Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.
// request.cf · coarse context
A page that knows where it met you.
Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.
This is the talk page for discussing improvements to the Tic-tac-toe article. This is not a forum for general discussion of the subject of the article.
This article is written in American English, which has its own spelling conventions (center, color, defense, realize, traveled) and some terms may be different or absent from other varieties of English. According to the relevant style guide, this should not be changed without broad consensus.
This article is part of WikiProject Board and table games, an attempt to better organize information in articles related to board games and tabletop games. If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.Board and table gamesWikipedia:WikiProject Board and table gamesTemplate:WikiProject Board and table gamesboard and table game
I think this does at least past the test suggested in the video, of showing a won game that can be reached without obvious mistakes (failing to take an immediate win or failing to block an immediate threat).
A possible sequence of moves that reaches this position: X moves first to one of the left corners; O moves to right middle (a mistake, but not an obvious one); X moves to the other left corner; O blocks; X moves to the middle creating a double threat; O blocks one threat; X wins with the other threat. —David Eppstein (talk) 07:24, 17 June 2025 (UTC)Reply
I created and uploaded an updated version of the graphic with a plausible move order. I only needed to make a small change to the original image to make it plausible (switched box 6 from O to X and remove the X from box 3). Is it a perfect game? No. A perfect game is always a tie. But it has plausible mistakes that a kid at the right age for this game would make, no failing to block or choosing not to win or anything like that. The move order is listed in the image description. Since the original image was listed as public domain, I just modified that rather than remake something from scratch. Sfieldman (talk) 15:14, 18 June 2025 (UTC)Reply
Both of the new images look acceptable. I like yours because I think its hand-drawn style is a better match to the way the game is usually played. Thanks for the update! —David Eppstein (talk) 18:02, 18 June 2025 (UTC)Reply
Latest comment: 10 months ago1 comment1 person in discussion
Article says:
An early variation of tic-tac-toe was played in the Roman Empire, around the first century BC. It was called terni lapilli (three pebbles at a time) and instead of having any number of pieces, each player had only three; thus, they had to move them around to empty spaces to keep playing. The game's grid markings have been found chalked all over Rome. Another closely related ancient game is three men's morris which is also played on a simple grid and requires three pieces in a row to finish ...
Now, this description of Terni lapilli suggests Three men's morris to me, but at the same time, the wording suggests they are somehow different.
There is one aspect of such games with three pieces each that may differentiate them: When you start moving, can a piece jump to
any empty space
only to 4-way neighbours (one unit up, down, right, left)
to 8-way neighbours (4-way plus squareroot-of-2 units diagonally)
or as an intermediate case, suggested by the diagonal lines often drawn in the diagram: 4-way, plus diagonally to and from the centre space only.
Latest comment: 8 months ago2 comments2 people in discussion
If "games played on three-in-a-row boards can be traced back to ancient Egypt, where such game boards have been found on roofing tiles dating from around 1300 BC," why not provide proof of this in the form of a photo of such Ancient Egyptian game boards? ~2025-32865-45 (talk) 18:18, 28 November 2025 (UTC)Reply
A finished game with no three-in-a-row: a draw. When both sides play perfectly — take a winning move, block the opponent, make and block forks, then prefer the center and corners — every game of tic-tac-toe ends like this. Against a random opponent, the same strategy wins easily. An interactive version — choose X or O and how the computer plays — is available with JavaScript enabled.
Hey all. I just added an interactive version of the game to the article. I've been on a bit of an interactivity kick lately, trying to take advantage of the new {{calculator}} capabilities for some basic interactive fun. You can choose X or O, and whether your opponent should play randomly or optimally. Disclosure: I used Claude Code to help wrangle the calculator template syntax. Thoughts? —Rhododendritestalk \\ 22:28, 31 July 2026 (UTC)Reply