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Skyborg: Into the Vortex

From Wikipedia, the free encyclopedia
Skyborg: Into the Vortex
Cover art by Gerald Brom
DeveloperFringe Multimedia
PublisherSkyBox International
DesignerFringe Multimedia
PlatformsMac OS, Microsoft Windows
Release
  • NA: November 15, 1995
GenreGraphic adventure
ModeSingle player

Skyborg: Into the Vortex was a CD-ROM science fiction computer game released in 1995 by the trading card company SkyBox International and developed by the American studio Fringe Multimedia.

Gameplay and plot

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Skyborg: Into the Vortex was based on Creators Edition Master Series, a set of trading cards by various artists created especially for the game, which were released simultaneously with the game. Each copy of the game came with a random pack of the cards.[1] Card artists included Dave Dorman, Julie Bell (wife of Boris Vallejo), Brom, Brian Stelfreeze, Simon Bisley, and Dave McKean.[1][2]:100 Some cards in the SkyBox Master Series: Creators Edition include a code that players can use to help finish the Skyborg mission.[3] The missions can be completed without the use of these cards, however.[1] The game features 105 characters from SkyBox's original trading card roster.[4]

Players assume the role of Skyborg, a cyborg in the year 2025, on a dangerously overpopulated Earth low on food. Dr. Sinclair Barton has created a torus-shaped pocket universe to alleviate this problem. You must enter this universe and travel from planet to planet gathering clues to figure out what has gone wrong and where Dr. Barton is.[5]:1

Planets

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  • Lost – A mall-like planet.
  • Merika – Post-apocalyptic wasteland.
  • Survivors – Bizarre world that has physically fragmented.
  • Grotton – Magical Medieval planet.
  • Gibralte – Technologically advanced planet.
  • Naugle – Swamp planet.
  • Projectile – Polluted, mid-level technology planet.
  • Marcon

Development

[edit]

Skyborg: Into the Vortex was the first and only video CD-ROM video game developed by SkyBox International, at the time the largest trading card manufacturer in the United States, based in Durham, North Carolina.[4] It was a cross-platform title, supporting both Classic Mac OS and Windows 3.1.[6] SkyBox developed it with two other companies based in Durham: Top Dog Marketing and Signal Design.[7] The game was largely the brainchild of George White, president of Top Dog, who was the primary story writer for the game.[7] Top Dog oversaw the game's production,[7] while White was personally responsible for the game's creative marketing and public relations.[8] Skyborg was the first narrative that White had written.[7] The game's lead designer was Carl Schnurr.[5]:9 Its working title was Projectile World.[9]

Fringe Multimedia, primarily a developer of multimedia software, programmed Skyborg.[10] Fringe developed the game on a modest budget. It was one of the company's final titles, as Fringe dissolved in early 1997. Speaking of the experience in 1997, Rob Terrell of Fringe stated that competition from more well-heeled multimedia companies left the company with virtually no work: "If you aren't able to sink a million dollars into a title, no one wants to talk to you anymore".[11]

Skyborg features a soundtrack composed by the Los Angeles metal band Primal Future.[6][2]:100

Reception

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Skyborg: Into the Vortex was released on November 15, 1995. Lance Elko of React reviewed the game positively, praising the music and graphics.[6] On the other hand, Next Generation, reviewing the PC version of the game, rated it one star out of five, and stated that "Even though the game looks great, it moved about a quick as a pregnant whale, and after a few hours going around in circles, it's not going to hold much interest."[12]

References

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  1. 1 2 3 Searle, Michael, ed. (July 1995). "SkyBox Trading Card and CD-ROM Game". InQuest. Vol. 1, no. 3. Gareb Shamus Enterprises. p. 10 via the Internet Archive.
  2. 1 2 Gottfried, Max (October 1995). "Good Guys, Bad Girls". Overstreet's Fan. Vol. 1, no. 5. Gemstone Publishing. pp. 98–100 via the Internet Archive.
  3. Harper, Suzanne, ed. (September 1, 1995). "Card Shark". Disney Adventures. Vol. 5, no. 12. Disney Publishing. p. 88 via the Internet Archive.
  4. 1 2 Staff writer (June 1995). "SkyBox International Hopes To Cash In on CD-ROM Market". Videogame Advisor. Vol. 1, no. 2. Cyberactive Publications. p. 7 via the Internet Archive.
  5. 1 2 Skyborg: Into the Vortex User's Manual. SkyBox International. November 15, 1995 via the Internet Archive.
  6. 1 2 3 Elko, Lance (November 13–19, 1995). "Screenings and Screamings". React. Advance Publications. p. 8 via Newspapers.com.
  7. 1 2 3 4 Ranii, David (March 30, 1996). "Three Triangle firms". The News and Observer. p. 1D via Newspapers.com.
  8. Haines, Lurene (1998). The Business of Comics. Watson-Guptil. p. 190. ISBN 9780823005475 via Google Books.
  9. Staff writer (March 28, 2014). "Dave Dorman's Wasted Lands Omnibus". Magnetic Press. Archived from the original on August 25, 2020.
  10. Rogoski, Richard R. (June 21, 1996). "Fringe pushes borders of interactive media". Triangle Business Journal. Vol. 11, no. 42. American City Business Journals. p. 3T. ProQuest 274206259.
  11. Ranii, David (February 22, 1997). "Multimedia developers closing down". The News and Observer. p. 1D via Newspapers.com.
  12. "Finals". Next Generation. No. 16. Imagine Media. April 1996. pp. 91, 95 via the Internet Archive.
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