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Talk:TressFX

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Latest comment: 10 years ago by 91.45.217.65

Since when is TressFX open-source? They've done a damn good job hiding the project if it is, and there's no evidence it's more than source-available (there's a difference between open-source and source-available in that the former must be able to be freely run, studied, modified or distributed).

It looks like it *is* at least source-available though, based on a screenshot of a slide from here - the "no black box" line. Unless someone faked the slide, but that's unlikely.

But frankly, I can't find any claim by AMD that TressFX is open-source, and that's the sort of thing that I'd expect to be proclaimed from the high heavens - "look at our generous community contributions, it's *all* open-source! AMD gives back to the community, unlike our competitors!" - it's conspicuous by it's absence, so until we have a source one way or the other, I'm inclined to assume TressFX is merely source-available.

124.168.152.190 (talk) 03:49, 27 October 2015 (UTC)Reply

Link to the GitHub repository. You can look at the code, fork it, edit it, some people even ported it to OpenGL. Sounds pretty open source to me. --91.45.217.65 (talk) 21:47, 24 April 2016 (UTC)Reply