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OSG.JS

From Wikipedia, the free encyclopedia
OSG.JS
Original authorCédric Pinson
Final release
0.2.9 / February 13, 2018; 8 years ago (2018-02-13)[1]
Written inJavaScript
TypeWebGL framework
Websitegithub.com/cedricpinson/osgjs
Repository

OSG.JS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces. OSG.JS was developed and is maintained by Cédric Pinson, and accessible on GitHub.[2]

Selected uses and works

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See also

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References

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  1. "Release 0.2.9 · cedricpinson/osgjs". GitHub. 2018-02-13. Retrieved 2023-05-27.
  2. Pinson, Cedric (2021-07-01), cedricpinson/osgjs, retrieved 2021-07-05
  3. "What engine does Sketchfab use to render the models?". Sketchfab Forum.
  4. "Globe Tweeter". cedricpinson.com. Archived from the original on 2013-06-24. Retrieved 2012-09-18.
  5. "Nouvelle Vague by ultranoir". nouvellevague.ultranoir.com.
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