Tokyo Chronos
| Tokyo Chronos | |
|---|---|
| Developer | MyDearest |
| Publisher | MyDearest |
| Series | Chronos |
| Platforms | Windows, PlayStation 4 |
| Release |
|
| Genre | Visual novel |
Tokyo Chronos[a] is a 2019 visual novel. The game is set in a deserted version of the Shibuya area of Tokyo, where a group of eight close friends, including the player, explore. As the story progresses, the mysteries of the world and the secrets each character harbours are revealed.[1]
The game was made by MyDearest and was one of the earliest visual novel games designed for virtual reality headsets. The game was crowdfunded online and reached its goal by the second day of funding.
Gameplay
[edit]Tokyo Chronos is a visual novel.[2] The game is played with a virtual reality (VR) headset.[3] The direction the players face while wearing the headset influences the story that unfolds in the game. Motion controllers are not used, and the game has traditional visual novel controls where the player presses buttons to move the text forward in the game.[3]
As you advance the text with the controller, the situation and dialogue change, and the scenes and music shift accordingly. At times, you're presented with choices, and the story branches depending on your selections.[4] Once the player has found all the endings, a new special "final" ending is unlocked.[2]
Development
[edit]Tokyo Chronos was developed by MyDearest, a company founded in 2016.[2][5] The game's script was written by novelist Kou Segawa who was chosen due to his interest in Virtual Reality (VR).[6] It was one of the first visual novels made for a virtual reality headset.[2] While originally thinking the game would be a two-to-three-hour project, the amount of material he had to write was extended to the length of three to four novels.[6] To raise money for the project a crowdfunding campaign was made on Campfire, a Japanese crowdfunding website.[7][8] It reached its goal of 2.5 million yen in 17 hours.[8] In total, it raised over 8 million Japanese yen in crowdfunding.[3]
The team intentionally included text to immerse players in the story's world, which was traditionally used in Japanese adventure games. The team found that reading text for extended periods in VR made them pay particular attention to the fonts, the parallax, and made the click sound when displaying the next character to be appropriately satisfying. They chose certain colours to be corresponding characters to make it easier to know who is talking.[5] To also help with development, characters move by warping around instead of physically moving in the game.[5]
It was made to be compatable with Oculus Go, Oculus Rift, HTC Vive and PlayStation VR.[6] An event was held on March 18 in Shibuya, which featured appearances by the development team and voice actors.[6] Tokyo Chronos was released on March 20, 2019, for various VR headsets.[9] Tokyo Chronos was the highest in the worldwide sales charts for Steam in the VR category worldwide.[5] It was distributed by MyDearest on August 22, 2019, for the PlayStation 4.[10]
Reception
[edit]Reviewing the game for CNET, Taisho Saito praised Tokyo Chronos's engaging story and the game's adaptation of the visual novel format into VR.[4] While Hiroaki Mabuchi of IGN said the story started strong and had some unexpected shifts in direction, it ultimately felt too linear, which felt against the experience that VR provides.[1] While finding the text effects for the charaters in the game to be highly polished for VR, he felt that some objects scaled a little too large when viewing them through the headset at different ranges.[1]
In September 2019, a sequel titled Altdeus: Beyond Chronos was announced at the Tokyo Game Show.[5] Unlike the original game, which was a hybrid of a mystery and a coming-of-age story set in Shibuya, the sequel had a science fiction setting and is set in the year 2280.[4]
Notes
[edit]References
[edit]Footnotes
[edit]- 1 2 3 4 Mabuchi 2019.
- 1 2 3 4 Kretzschmar & Raffel 2023, p. 239.
- 1 2 3 Fukuyama 2019.
- 1 2 3 Taishō Saito 2021.
- 1 2 3 4 5 Abe 2019.
- 1 2 3 4 Tanji 2019.
- ↑ Mitsuhashi 2011.
- 1 2 Takahashi 2020.
- ↑ 4gamer.
- ↑ 4gamer 2019.
Sources
[edit]- "東京クロノス". 4gamer (in Japanese). Archived from the original on December 9, 2019. Retrieved July 1, 2026.
- "東京クロノス". 4gamer (in Japanese). Archived from the original on August 21, 2019. Retrieved July 1, 2026.
- Abe, Yuka (November 13, 2019). "「見せるのではなく、感じさせる」元CGアニメーターの柏倉晴樹がVRで見せた新しい表現の形". The Asahi Shimbun. Archived from the original on July 22, 2021. Retrieved July 1, 2026.
- Chapman, Paul (July 1, 2018). "VR Visual Novel Mystery Tokyo Chronos Seeks Crowdfunding in July". Crunchyroll. Retrieved July 1, 2026.
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- Fukuyama, Koji (February 21, 2019). "VRでいかに20時間超えのミステリーアドベンチャーを描くのか? 期待の新作『東京クロノス』の体験版がSteamで配信開始". Den Faminico Gamer. Mare Inc. Archived from the original on October 23, 2020.
- Kretzschmar, Mark; Raffel, Sara (2023). The History and Allure of Interactive Visual Novels. Bloomsbury Academic. ISBN 978-1-5013-6862-2.
- Mabuchi, Hiroaki (March 21, 2019). "東京クロノス - レビュー". IGN Japan (in Japanese). Archived from the original on August 24, 2025. Retrieved July 1, 2026.
- Mitsuhashi, Yukari (June 7, 2011). "Campfire: The Kickstarter of Japan Launches". Tech in Asia. Singapore. Archived from the original on November 12, 2012. Retrieved January 20, 2026.
- Takahashi, Yuji (March 20, 2020). "SAOや楽園追放のスタッフが集結したVR ADV「東京クロノス」開発のMyDearestにインタビュー". ASCII. Archived from the original on April 14, 2021. Retrieved July 1, 2026.
- Tanji, Masayuki (March 19, 2019). "大ボリュームのVRアドベンチャー「東京クロノス」リリース直前イベントをレポート。クリエイター陣が開発の裏話を披露". 4gamer (in Japanese). Archived from the original on March 20, 2019. Retrieved July 1, 2026.
- Taishō Saito (15 September 2021). "映画やゲーム、アニメの境界線を超えた2.5次元的バーチャルコンテンツ" [2.5D Virtual Content that Transcends the Boundaries of Movies, Games, and Anime]. CNET (in Japanese). Archived from the original on 15 September 2021.
External links
[edit]- Official Website (in English)
- Tokyo Chronos at The Visual Novel Database