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// Workers AI · dad joke modeIs Ed Averett an average person: Averett-age?

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Ed Averett
Born1948 (age 7778)
Alma materUniversity of Tennessee
OccupationsVideo game designer and programmer
Employer
Known forGame designer for the Magnavox Odyssey²
Notable work
SpouseLinda Averett

Edward B. Averett (born 1948) is an American video game designer, programmer, and electrical engineer from Chattanooga, Tennessee. A former employee of Intel, he developed 25 games for the Magnavox Odyssey² as a freelance developer from 1979 to 1982, more than half of the system's library in North America. He designed and programmed K.C. Munchkin, which was the subject of a landmark court case in video game copyright law. He is also the current owner of the K.C. Munchkin character.

Biography

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Early life

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Averett was born in 1948.[1] In 1970, he earned a Bachelors of Science in electrical engineering from the University of Tennessee, Knoxville. He received a Master's degree in electrical engineering from the same university a year later.[2] There he also met his wife, Linda, who went on to work as an operating systems developer for Hewlett-Packard and is now a corporate vice president at Microsoft.[2] The two of them met in a sophomore calculus class and got engaged outside of their college residence hall.[2]

Career

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By 1977, Averett was a sales representative at Intel, assisting in the development of the Intel 8244 graphics chip that was planned for use in the upcoming Magnavox Odyssey².[3] Following a case of writer's block from the game development team at Magnavox, he offered to develop games for the system to keep the Odyssey² project from shutting down.[4] According to Averett, he believed he could make more money for Intel selling games rather than selling the chips themselves.[4] He quit his job at Intel and offered to be paid for new Odyssey² games in royalties as a freelance developer.[5] Ed, with assistance from his wife Linda, designed and programmed almost all of the games developed for the Odyssey² between 1979 and 1982, 25 in total.[6]

Following the success of Pac-Man, Magnavox commissioned Averett to produce a similar game for the Odyssey².[4] He created K.C. Munchkin, a similar feeling maze game released in 1981.[7] K.C. Munchkin sold more copies in its first two months than all of the previous Odyssey² games combined.[8] This success prompted Philips, Magnavox's parent company, to investment more money into their video game projects.[7] In collaboration with Steve Lehner and Rob Bradford, Averett also created the Master Strategy series, starting with Quest for the Rings in 1981,[9] three video game/board game hybrids released for the Odyssey² which were considered highly innovative by contemporary critics.[10][11]

Atari lawsuit

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In 1982, Atari Inc., who had licensed the home console rights to Pac-Man from Namco, sued Philips over K.C. Munchkin citing copyright infringement.[12] In the ensuing court case, Averett testified to only having played Pac-Man a couple times before starting on development.[13] Philips won the initial motion but lost on appeal, setting a landmark ruling in video game copyright law.[12] K.C. Munchkin was ultimately pulled from store shelves.[14]

In response to the ruling, Averett developed a K.C. Munchkin sequel titled K.C.'s Krazy Chase released in 1982.[4] He later stated he created the game because "K.C. was my character and I wanted it on record that it was not Pac-Man."[7]

Retirement

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Averett left the video game industry in early 1983. In later interviews, he said he decided to leave due to early warning signs of the 1983 video game crash and a desire to spend more time with his kids (aged four and six at the time).[4] One of the last games Averett developed for the Odyssey² was Attack of the Timelord.[15] Following the crash, he went on to write educational software for aquariums, schools, and other facilities.[4]

By 2017, Averett had created a follow-up game featuring K.C. Munchkin titled K.C. Returns! released for Windows 8 platforms.[16] As of 2025, the games webpage is defunct and the app is no longer available through the Microsoft Store.

