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The Warp Factor

From Wikipedia, the free encyclopedia
The Warp Factor
DeveloperStrategic Simulations
PublisherStrategic Simulations
DesignersPaul Murray
Bruce D. Clayton
PlatformsApple II, MS-DOS
Release1980: Apple II
1982: MS-DOS
ModeSingle-player

The Warp Factor is an Apple II video game published in 1980 by Strategic Simulations. An MS-DOS conversion was released in 1982.

Contents

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The Warp Factor is a game in which players can command an outpost, starbase, or starship for conducting space battles, choosing from up to 10 ships, and combatants can include the Alliance, Klargons, and Remans .[1]

Reception

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Forrest Johnson reviewed The Warp Factor in The Space Gamer No. 39.[1] Johnson commented that "The Warp Factor is a challenging game. Our machine was kept pretty busy by staffers who wanted to know, for example, how Captain Kirk would do against a swarm of Tie-fighters. It is slow, but it can keep your attention. And it is a good buy for the Star Fleet Battles addict who can't find an opponent."[1]

The game sold 8,000 units in 1981.[2]

See also

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References

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  1. 1 2 3 Johnson, Forrest (May 1981). "Featured Review: The Warp Factor". The Space Gamer (39). Steve Jackson Games: 8.
  2. "Rich generals in a video war". The Journal Herald. September 7, 1982. p. 16. Archived from the original on May 15, 2025. Retrieved May 15, 2025 via Newspapers.com.
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