reynolds, Sean K. (2007). Expedition to Undermountain. Wizards of the Coast. ISBN 978-0-7869-4157-5.
- ↑ Berlant, Joseph (July 2004). "Buyers guide", Chronicle 26 (7): 47–49.
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- 1 2 3 Swan, Rick. The Complete Guide to Role-Playing Games (St Martin Press, 1990).
- ↑ Rolston, Ken (December 1983). "Man, Myth and Magic is a Miss". Dragon. No. 80. p. 62.
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