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Draft:Dare Bock

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{{Infobox sportsperson
 | name           = Dare Bock
 | role           = Creator and Professional Player
 | sport          = Base It Ball
 | status         = Active
 }}

'''Dare Bock''' is an American athlete and the creator of the four-team sport known as '''Base It Ball'''. They serve as a professional player and the primary architect of the game's official 100-rule playbook.

== Creation of Base It Ball ==
Bock developed Base It Ball as a multi-team athletic game. The sport features a four-team setup where each team has exactly five players on the field at one time, creating a total of 20 active players during a match. 

== Gameplay and Scoring ==
The game is played with a specialized ball, and the objective is to navigate the field and get the ball into the opponent's base. 

The scoring system is based on an accumulation system where teams earn points whenever a ball successfully lands inside their own base circle. Under the official rules, the team with the most score loses every time, meaning the team that successfully defends their base and finishes the match with the lowest score wins the game.

== Official 100-Rule Playbook ==
The following is the complete, official 100-rule playbook established by Dare Bock for the sport of Base It Ball:

=== Field & Equipment Setup (Rules 1-10) ===
* '''Rule 1:''' The team with the lowest score at the end of the game wins.
* '''Rule 2:''' Each team's base is a 6-foot wide circular zone marked in bright neon paint.
* '''Rule 3:''' The official "Base It Ball" must be slightly heavier than a dodgeball but softer than a baseball.
* '''Rule 4:''' If a ball goes out of bounds, the team that touched it last receives it back but must throw from their knees.
* '''Rule 5:''' A 3-foot buffer zone exists around each base where offensive players cannot stand for more than 3 seconds.
* '''Rule 6:''' Teams must wear opposing high-contrast jerseys so refs can spot sneaky base-infiltrators.
* '''Rule 7:''' A standard match lasts exactly four 10-minute quarters.
* '''Rule 8:''' If there is a tie score, a 3-minute "Sudden Death Zero" round is played; the first team to concede a point loses.
* '''Rule 9:''' The game begins with a jump-ball at the exact center of the field.
* '''Rule 10:''' Each team has exactly 5 players on the field at one time.

=== Player Movement & Passing (Rules 11-20) ===
* '''Rule 11:''' A player holding the ball can only take up to three steps before they must pass or shoot.
* '''Rule 12:''' The ball cannot touch the ground; if it rolls, anyone can dive for it, but no one can kick it.
* '''Rule 13:''' Interceptions can only be made using one hand to keep defensive turnovers highly skilled.
* '''Rule 14:''' Once a player stops moving, they must establish a pivot foot and cannot lift it until the ball leaves their hands.
* '''Rule 15:''' Inside the opponent's half of the field, all passes must go backward or sideways—no forward passing allowed.
* '''Rule 16:''' Bouncing the ball on the ground is a violation.
* '''Rule 17:''' Players are allowed to use their heads to pass the ball to a teammate.
* '''Rule 18:''' You cannot roll the ball to a teammate; it must travel through the air.
* '''Rule 19:''' Offensive players can set non-moving screens to help their teammates get closer to the opponent's base.
* '''Rule 20:''' Players can substitute out at any time, but the sub cannot enter until the retiring player leaves the field.

=== Scoring & Base Infiltration (Rules 21-30) ===
* '''Rule 21:''' Every successful ball landed in a base adds 1 point to that base's team.
* '''Rule 22:''' A ball is only counted as a score if it lands completely flat inside the base circle.
* '''Rule 23:''' If a defender blocks a shot but accidentally deflects it into their own base, the score counts.
* '''Rule 24:''' A shot made from beyond the mid-field line counts as a "Double Score" (+2 points) to the defending team.
* '''Rule 25:''' Players cannot jump and place the ball directly into the base; it must be thrown or flipped.
* '''Rule 26:''' If a ball hits the edge of the base circle and bounces out, no point is scored.
* '''Rule 27:''' If an offensive player successfully stands inside the opponent's base without the ball, they cannot be tagged.
* '''Rule 28:''' In the last 2 minutes of the game, a second ball is introduced by the referee.
* '''Rule 29:''' If a team scores in the opponent's base while their own base is empty of defenders, the point is doubled.
* '''Rule 30:''' The scoreboard must count backward from 100 to show who is closest to winning (0).

