JrMan
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| jrMan | |
|---|---|
Screenshot of jrMan 0.4 | |
| Developer | jrMan Team |
| Stable release | 0.4
/ February 20, 2007 |
| Operating system | Cross-platform |
| Platform | Java |
| Type | Renderer |
| Licence | GPL |
| Website | https://www.jrman.org/ |
jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan and implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno, and Alessandro Falappa.[1]
jrMan is available under the GNU General Public License (GPL).[2]
Current version
[edit]Release 0.4
Features
[edit]Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.
Supported primitives
[edit]Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).
Features not yet implemented
[edit]Shading language compiler, motion blur, depth of field, level of detail, CSG, trim curves, subdivision surfaces, general polygons.