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Warp World

From Wikipedia, the free encyclopedia

Warp World
DesignersGreg Porter
PublishersBlacksburg Tactical Research Center
Publication1991 (1st edition)
2003 (EABA version)
GenresPost-apocalyptic
Systemscustom (1991), EABA (2003)

Warp World is a 1991 role-playing game published by Blacksburg Tactical Research Center.

Setting

[edit]

Warp World is set on Earth, 300 years after World War III, which allowed the old gods and creatures of myth to return. The setting is a combination of post-apocalyptic science fiction and fantasy.[1]

History

[edit]

Warp World was designed by Greg Porter, and published by Blacksburg Tactical Research Center in 1991 as a 208-page softcover book.

In 2003, the game was redone as a setting under BTRC's EABA universal game system.

Reception

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Jim Foster reviewed Warp World in White Wolf #29 (Oct./Nov., 1991), rating it a 4 out of 5 and stated that "My overall impression of Warp World is that of a good framework of systems and general background material with which an enterprising GM could make an exciting campaign. It will require some work and a bit of experience, however; this game is not for beginners or anyone else expecting a sourcebook of prefab campaigns and ready-to-play adventures. What it does offer is a very playable and realistic set of systems that govern 'reality' and fantasy with equal ease."[1]

Reviews

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  • Voyages to the Worlds of SF Gaming (Issue 17 - Oct 1992)[2]
  • The Last Province (Issue 1 - Oct 1992)[3]
  • Magister (Issue 36 - Sep 1992)[4]

References

[edit]
  1. 1 2 Foster, Jim (October–November 1991). "Capsule Reviews". White Wolf Magazine. No. 29. p. 57.
  2. "Reviews | Article | RPGGeek".
  3. "Pandora's Box | Article | RPGGeek".
  4. "Recensie - Warp World | Article | RPGGeek".