Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

Jump to content

Zain Memon

From Wikipedia, the free encyclopedia
Zain Memon
Born
Mumbai, Maharashtra, India
CitizenshipIndian
EducationHigh school dropout (12th grade)
Occupations
  • Game designer
  • Writer
  • Media producer
  • Entrepreneur
Years active2015–present
Organization(s)Memesys Culture Lab
Department of Lore
Known forCo-founder of Memesys Culture Lab
Creator of SHASN and SHASN: AZADI
Creator of Macaraccoon
Co-creator of the MAYA narrative universe

Zain Memon is an Indian game designer, writer, and media producer.[1] He is the co-founder of Memesys Culture Lab, a studio and publisher that develops films, board games, literature, and virtual reality (VR) experiences. He is also the co-founder of Department of Lore, a studio that develops narrative projects across film, publishing, and digital media.[2] Memon is the designer of the political strategy board games SHASN and SHASN: AZADI.[3]

He is also the co-creator, alongside filmmaker Anand Gandhi, of MAYA, an expansive narrative universe and transmedia franchise spanning novels, graphic novels, tabletop games, and films.[4]

Early life and background

[edit]

Zain grew up in Versova, Mumbai. He left formal education before completing higher secondary school and pursued his interests in science, technology, media, and storytelling.[5][6]

Career

[edit]

Mixed media and filmmaking (2015–2018)

[edit]

In early 2015, Memon worked on the development of ElseVR, a virtual reality platform focused on documentary storytelling and long-form journalism.[7] Later that year, he co-founded Memesys Culture Lab, a media studio, with filmmaker Anand Gandhi, Khushboo Ranka, Vinay Shukla, Neil Pagedar, and Pooja Shetty.[8][9]

Memon served as creative director for Cost of Coal (2016), a non-fiction virtual reality documentary directed by Faiza Ahmad Khan and produced by Memesys Culture Lab.[10] He also managed the crowdfunding campaign for the political documentary film An Insignificant Man (2016). Memon was later credited as a producer on An Insignificant Man and While We Watched.[11]

Tabletop game design (2019–present)

[edit]

In 2019, Memon began designing tabletop games with the release of SHASN,[12] a political strategy board game[13][14] exploring democratic decision-making and electoral politics.[15][16][17][18][19][20][21][22][23][24] The game was funded through Kickstarter and later received the Social Impact Award at IndieCade Europe in 2019.[25][26][27]

In 2021, Memon and game designer Abhishek Lamba launched SHASN: AZADI, a standalone sequel to SHASN.[28][29] The game received the Best Board or Tabletop Game for Impact award at the 2023 Games for Change Awards.[30]

In 2025, Memon released Macaraccoon, a tile-drafting board game centred on a competitive baking theme.[31]

Transmedia expansion

[edit]

In 2021, Zain Memon, with co-creator Anand Gandhi, began developing MAYA, a transmedia storytelling project.[32] The first novel, MAYA: Seed Takes Root, is scheduled to be published by Authors Equity on 25 August 2026, with distribution by Simon & Schuster.[33][34]

Works

[edit]

Board games

[edit]
Release Game Publisher Description
2019 SHASN Memesys Games A game of politics, ethics, and strategy for 2-5 players designed to teach how modern democracies work.
2021 SHASN:AZADI Memesys Games A semi-cooperative game for 2-5 players designed to teach stories from historical political revolutions.
2025 Macaraccoon Memesys Games A competitive tile-drafting puzzle game centred on baking and resource optimization.[31]

Literature and transmedia

[edit]
  • MAYA (2025–present): Co-creator (with Anand Gandhi); an ongoing narrative universe encompassing novels, graphic novels, and interactive media.[35]
  • MAYA: Seed Takes Root (2026): Co-author (with Anand Gandhi); published by Authors Equity, distributed by Simon & Schuster.[36]

Further reading

[edit]

