Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

Jump to content

Virtual Realities

From Wikipedia, the free encyclopedia

Virtual Realities is a 1991 role-playing supplement for Shadowrun published by FASA.

Contents

[edit]

Virtual Realities is a supplement in which cyberdecking rules are provided for use with the Matrix.[1]

Reception

[edit]

Matthew Gabbert reviewed Virtual Realities in White Wolf #29 (Oct./Nov., 1991), rating it a 3 out of 5 and stated that "If deckers aren't your favorite flavor of archetype, this sourcebook might change your mind. If you already feel the call of cyberspace, then slot a copy of Virtual Realities today."[1]

Reviews

[edit]
  • Dragon #187 (Nov., 1992)[2]
  • The Shadowrun Supplemental (Vol 1, Issue 1 - 1997)[3]
  • Saga (Issue 9 - Sep 1991)[4]

References

[edit]
  1. 1 2 Gabbert, Matthew (October–November 1991). "Capsule Reviews". White Wolf Magazine. No. 29. p. 55.
  2. ↑ "Dragon Magazine".
  3. ↑ "FASA Reviews | Article | RPGGeek".
  4. ↑ "Anmeldelser | Article | RPGGeek".