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// Workers AI · dad joke modeWho's Sammy Lightfoot? A toe-tally famous guy.

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Sammy Lightfoot
DeveloperSierra On-Line
PublishersSierra On-Line
Comptiq (PC-88)
DesignerWarren Schwader[1]
PlatformsApple II, Commodore 64, ColecoVision, PC-88
Release1983: Apple, C64
1984: ColecoVision
1985: PC-88
GenrePlatform

Sammy Lightfoot is a video game written by Warren Schwader for the Apple II and published by Sierra On-Line in 1983.[1] It is a platform game (or "climbing game", as the genre was called in the US in 1983)[2] in the vein of Donkey Kong. Sammy Lightfoot follows the travails of a circus worker who jumps and climbs through perilous situations in three non-scrolling levels. It was ported to the Commodore 64[3] followed by ColecoVision[4] and the PC-8800 series.

Reception

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The Commodore 64 Home Companion stated that Sammy Lightfoot captures the cartoon spirit and graphic style of Donkey Kong without being a simple clone.[5]

Legacy

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Warren Schwader worked on a sequel called Sammy's Icehouse which was never finished.[6] He described it as similar to Mario Bros.

See also

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  • Apple Cider Spider, another Apple II platform game released by Sierra On-Line in 1983.
  • Threshold, 1981 game developed by Warren Schwader

References

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  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. "The Player's Guide to Climbing Games". Electronic Games. 1 (11): 49. January 1983.
  3. Sammy Lightfoot at Lemon 64
  4. ColecoVision Rarity Guide
  5. Beekman, George (1984). "Sierra On-Line". The Commodore 64 Home Companion. pp. 174–175. Retrieved August 19, 2016.
  6. "Halcyon Days: Interviews with Classic Computer and Video Game Programmers". 1997.