Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

Jump to content

Astroball

From Wikipedia, the free encyclopedia
Astroball
DeveloperBalor Knight
PublisherRevelation
PlatformsZX Spectrum, SAM Coupé
Release1992
GenrePlatform
ModeSingle-player

Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.

A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.

Gameplay

[edit]

The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.

Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.

Reception

[edit]

Your Sinclair gave Astroball a rating of 90, calling the game "sheer, unadulterated fun".[1]

References

[edit]
  1. "Astroball". Your Sinclair. United Kingdom. June 1992. p. 19.
[edit]