Frames of Anime
| Author | Tze-yue G. Hu |
|---|---|
| Genre | Reference |
| Publisher | Hong Kong University Press |
| Publication date | 2010 |
| Pages | xiii, 228 |
| ISBN | 978-962-209-097-2 |
| OCLC | 707091264 |
| Text | Frames of Anime: Culture and Image-Building at the Internet Archive |
Frames of Anime: Culture and Image-Building is a 2010 reference work by the cultural scholar Tze-yue G. Hu.
Contents
[edit]Frames of Anime explores the development of modern anime through its connections with traditional Japanese art forms and the cultural impact of World War II in the country.[1] The work is structured in approximate chronological order, beginning with two chapters discussing the historical styles from which anime was derived.[2] Later chapters cover the development of the anime industry during and after World War II, including an exploration of how Princess Iron Fan (1941), a popular Chinese film, impacted Japanese animators.[2] The sixth chapter examines the filmographies of Hayao Miyazaki and Isao Takahata, discussing their impact on the medium and their statuses as auteurs.[3] The book concludes with a chapter on the uniqueness of Japan's animation industry in Asia and why other countries have not developed comparable counterparts.[4]
Reception
[edit]In her review for The Journal of Japanese Studies, the animation scholar Susan J. Napier appreciated the creation of a work analyzing anime within its historical and cultural contexts. She also favored the non-Western perspective which Hu, a Hong Kong scholar, writes from.[2] The scholar Kinnia Shuk-ting Yau applauded the inclusion of details from interviews Hu had conducted with industry professionals.[5] Napier felt the work features a "rather vague overall structure",[2] and identified several broad statements which she felt risked "essentializing Japanese culture."[6] She also wrote that Hu makes a number of claims which lack supporting evidence, such as her descriptions of Studio Ghibli's "die-hard neo samurai mentality" in its competition with Western animation.[7] Yau also found the focus placed on the works of Miyazaki and Takahata to be disproportionate compared to other genres of anime.[5]
References
[edit]Citations
[edit]- ↑ Carter 2012, p. 205.
- 1 2 3 4 Napier 2012, p. 448.
- ↑ Carter 2012, p. 209.
- ↑ Napier 2012, p. 449.
- 1 2 Yau 2010, p. 150.
- ↑ Napier 2012, pp. 449–450.
- ↑ Hu 2010, p. 133, cited in Napier 2012, p. 450.
Sources
[edit]- Carter, Chris (2012). "Review essay: Frames of Anime: Culture and Image-Building". Animation. 7 (2): 205–210. doi:10.1177/1746847712440941. ISSN 1746-8477.
- Napier, Susan J. (2012). "Frames of Anime: Culture and Image-Building (review)". The Journal of Japanese Studies. 38 (2): 447–450. doi:10.1353/jjs.2012.0067. ISSN 1549-4721.
- Yau, Kinnia Shuk-ting (2010). "Frames of Anime: Culture and Image-Building". Asian Anthropology. 9: 148–151. doi:10.1080/1683478X.2010.10552599. ISSN 1683-478X.