Design process

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Averett claims that most of the games he designed were pitched to him by Magnavox vice president Mike Staup. Often he was simply given a demographic to hit, such as "boys" or "moms", and would flesh out a design from there.[4] Averett coded all of his games in assembly and programmed all of the graphics in binary by hand. The smaller games on 2 KB cartridges took about two months of development and the larger 4 KB games took about four months. It took an additional two to six months for games to arrive on store shelves. Each game shared about 60% of its code base from one game to the next.[4]

Programming work was also shared with Ed's wife Linda. During development he would hit certain technical problems and ask Linda to give them a shot.[17] According to Linda, she programmed player and enemy movement logic. She said, "It was fun, and it gave me my first real exposure to consumers using computerlike products."[2] According to Ed, "I'd then say it needed to be tweaked and that it would be more fun to do it a certain way and she'd be ready to kill me."[17] Eventually, Ed says he did most of the programming on his own.[17]

Selected works

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YearGame titleCollaborators
1979Alpine Skiing![1]
1979Hockey! / Soccer![1]
1979Invaders from Hyperspace![1]
1979I've Got Your Number![1]
1979Showdown in 2100 A.D.[1]
1979Take the Money and Run!w/ Linda Everett[18]
1979War of Nerves![1]
1980Alien Invaders - Plus!w/ Linda Everett[18]
1980Blockout! / Breakdown![1]
1980Casino Slot Machine![1]
1980Electronic Table Soccer![1]
1980Pachinko![1]
1980Pocket Billiards![1]
1980Volleyball![1]
1981K.C. Munchkin![4]
1981Monkeyshines![19]
1981Quest for the Ringsw/ Steve Lehner[20]
1981UFO!w/ Linda Everett[18]
1982Attack of the Timelord!w/ Linda Everett[15]
1982Conquest of the Worldw/ Steve Lehner[20]
1982Freedom Fighters![21]
1982The Great Wall Street Fortune Huntw/ Steve Lehner[20]
1982K.C.'s Krazy Chase[22]
1982Pick Axe Pete![23]

References

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Footnotes

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Sources

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  • "Associated Records: Averett, Edward B. 3d 1948-". U.S. Copyright Office Public Records System. Retrieved May 26, 2026.
  • Atari, Inc. v. North American Philips Consumer Electronics Corp, 672 F.2d 607 (7th Cir. 1982).
  • Bechtold, Alan R. (October 1982). "Of Rings, War, and High Finance". The Logical Gamer. Vol. 1, no. 3. Logical Gamer Publications. p. 5.
  • Blakely, Amy (2023). "Microsoft Exec Loves Excitement of Ever-Changing Tech". Tennessee Engineer. University of Tennessee, Knoxville. Archived from the original on March 9, 2026. Retrieved May 19, 2026.
  • de Boer, Sanne, ed. (2016). "Philips Videopac G7000". Videogames Hardware Handbook. Imagine Publishing Ltd. p. 106. ISBN 978 1785462399.
  • Dolan, Celeste (April 1982). "Odyssey2". The Video Game Update. Vol. 1, no. 3. Video Take-Out. p. 2.
  • Dortch, Chris (February 12, 1982). "Knoxville-based company offers 'Odyssey' to ends of imagination". Kingsport Times-News. p. 28.
  • Gaydos, Jeff (Winter 1982). "Behind the Workings of the Mind". Odyssey² Adventure. Vol. 1, no. 1. Ceco Publishing Company. p. 4.
  • Green, Earl (September 2000). "Bob "Rosha" Harris: Behind the Odyssey". Classic Gamer Magazine: Volume 1, Issue 5. p. 38.
  • Graham, Lawrence D. (1999). Legal Battles that Shaped the Computer Industry. Greenwood Publishing Group. ISBN 978-1-56720-178-9.
  • Hague, James (1997). "Ed Averett". Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Archived from the original on February 14, 2026. Retrieved March 16, 2026.
  • Kunkel, Bill; Katz, Arnie (Winter 1981). "Programmable Parade". Electronic Games. Vol. 1, no. 1. Reese Publishing Company, Inc. p. 49.
  • Kunkel, Bill; Katz, Arnie (March 1982). "Inside Gaming". Electronic Games. Vol. 1, no. 2. Reese Publishing Company, Inc. p. 8.
  • Kunkel, Bill; Katz, Arnie (April 1983). "Attack of the Timelord". Electronic Games. Vol. 2, no. 1. Reese Publishing Company, Inc. p. 40.
  • Thomasson, Michael (October 2017). "Ed Averett is KC Munchkin". Old School Gamer Magazine. Vol. 1, no. 1. BC Productions, Inc. p. 22.

Game manuals and materials

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