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Endonesia

From Wikipedia, the free encyclopedia
Endonesia
Japanese box art
DeveloperVanpool
PublisherEnix
DesignerTaro Kudou
ArtistKazuyuki Kurashima
ComposerHirofumi Taniguchi
PlatformPlayStation 2
Release
  • JP: May 31, 2001
GenreAdventure
ModeSingle-player

Endonesia[a] is an adventure video game developed by Vanpool and published by Enix for the PlayStation 2. It was released only in Japan on May 31, 2001. It is Vanpool's debut game.

Gameplay

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The player takes on the role of a 5th-grade boy who is accidentally warped to a fictional island called Endonesia. The protagonist must communicate with the island's 50 sealed gods in order to return home. The boy does so by obtaining several abilities called Emo powers, which draw on his emotions, and the emotions of those around him. The game features day and night cycles as well as days of the week, with the island stuck in a 10-day time loop.[1][2]

Development

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Endonesia was developed by Vanpool, which is composed of former members of Love-de-Lic. The game's instruction manual was made similar to a travel pamphlet. Titled Endonesia Airlines, it includes a map, photographs of food and wildlife from the game, and a letter of welcome to the island.[citation needed]

Release and reception

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Endonesia was released in Japan for the PlayStation 2 on May 31, 2001.[3] It sold 9,757 copies during its first week of sale in Japan.[4]

See also

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Notes

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  1. ↑ Japanese: エンドネシア

References

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  1. ↑ Long, Andrew (March 20, 2001). "Enix Reveals Endoneshia Information". RPGamer. Archived from the original on May 8, 2009. Retrieved July 29, 2008.
  2. ↑ IGN Staff (March 2, 2001). "Now Playing in Japan". IGN. Archived from the original on 2006-08-25. Retrieved 2011-04-09.
  3. 1 2 "クロスレビュー 優秀ソフト 1999–2002 パーフェクトカタログ" [Cross Review Excellent Software 1999–2002]. Famitsu (in Japanese). No. 915. Enterbrain. June 30, 2006. p. 62.
  4. ↑ "GID 705 - Ends - nesia - PS2 - Garaph". Garaph.info. Archived from the original on 2021-06-07. Retrieved 2009-02-04.
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