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Chicken Shoot 2

From Wikipedia, the free encyclopedia
Chicken Shoot 2
DevelopersToontraxx
Frontline Studios (GBA)
PublishersZuxxez/TopWare Interactive (Win)
DSI Games (NA, GBA)
Zoo Digital Publishing (EU, GBA)
PlatformsWindows, Game Boy Advance
ReleaseWindows
  • DE: 17 December 2003
  • CZ: 25 September 2006
GBA
  • NA: 2005
  • FR: 25 April 2006
GenreShoot 'em up
ModeSingle-player

Chicken Shoot 2 is a 2003 video game developed by Toontraxx and published by Zuxxez Entertainment for Microsoft Windows. A version for the Game Boy Advance was developed by Frontline Studios and Vivid Design and published by DSI Games in 2005. Upon release, the game received negative reviews.

Gameplay

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Game Boy Advance gameplay screenshot

The objective of Chicken Shoot 2 is to target a crosshair and shoot down chickens as they fly cross the screen before a time limit expires.[1][2] The game features an Arcade mode, in which players progress across a set of levels to eliminate a minimum set number of chickens, and a Classic mode, in which players must shoot as many chickens as possible in a time limit.[1][3] The game has an adjustable difficulty.[3] Backgrounds are themed on exotic locations such as beaches, deserts and ski resorts, and have additional interactive elements such as balloons that can be shot for bonus points.[1] Players have five weapons at their disposal, including a pistol, knife, machine gun and shotgun.[4] The game also features a multiplayer game mode that can accommodate up to four players, supported by an online leaderboard for PC, and the Game Link Cable for Game Boy players.[1][2][4]

Reception

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Several critics considered Chicken Shoot 2 to be derivative of other titles, including Moorhuhn[2][4] and Elf Bowling.[3] PC Action found the game enjoyable for its "fun details and hidden targets" and multiplayer mode.[2] Describing the game as a "straightforward, gallery style shooter with no extras", GameZone critiqued the game's "minimal" visuals, "simple" action and lack of depth.[3] Despite praising the game's "convincing" visual presentation, Jeuxvideo felt the game's concept was outdated, the Game Boy Advance version suffered from limited controls using the D-pad, any the game overall had lack of environments and features to justify play.[5]

References

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  1. 1 2 3 4 5 Marriott, Scott Alan. "Chicken Shoot 2". Allgame. Archived from the original on 14 November 2014. Retrieved 29 December 2025.
  2. 1 2 3 4 5 "Chicken Shoot 2". PC Action. April 2004. p. 117.
  3. 1 2 3 4 5 Code Cowboy (1 March 2006). "Chicken Shoot 2". GameZone. Archived from the original on 6 January 2006. Retrieved 29 December 2025.
  4. 1 2 3 "Chicken Shoot 2". Multiplay. No. 12. December 2002.
  5. Cite error: The named reference JXV was invoked but never defined (see the help page).
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