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Serious Games Interactive

From Wikipedia, the free encyclopedia

Serious Games Interactive is a games developer located in Copenhagen, Denmark. It is one of the leading developers in Europe for serious games and game-based learning.

History

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Serious Games Interactive was founded in 2005 in a partnership between Simon Egenfeldt-Nielsen and Unity Technologies. Since its inception the company has developed and completed more than 30 serious games related projects.[1]

Reception

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In 2010 it was awarded a BETT Award in the category of "Secondary, FE & Skills Digital Content" for its flagship title Global Conflicts: Palestine.[2][non-primary source needed] It was also awarded first place in the category of professional games costing more than 40,000 euros in the 1st European Best Learning Game competition for 'Playing History - The Plague'.[3]

Their Playing History 2 - Slave Trade gained controversy for its trivialization of slavery,[4] especially for its Tetris-like minigame where slaves were stacked into a slave ship.[5]

Among their clients, Serious Games Interactive has the Danida, UNICEF, WWF, NATO, LEGO, Novo Nordisk, Amnesty International, Danish National Museum, Danish Radio and European School Network.[citation needed]

References

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  1. "Why we prefer to not do Gamification at SGI". OnSeriousGames.com. 2015-10-16. Archived from the original on 2015-11-19. Retrieved 2015-11-18.
  2. "BETT Awards 2010: Winners of the most coveted awards in the education industry announced". Retrieved 14 May 2012.[permanent dead link]
  3. "Awards - Ludus Knowledge Node". Retrieved 14 May 2012.
  4. Schmidt, Gregory (2015-09-03). "Slave Trade Video Game Developer Alters Scene After Outcry". ArtsBeat. Retrieved 2025-11-18.
  5. Machkovech, Sam (2015-09-03). "After outcry, "edutainment" game removes slave-Tetris mode". Ars Technica. Retrieved 2025-11-18.
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