Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a23f4a2ce80aa5f3

Jump to content

// Workers AI · dad joke modeWhat did the Alien Conflict file say? It had a lot of space for improvement.

From Wikipedia, the free encyclopedia
Alien Conflict
PublishersSchubel & Son
Years active1983 to unknown
GenresRole-playing, science fiction
LanguagesEnglish
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

Alien Conflict is a play-by-mail game by Schubel & Son begun in 1983.

Gameplay

[edit]

Alien Conflict was a play-by-mail computer-moderated game in which the players are part of the Kastron Sandpeople who abduct aliens from their worlds for arena combat.[1] Players could use a custom character design or import one from Starmaster.[2]

Reception

[edit]

W.G. Armintrout reviewed Alien Conflict in Space Gamer No. 65.[1] Armintrout commented that "Designing an alien is challenging, while actual play is beer-and-pretzels fun. Except for the high price, I can recommend Alien Conflict to everyone."[1]

See also

[edit]

References

[edit]
  1. 1 2 3 Armintrout, W.G. (September–October 1983). "Capsule Reviews". Space Gamer (65). Steve Jackson Games: 37.
  2. McLain, Bob (November–December 1983). "Gamealog". PBM Universal. No. 1. pp. 27–33.