Talk:Getting Over It with Bennett Foddy
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Sexy Hiking
[edit source]Why is the original game, Sexy Hiking, only mentioned at the end? Getting Over It is pure plagiarism and would not exist without Sexy Hiking. This should be mentioned somewhere on top of the article because it's important.
Tool of choice
[edit source]Looking at the picture of the game that's clearly not "Yosemite hammer" (= rock climbing hammer) but a simple sledgehammer. So please, "Change Yosemite hammer to sledgehammer".
Getting Over It as an Art Game
[edit source]Should this game be added to the list of art games? It certainly exists as more than (or less than) mere entertainment and contains meta-commentary on human struggle. Sitbear (talk) 01:12, 26 October 2024 (UTC)
New content to add
[edit source]Hi everyone! My name is Vivi and I’m a new Wikipedia editor working on an assignment for a university media literacy class. I’d like to add a short sourced paragraph to the Gameplay section clarifying the thematic purpose of the narration in Getting Over It. This information comes from a Gamasutra interview already used as a reference in the article, and summarizes Foddy’s explanation of how the voice-over serves as philosophical meta-commentary on frustration and perseverance. Please let me know if there are any concerns. Thank you! ViviDusk (talk) 00:04, 22 November 2025 (UTC)
Semi-protected edit request on 22 November 2025
[edit source]This edit request has been answered. Set the |answered= parameter to no to reactivate your request. |
Under the Gameplay section, I would like to add the following after the sentence discussing quotations and philosophical discussion with the narrator. Have also added a note in the Talk page.
Critics and commentators have noted that Foddy’s narration functions as a form of meta-commentary, framing the player's repeated failures through references to philosophy and art. In an interview with Gamasutra, Foddy explained that the voice-over was intentionally written to “antagonize and encourage the player at the same time,” using quotations about struggle and perseverance to highlight the emotional experience of frustration inherent to the game.[1] ViviDusk (talk) 00:13, 22 November 2025 (UTC)
Not done: Your proposed addition is not supported by the cited source (even the direct quote is not present). Did you use AI to write this? Day Creature (talk) 18:44, 22 November 2025 (UTC)
References
- ↑ Wiltshire, Alex (January 5, 2018). "Designer Interview: The aesthetics of frustration in Getting Over It". Gamasutra. Retrieved 2025-02-21.
Should the section about what's on top of the mountain be removed?
[edit source]At the end of the game, you must check a box that says "I solemnly swear I am not streaming or recording, and I understand only those who have climbed the mountain are welcome"
Now it does not say explicitly that you shouldn't *tell* anyone about the chatroom, but I feel as if it should be kept a secret to people who have not climbed the mountain. What do you guys think? ~2026-32346-92 (talk) 11:27, 31 May 2026 (UTC)
- I think the rules for spoilers apply here: "Wikipedia articles may include spoilers and no spoiler warnings". Matma Rex talk 12:36, 1 June 2026 (UTC)
The chatroom has been deactivated.
[edit source]That section should therefore maybe be edited. I'm not the best writer though, so I'll leave that up to someone else. ~2026-43001-84 (talk) 01:32, 4 August 2026 (UTC)
