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Objective: Kursk

From Wikipedia, the free encyclopedia
Objective: Kursk
DeveloperStrategic Simulations
PublisherStrategic Simulations
DesignerGary Grigsby
PlatformsApple II, Atari 8-bit
Release1984
GenreWargame
ModesSingle-player, multiplayer

Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations in 1984.[1][2]

Gameplay

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Objective: Kursk is a computer wargame that simulates the Battle of Kursk between German and Soviet forces during World War II.[3] It supports both single-player and two-player modes.[4] The player controls the German side against the Soviets in the single-player mode.[3]

Release

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Objective: Kursk was published by Strategic Simulations alongside 50 Mission Crush, which also covers World War II.[1] It was designed by Gary Grigsby,[2] and was among the three computer wargames he released in 1984, alongside War in Russia and Reforger '88.[5] It was made with the same game engine and mechanics that Grigsby employed in Reforger.[6] Objective: Kursk was released for the Apple II and Atari 8-bit computers.[7]

Reception

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Reviewing Objective: Kursk for Electronic Games, Neil Shapiro called it "a fine historical simulation". However, he considered it particularly dry, and "lack[ing] in a subjective 'feel' of fluidity, control and understandable challenge that I personally look for when I feel like gaming".[9] In Antic, Dr. John F. Stanoch praised the recreation of the Battle of Kursk, but noted that "the game is long and might become tedious for some players."[3]

In a Page 6 survey of wargames for Atari computers, writer M. Evan Brooks placed Objective: Kursk in the "moribund" category. While he found it "extremely detailed", he argued that the end result was "bland" and hampered by a cumbersome interface.[6] A wargame survey from the French magazine Jeux & Stratégie [fr] declared, "More accessible than Reforger '88 or War in Russia, Objective: Kursk is still for real wargamers."[7] Tilt's 1986 wargame survey was also positive toward the game.[8]

References

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  1. 1 2 Staff (August 1984). "Marketalk News". Softalk. 4 (12): 70.
  2. 1 2 Staff (June 1984). "Hobby & Industry News". Computer Gaming World. Vol. 4, no. 3. pp. 16, 43.
  3. 1 2 3 Stanoch, John F. (January 1986). "Product Reviews; Objective: Kursk". Antic. 4 (9): 44.
  4. Objective: Kursk manual. Strategic Simulations, Inc. 1984. pp. 1–6.
  5. Emrich, Alan (September 1995). "The Pioneering Spirit of a Wargame Guru". Computer Gaming World. No. 134. pp. 201, 202, 204.
  6. 1 2 3 Brooks, M. Evan (January–February 1988). "Wargames". Page 6 (31): 12–16.
  7. 1 2 3 Staff (1986). "Wargames; Objective: Kursk". Jeux et Stratégie (in French). Hors Série (3): 95.
  8. 1 2 Staff (December 1986). "Dossier; Les fous de guerre". Tilt (in French) (37): 124–133, 136, 138, 140, 142, 144, 146.
  9. Shapiro, Neil (December 1984). "Articles of War; Objective: Kursk". Electronic Games. 2 (17): 56–58.
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