// Workers AI · dad joke modeWhat did Spider Stompin' say to its date? You crush me.
Spider Stompin' is a 1994 redemption arcade game by Jaleco. It is played on a platform where the player stomps on buttons as they are illuminated. It was followed by Spider Stompin' Deluxe and Spider Splattin'.
Creation and manufacturing
[edit]Spider Stompin' was developed by Island Design, manufactured by Rino Manufacturing, and published by Jaleco.[1] It was first sold on September 10, 1994.[2] It is marketed toward younger children and is often used in children's arcades like Chuck E. Cheese.[3]
The Spider Stompin' machine has a length of 57 inches, a width of 41 inches, and a height of 66 inches. The Spider Splattin' machine has a length of 37 inches, a width of 32 inches, and a height of 72 inches. Spider Stompin' weighs 230 pounds and Spider Splattin' weighs 250 pounds.[4] It uses a Deltronics Labs DL-I 275 Ticket Dispenser, and operators can set the device to output tickets depending on the percentage of successful presses or to dispense a fixed amount of tickets.[1] A sequel to Spider Stompin', Spider Stompin' Deluxe, was released with alternate design and graphics.[5]
Gameplay
[edit]Spider Stompin' is a redemption game that dispenses tickets depending on the final score. The gameplay is a variant of reflex-based arcade games like Whac-A-Mole. It is played on an octagon-shaped platform with several plastic buttons, where each button is incorporated into the design of a spider and the platform is decorated with a spider-web pattern. The buttons light up one at a time, and the player must step on each lit button before it dims. A board in front of the platform tracks the player's score.[3] The score is displayed both numerically and visually.[4] The player's score is not affected by the amount of force used to press the button.[1]
Spider Stompin' has three difficulty levels.[1] These adjust the number of spiders in play and the amount of time players have to press each button. It is intended to be a single-player game but can be exploited by having multiple players cooperate.[3]
Jaleco released a variant of Spider Stompin' called Spider Splattin', where the buttons are on a control panel instead of a platform and players use a mallet or their hands to press buttons as they activate.[4]
Reception
[edit]Monthly polling by Play Meter magazine saw arcade operators rating Spider Stompin' their favorite bopping/stomping redemption game multiple times between 1996 and 1998.[6][7][8]
References
[edit]- 1 2 3 4 Spider Stompin' Installation and Service Manual. Island Design. 1995.
- ↑ Official Gazette of the United States Patent and Trademark Office: Trademarks. U.S. Department of Commerce, Patent and Trademark Office. 2005.
- 1 2 3 Bogost, Ian (2007). Persuasive Games: The Expressive Power of Videogames. MIT Press. pp. 303–304. ISBN 978-0-262-51488-0.
- 1 2 3 "It only gets BETTER... Twice as Good!". Play Meter. Vol. 22, no. 3. 1996. p. 25.
- ↑ "Island Design Presents Great Games ....Created by kids for kids!". Play Meter. Vol. 22, no. 11. 1996. p. 13.
- ↑ "The Operators' Choice Play Meter Equipment Poll". Play Meter. Vol. 22, no. 12. 1996. p. 12.
- ↑ "The Operators' Choice Play Meter Equipment Poll". Play Meter. Vol. 23, no. 13. 1997. p. 14.
- ↑ "The Operators' Choice Play Meter Equipment Poll". Play Meter. Vol. 24, no. 13. 1998. p. 14.