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Debugging pattern

From Wikipedia, the free encyclopedia

A debugging pattern describes a generic set of steps to rectify or correct a bug within a software system. It is a solution to a recurring problem that is related to a particular bug or type of bug in a specific context.

A bug pattern is a particular type of pattern. The original concept of a pattern was introduced by the architect Christopher Alexander as a design pattern.

Some examples of debugging patterns include:

  • Eliminate noise bug pattern – Isolate and expose a particular bug by eliminating all other noise in the system. This enables you to concentrate on finding the real issue.[1]
  • Recurring bug pattern – Expose a bug via a unit test. Run that unit test as part of a standard build from that moment on. This ensure that the bug will not recur.
  • Time-specific bug pattern – Expose the bug by writing a continuous test that runs continuously and fails when an expected error occurs. This is useful for transient bugs.


See also

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References

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  1. Kouame, Kadjo; Ezzati-Jivan, Naser; Dagenais, Michel R. (June 2015). "A Flexible Data-Driven Approach for Execution Trace Filtering". 2015 IEEE International Congress on Big Data. pp. 698–703. Bibcode:2015bigd.conf..113K. doi:10.1109/BigDataCongress.2015.112. ISBN 978-1-4673-7278-7. Trace filtering actually eliminates outlier trace events and noise, and highlights a selected set of trace data based on either the type of events, timestamps, process name, event arguments or even the priority or importance of an event.
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