=== Defense & Contact Limits (Rules 31-40) ===
* '''Rule 31:''' Defenders stop offensive players by tagging them with two hands on the hips.
* '''Rule 32:''' Only one designated "Goalie" can stand directly behind the base to block incoming throws.
* '''Rule 33:''' Defenders cannot slap or hit the ball out of an opponent's hands; they can only intercept passes.
* '''Rule 34:''' Up to three defenders can form a stationary wall, but they cannot move their feet once the wall is set.
* '''Rule 35:''' Defenders cannot block an opponent's vision with their hands.
* '''Rule 36:''' You must stay at least one arm's length away from the player holding the ball.
* '''Rule 37:''' Defenders are allowed to jump to block shots, but they cannot land on the offensive player.
* '''Rule 38:''' Once a player is in the shooting motion, defense cannot attempt to block the ball from behind.
* '''Rule 39:''' If the defense intercepts a pass, they must complete one pass before they can attack the opponent's base.
* '''Rule 40:''' The goalie cannot hold the ball for more than 5 seconds inside the base buffer zone.

=== Standard Violations & Turnovers (Rules 41-50) ===
* '''Rule 41:''' Throwing the ball directly out of bounds gives possession to the other team.
* '''Rule 42:''' Holding the ball completely still for more than 5 seconds results in an immediate turnover.
* '''Rule 43:''' A player cannot pass the ball to themselves off a wall or the floor.
* '''Rule 44:''' Intentionally blocking a pass with your shin or foot results in a turnover.
* '''Rule 45:''' Palms must face downward or sideways when holding the ball; scooping it from underneath is a violation.
* '''Rule 46:''' Shoving an opponent to get to a loose ball awards a free throw to the fouled team.
* '''Rule 47:''' Moving while trying to block a defender results in a turnover.
* '''Rule 48:''' When throwing the ball in from the sidelines, both feet must remain planted on the ground.
* '''Rule 49:''' Each team gets exactly two 60-second time-outs per half.
* '''Rule 50:''' At halftime, teams must switch sides of the field, meaning they now have to defend the base they were just attacking.

=== Minor Infractions & Point Adds (Rules 51-60) ===
* '''Rule 51:''' If you accidentally drop or throw the ball into your own base, your team is penalized with +5 points.
* '''Rule 52:''' If a defender steps inside the 3-foot buffer zone around their own base, their team gets +1 point.
* '''Rule 53:''' Celebrating a point by mocking the opponent automatically adds +2 points to your own score.
* '''Rule 54:''' Taking more than 10 seconds to throw the ball back into bounds adds +1 point to your total.
* '''Rule 55:''' Playing without both shoes securely tied is a safety hazard and adds +1 point per play.
* '''Rule 56:''' If a substitute player enters the field before the other player is off, the team gets +2 points.
* '''Rule 57:''' Continuing to play or throwing the ball after the referee blows the whistle adds +2 points.
* '''Rule 58:''' If a coach steps onto the actual playing field during active play, the team receives +3 points.
* '''Rule 59:''' Catching the ball with two hands when the rules require a one-handed interception adds +1 point.
* '''Rule 60:''' Pulling an opponent’s jersey to slow them down adds +2 points to the offender's score.

