Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

Jump to content

Talk:The Three-Body Problem in Minecraft

Page contents not supported in other languages.
Add topic
From Wikipedia, the free encyclopedia
Latest comment: 1 year ago by 内存溢出的猫 in topic Is This Page Really Notable?

Is This Page Really Notable?

[edit]

What makes this page notable? Why should it exist? AfD? This Name Isn't Available (talk) 21:24, 28 June 2025 (UTC)Reply

@This Name Isn't Available Multiple papers research this work, and the titles all contain the name of the work:
  • 陈思霖 (2019). 方块、二向箔和宇宙——《我的三体》与硬核诗意 [Blocks, Dual-vector Foil, and the Universe: "The Three-Body Problem in Minecraft" and Hardcore Poetic Sensibility]. 戏剧与影视评论 (1): 73–81. Retrieved 2025-06-29.
  • 陈铭 (2021). 《我的三体》的跨媒介叙事及参与式文化表达 [Cross-Media Narration and Participatory Cultural Expression in "The Three-Body Problem in Minecraft"]. 西部广播电视. 42 (1): 82–84. Retrieved 2025-06-29.
  • 徐扣银 (2021). 科幻动画《我的三体》叙事研究 [A Narrative Study of the Sci-Fi Animation "The Three-Body Problem in Minecraft"]. 硕士学位论文. 扬州大学. Retrieved 2025-06-29.
  • 许峰; 邹雪 (2022). 接受美学视角下的文本再造与意义建构——以《我的三体》粉丝自制动画为例 [Text Reconstruction and Meaning Construction from the Perspective of Reception Aesthetics: A Case Study of "The Three-Body Problem in Minecraft" Fan-Made Animation]. 电影评介 (12): 101–104. doi:10.16583/j.cnki.52-1014/j.2022.12.012. Retrieved 2025-06-29.
  • 沈雅秋 (2023). 科幻小说的影视化改编探析——基于《我的三体之章北海传》的研究 [An Analysis of Sci-Fi Novel Film and Television Adaptations: Based on a Study of "The Three-Body Problem in Minecraft: Chapter of Zhang Beihai"]. 文学艺术周刊 (11): 20–22. Retrieved 2025-06-29.
内存溢出的猫 (talk) 04:13, 29 June 2025 (UTC)Reply