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Silverman's game

From Wikipedia, the free encyclopedia

In game theory, Silverman's game is a two-person zero-sum game played on the unit square. It is named for mathematician David Silverman.

It is played by two players on a given set S of positive real numbers. Before play starts, a threshold T and penalty ν are chosen with 1 < T < ∞ and 0 < ν < ∞. For example, consider S to be the set of integers from 1 to n, T = 3 and ν = 2.

Each player chooses an element of S, x and y. Suppose player A plays x and player B plays y. Without loss of generality, assume player A chooses the larger number, so xy. Then the payoff to A is 0 if x = y, 1 if 1 < x/y < T and ν if x/yT. Thus each player seeks to choose the larger number, but there is a penalty of ν for choosing too large a number.

A large number of variants have been studied, where the set S may be finite, countable, or uncountable. Extensions allow the two players to choose from different sets, such as the odd and even integers.

References

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  • Evans, Ronald J. (April 1979). "Silverman's game on intervals". American Mathematical Monthly. 86 (4): 277–281. doi:10.1080/00029890.1979.11994788.
  • Evans, Ronald J.; Heuer, Gerald A. (March 1992). "Silverman's game on discrete sets" (PDF). Linear Algebra and Its Applications. 166: 217–235. doi:10.1016/0024-3795(92)90279-J.
  • Heuer, Gerald; Leopold-Wildburger, Ulrike (1995). Silverman's Game. Springer. p. 293. ISBN 978-3-540-59232-7.