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Color bleeding (computer graphics)

From Wikipedia, the free encyclopedia
Color bleeding real time (Lightsprint middle-ware)

In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby surfaces.

This is a visible effect that appears when a scene is rendered with Radiosity or full global illumination, or can otherwise be simulated by adding colored lights to a 3D scene.

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