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Talk:Antimatter weapon

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Latest comment: 8 months ago by ~2025-38721-50 in topic Original research

Original research

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Approximately 34% of the article content has been deleted as original research, as I cannot find a single reliable source which explains the practicality of antimatter weapons. Any attempt to re-add this content without a reliable source will be reverted. –LaundryPizza03 (d) 06:29, 24 May 2022 (UTC)Reply

The universal E = mc².
Numerically: c ≈ 3.0×10⁸ m/s, so c² ≈ 9×10¹⁶ J/kg.
Per kilogram of mass: E ≈ 9×10¹⁶ joules/kg.
Per microgram (1×10⁻⁹ kg): E ≈ 9×10⁷ joules (≈ 9×10⁷ J).
Raw Power of AM suggestion to add just as a fun addon etc.
I'm studying / in work making and understanding antimatter as a trigger to a pure fusion bomb using RP.
1 mg of AM would be m_total = 2 mg = 2×10⁻⁶ kg.
Having its mass T being:
E = mc²
E = 2×10⁻⁶ kg × (3×10⁸ m/s)²
E = 2×10⁻⁶ × 9×10¹⁶
E = 1.8×10¹¹ J
I have worked around storing 1 mg of AM being easy, up to 4 mg.
That would get 86T TNT RE:
4×10⁻⁶ kg × 1.80×10¹⁷ J/kg = 7.20×10¹¹ J.
The issue would not be where to put it or finding the power, as that would need in a day 4 MW of power keeping them all into 1 mg rooms underground with 4 of its own fail safes per mg. The issue I am finding is not in how to get that.
4 mg = 4×10⁻³ g.
A proton weighs 1.67×10⁻²⁴ g.
N = 4×10⁻³ / 1.67×10⁻²⁴ ≈ 2.4×10²¹ antiprotons.
So you would need to make 2.4 sextillion antiparticles.
E_ann = N × 2E_rest
= 2.391454962622713×10²¹ × 3.006555231970251×10⁻¹⁰
≈ 7.190041429×10¹¹ J
For just 4 mg, with how we are doing this now, it would take 800,000,000 years to get 4 mg. This would be the RAW output if we could get this right.
Per mg:
E_min = N × E_rest ≈ 3.595020715×10¹¹ J.
Now that would be RAW without any fails etc. I would see it hard for us to do within the right time, but I feel there is a way to change how we make AM, and we would be looking at a few main issues:
– How many collisions we could run per second
– What fraction of collision products are antiprotons and what fraction can we collect and keep (capture efficiency)
– How can we store them to a point of 1 mg (something that I have the math/works on; sadly I do not have the power or means to test this myself)
The cross‑section increases with proton energy above 7 GeV of beam energy. With that, we normally stay flattened at 20–30 GeV to see the best output, but we could up that to 50 GeV and see a 2× output. Upping past that could see a 3× then saturates output not worth the GeV. That could go from 50 to 50 GeV being 2× + 2× = 4×.
To keep this in place and keep the target survivability at near 60%, we would have to use active cooling and rotating target cooling at the same time. That would help with the limits past 30 GeV and would also make it more stable for a 2–10× beam rate.
Now keeping it flat and safe, we would up that beam rate a second and capture to being 4. So using 50 GeV with active cooling and rotating target cooling, we would see a flat 6× AM/sec.
We could, by supported Fermilab antiproton source design papers – Brookhaven p̄ production data and cross‑section plots – CERN PS/AD, up that to 5× beam output, but with masses moving to a mg point we would want to keep that as 4.
Using CERN data, they make 10⁷ antiprotons every 100 seconds. That being using non‑mass‑producing methods, they make 5×10⁻¹⁵ kg a year.
Now the main issue being to mass‑make and use AM: we would need huge radiation shields, beam dumping systems that are yet to even be made, and the millisecond to seconds that we would lose moving, cooling, and keeping the AM where we would like that to be.
The ups to that? Seeing that at a 600× rate of CERN’s, it would take 330,000 years to make 1 mg. We can better that by upping the machines to 5, making the all‑out boost being 42,000× and about 4,800 years for a mg.
Could we up that to 1 mg a year? Yes we could. We would need proton beams 100× more intense, large‑aperture high‑field magnets, and high hopes for 25 nuclear reactors to run continuously for a year to get 30,000 gigawatt‑hours. ~2025-38721-50 (talk) 15:26, 6 December 2025 (UTC)Reply
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Antimatter bombs are a major plot point in the Nintendo 3ds game "Zero Escape: Virtue's Last Reward". 2001:569:7C20:B900:E00F:ED8:91F3:F8A0 (talk) 09:32, 9 September 2024 (UTC)Reply