=== Major Fouls & Free Throws (Rules 61-70) ===
* '''Rule 61:''' Shoving a player mid-air results in +5 points and gives the opponent a free throw at your base.
* '''Rule 62:''' Intentionally sticking out a leg to trip an attacker adds +4 points to your scoreboard.
* '''Rule 63:''' If the Goalie physically covers the base with their whole body to block a shot, it's an automatic +5 points.
* '''Rule 64:''' Slapping the ball directly out of an opponent’s hands adds +2 points and resets the shot clock.
* '''Rule 65:''' Two offensive players crowding the goalie at the same time results in +3 points to the offense.
* '''Rule 66:''' Arguing a call with the referee results in an immediate +5 point penalty.
* '''Rule 67:''' Waving hands directly in an opponent's eyes to blind them adds +3 points.
* '''Rule 68:''' Pretending to be hurt to stop an opponent's fast break adds +5 points for unsportsmanlike conduct.
* '''Rule 69:''' Hiding the ball under your jersey to run past defense adds +4 points.
* '''Rule 70:''' Intentionally pushing an opponent out of bounds adds +2 points.

=== Unconventional Penalties (Rules 71-80) ===
* '''Rule 71:''' Staring intensely at an opponent for more than 5 seconds without moving results in a +1 point penalty.
* '''Rule 72:''' Running toward your own base with the ball while confused adds +1 point per 5 steps.
* '''Rule 73:''' Screaming at the top of your lungs to startle a player who is shooting adds +3 points.
* '''Rule 74:''' Intentionally kicking the ball like a soccer ball adds +2 points to your team.
* '''Rule 75:''' Players on the bench throwing towels or water bottles to distract shooters adds +4 points to the bench team.
* '''Rule 76:''' Calling a time-out when your team has none left adds +5 points to your score.
* '''Rule 77:''' If a player freezes out of fear and refuses to pass for 10 seconds, their team gets +2 points.
* '''Rule 78:''' If the field has "Dare Bock" painted on it, stepping directly on the signature adds +1 point.
* '''Rule 79:''' Listening in on the opponent's huddle during a time-out adds +3 points.

Use code with caution.

  • '''Rule 80:''' Leaving a teammate hanging when they offer a high-five adds +1 point.

=== Severe Violations & Automatic Losses (Rules 81-90) ===

  • '''Rule 81:''' Trying to manually change your score on the board results in an automatic +20 points.
  • '''Rule 82:''' Physically flipping or moving the opponent's base to make it harder to score adds +10 points.
  • '''Rule 83:''' Stepping on or hiding the second "chaos ball" when it enters play adds +8 points.
  • '''Rule 84:''' If a defensive shield holder hits an offensive player with the shield, it is a +10 point penalty.
  • '''Rule 85:''' Any dangerous tackling results in an immediate +15 points and ejection from the game.
  • '''Rule 86:''' Spraying water at an opponent's face to stop them from scoring adds +5 points.
  • '''Rule 87:''' Stepping away with the game ball during a break to stall time adds +6 points.
  • '''Rule 88:''' Pinching an opponent while fighting for a loose ball adds +3 points.
  • '''Rule 89:''' Hiding behind the referee to sneak into the opponent's zone adds +4 points.
  • '''Rule 90:''' If the team Captain refuses to talk to the ref, the team is penalized +5 points.

=== Ultimate Rules & Game Enders (Rules 91-100) ===

  • '''Rule 91:''' If a team accidentally reaches 100 points, they automatically lose the game on the spot.
  • '''Rule 92:''' If both teams finish with 0 points, the game is decided by a coin flip done by Dare Bock.
  • '''Rule 93:''' Refusing to shake hands with the opponent after the game adds +5 points to your final season standings.
  • '''Rule 94:''' Popping or damaging the official ball out of anger results in an automatic +15 points.
  • '''Rule 95:''' Inviting a fan from the crowd to block your base adds +10 points.
  • '''Rule 96:''' Leaving the field before the final buzzer results in a forfeit and a maximum score of 100.
  • '''Rule 97:''' Challenging a ref's call and losing the video review adds +2 points.
  • '''Rule 98:''' If a team mascot tackles a player, the mascot's team gets +7 points.
  • '''Rule 99:''' Failing to show up to the match on time grants your team a score of 100, meaning an automatic loss.
  • '''Rule 100:''' Dare Bock has the ultimate right to veto any penalty or add +10 points to any team at any time for any reason.

== References ==

{{Reflist}}

[[Category:Living people]]

[[Category:Sports inventors]]




References

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