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Cybertechnology

From Wikipedia, the free encyclopedia

Cybertechnology is a supplement published by FASA in 1995 for the dystopian near-future cyberpunk role-playing game Shadowrun.

Contents

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Cybertechnology details new high-tech cyberware weaponry that can be implanted into Shadowrun characters.[1] The book also covers the revolutionary technique known as Cybermancy, which allows characters to survive having negative Essence ratings.[2]

Publication history

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Cybertechnology was written by Tom Dowd, Carl Sargent, Diane Piron-Gelman, and Michael Mulvihill.

Reception

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In the December 1995 edition of Arcane (Issue 1), Andy Butcher was ambivalent about the book, saying, "Cybertechnology isn't a bad book – it's well written, and provides potentially useful insights and information about cyberware in Shadowrun. Anyone looking for the equivalent of Cyberpunk 2020's Chromebooks, though, will be disappointed."[2]

In the February 1996 edition of Dragon (Issue 226), Rick Swan thought that "Cybertechnology wastes a lot of space on lame commentary" and believed it was not as good a value as the similarly themed Hardware/Software supplement written for Shatterzone.[1]

Reviews

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References

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  1. 1 2 Swan, Rick (February 1996). "Roleplaying Reviews". Dragon (226). TSR, Inc.: 95.
  2. 1 2 Butcher, Andy (December 1995). "Games Reviews". Arcane (1). Future Publishing: 71.
  3. ↑ "Australian Realms Magazine - Complete Collection". June 1988.