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// Workers AI · dad joke modeWhat did Star Cluster One say to its friend? You're a star.

From Wikipedia, the free encyclopedia

Star Cluster One
DesignersSteve Jackson
PublishersThe Buchanan Company
Years active1981 to unknown
Genresscience fiction, space opera
LanguagesEnglish
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

Star Cluster One is a play-by-mail game published by The Buchanan Company.

History and development

[edit]

The game was designed by Steve Jackson.[1]

Gameplay

[edit]

Star Cluster One was a game in which players built bases and ships to take over a star cluster recovering from a recent super-nova.[2] Exploration using diplomacy and intrigue to discover habitable worlds was part of gameplay.[1]

Reception

[edit]

W.G. Armintrout reviewed Star Cluster One in The Space Gamer No. 48.[2] Armintrout commented that "I'm not particularly pleased with Star Cluster One. In my opinion it could use a shot of action [...] and better handling by Buchanan. Right now it is a slow game with a long turn-around time - hardly the perfect combination. Not recommended."[2]

References

[edit]
  1. 1 2 The Buchanan Company (1981). "Star Cluster One [Ad]". Nuts & Bolts of Gaming. Vol. 2, no. 3. p. 16.
  2. 1 2 3 Armintrout, W.G. (February 1982). "Capsule Reviews". The Space Gamer. No. 48. Steve Jackson Games. p. 37.