References

[edit]
  1. "People Profiles Archive". INK Talks. Retrieved 2023-12-21.
  2. "These Indian board game designers are distilling Indian politics into an immersive, gaming experience". GQ India. Retrieved 2023-12-21.
  3. Deep, Aroon (2025-11-08). "Filmmaker Anand Gandhi and game designer Zain Memon on building Maya, a new sci-fi universe". The Hindu. ISSN 0971-751X. Retrieved 2026-07-12.
  4. Adlakha, Abhya (2025-09-10). "Anand Gandhi and Zain Memon on Maya, Creative Evolution, and the Bond That Fuels Their Vision". Esquire India. Retrieved 2026-07-12.
  5. Adlakha, Abhya (2025-09-10). "Anand Gandhi and Zain Memon on Maya, Creative Evolution, and the Bond That Fuels Their Vision". Esquire India. Retrieved 2026-07-18.
  6. Bhot, Abhishek Mande (2019-07-24). "This new Indian board game, Shasn, wants you to play dirty and think like a politician". GQ India. Retrieved 2026-07-18.
  7. Ghosh, Sankhayan (2016-07-22). "Lounge preview: A VR family in Mumbai". mint. Retrieved 2023-12-06.
  8. Singh, Radika (2016-12-04). "Cost of Coal: The Mind's Eye". The Indian Express. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  9. "Filmmaker Anand Gandhi forays into virtual reality with new documentary". Mid-day. 2016-07-19. Retrieved 2023-12-06.
  10. "Cinema that really takes you places". The Hindu. 2016-08-06. Archived from the original on 2023-05-21. Retrieved 2024-02-25.
  11. Bhavani, Divya Kala (2018-04-12). "TTTI International Storytelling Festival: a mosaic of moments". The Hindu. Archived from the original on 2020-11-09. Retrieved 2024-02-25.
  12. Malik, Ektaa (2019-07-24). "A new political strategy game is trying to make politics and policy-making trendy for the apolitical". The Indian Express. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  13. Bhatt, Shephali (2019-06-30). "How India caught on the new-age board game culture of the west to create an ecosystem of cafes & communities back home". The Times of India. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  14. Majumdar, Rahul (2021-09-20). "Shasn: Azadi Creator Zain Memon on the Journey From VR and Feature Films to Board Games and Esports in India". IGN. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  15. Balasubramanian, Malavika (2019-07-12). "When politics on celluloid spills over to a board game. After 'An Insgnificant Man', filmmaker Anand Gandhi teams up with tech enthusiast and partner at Memsys Culture Lab, Zain Memon, for their newest venture 'SHASN', a political strategy board game". The Hindu. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  16. Khandelwal, Heena (2019-07-12). "SHASN: New board game by Anand Gandhi's Memesys Culture Lab aims to put you in the shoes of politicians". Indulge Express. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  17. Laghate, Gaurav (2019-07-22). "Memesys Culture Lab raises Rs 20 lakh via crowd funding for political board game". The Times of India. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  18. Bhot, Abhishek Mande (2019-07-24). "This new Indian board game, Shasn, wants you to play dirty and think like a politician". GQ. Archived from the original on 2023-03-20. Retrieved 2024-02-25.
  19. Devidayal, Namita (2019-07-26). "This new board game lets you play politics". The Times of India. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  20. Iyer, Aishwarya (2019-09-28). "Forget Ludo: Boardgames are tackling power and politics". Hindustan Times. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  21. Banerjee, Chandrima (2020-08-11). "How game developers are getting fund projects". The Times of India. ProQuest 2432095702. Retrieved 2024-02-25.{{cite news}}: CS1 maint: deprecated archival service (link)
  22. Lakshmanan, Remya; Aggarwal, Aarushi (2021-01-10). "India plays: Time to realise domestic potential of boardgames". The Indian Express. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  23. Riaz, Azmia (2021-03-05). "Elections with Shasn: This board game allows people to talk politics, minus hostility and violence". EdexLive. The New Indian Express Group. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  24. Chaturvedi, Swati (2021-09-13). "Bored millennials get hooked to Shasn, the newest modern board game". Hindustan Times. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  25. "2019 AWARDS". IndieCade. Retrieved 2023-12-06.
  26. Fritz, Ben (2009-10-01). "Gaming's got the indie spirit". Los Angeles Times. Retrieved 2023-12-06.
  27. Sharma, Priyanka, ed. (2021-09-09). "Filmmakers Anand Gandhi & Zain Memon Announce Sequel To SHASN, The Blockbuster Board Game". Newsx. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  28. "Anand Gandhi announces new board game Azadi, designed by Zain Memon". Firstpost. 2021-09-08. Archived from the original on 2024-02-25. Retrieved 2024-02-25.
  29. "Your turn...: New Indian board games are playing on climate, ecology, politics". Hindustan Times. 2024-01-05. Retrieved 2024-02-25.{{cite news}}: CS1 maint: deprecated archival service (link)
  30. "G4C Festival 2023". festival.gamesforchange.org. Archived from the original on 2023-12-07. Retrieved 2023-12-06.
  31. 1 2 "Macaraccoon". Boardseyeview. 2025-08-26. Retrieved 2026-07-13.
  32. Basu, Mohar (23 August 2025). "Game designer Zain Memon: Real Money Games is just another name for gambling". Mid-day. Retrieved 2026-07-13.
  33. Sharma, Riya (2025-11-20). "Anand Gandhi, Zain Memon call Maya world's new mythology and not India's MCU, open up about working with Hugo Weaving". Hindustan Times. Retrieved 2026-07-13.
  34. Chandani, Priyanka (2025-08-02). "Filmmaker Anand Gandhi And Game Designer Zain Memon's 'Maya' Is Where The Old Gods Meet The Algorithms: 'The Future Needs Its Own Mythology'". ETV Bharat News. Retrieved 2026-07-13.
  35. Salil Chavan, Sakshi (2025-09-11). "Anand Gandhi & Zain Memon Interview | "MAYA Is A Mythology For The 21st Century"". Outlook India. Retrieved 2026-07-12.
  36. Ramachandran, Naman (2025-08-01). "India's Anand Gandhi and Zain Memon on Building 'Maya,' Their New Mythology for the Digital Age: 'Every Hero Is Someone Else's Villain'". Variety. Retrieved 2026-07-13.