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Ready Player Me

From Wikipedia, the free encyclopedia
Ready Player Me
FormerlyWolfprint 3D (2014–2018)
Wolf3D (2018–2021)
TypeSubsidiary
IndustryVideo games
Computer graphics
SaaS
Founded2014 in Tallinn, Estonia
FoundersTimmu Tõke
Kaspar Tiri
Rainer Selvet
Haver Järveoja
Defunct2025
FateAcquired by Netflix in 2025
SuccessorNetflix
HeadquartersTallinn, Estonia
Area served
Worldwide
Key people
Timmu Tõke (CEO)
ParentNetflix
Websitereadyplayer.me

Ready Player Me (formerly Wolf3D, originally Wolfprint 3D) was an Estonian technology company that provided services to create cross-platform 3D avatars for games.[1] It was based in Tallinn, Estonia before its acquisition by Netflix in 2025.

History

[edit]

Wolfprint 3D was founded in 2014 by Timmu Tõke, Kaspar Tiri, Rainer Selvet, and Haver Järveoja.[2] Three of the founders, Tõke, Tiri, and Järveoja, graduated from the Estonian Business School, while Selvet studied computer engineering at TalTech.[3] The company initially aimed to create realistic avatars for virtual reality (VR).[4]

In early 2016, Wolfprint 3D introduced the Luna scanner, a 3D scanning booth designed to capture a human’s face in approximately 90 seconds.[5][6][7] These scanning booths were installed in public locations such as malls and airports.[5] In December 2016, Wolfprint 3D raised money through a side-by-side equity crowdfunding on SeedInvest to support the deployment of its 3D scanning pods.[8][9] By December 2016, Wolfprint 3D had built four Luna 3D scanning booths and scanned over 5,000 individuals.[5]

In late 2018, Wolfprint 3D shifted its approach from physical scanners to software-based avatar creation.[10] Under the shortened name Wolf3D, the company began developing technology to generate 3D avatars from a single 2D photograph, resulting in increased scalability and reported revenue growth.[10]

In mid-2020, Wolf3D introduced a new avatar platform, Ready Player Me, enabling developers with plug-and-play tools to integrate its avatar system into a virtual world or game.[11] Early integrations included social VR applications such as VRChat.[3] After shifting focus to AI-generated avatars, Wolf3D secured a $1.3 million seed round in August 2020, led by Trind Ventures, with participation from European seed investors including Presto, Koha, Spring Capital, and Contriber.[11]

Ready Player Me was officially launched in early 2021. As the platform gained popularity, the company rebranded itself to Ready Player Me to align with its primary product.[12] In December 2021, following growth in the Ready Player Me platform, the company announced a Series A funding round of $13 million.[13] The round was led by Taavet+Sten, a venture fund co-founded by Taavet Hinrikus (Wise) and Sten Tamkivi (Teleport), with participation from investors including Tom Preston-Werner (GitHub co-founder), Samsung Next, NordicNinja VC, and Konvoy Ventures.[13]

In August 2022, Ready Player Me completed a Series B funding round totaling $56 million, led by venture capital firm Andreessen Horowitz (a16z), through its gaming-focused funds.[14] Additional investors included David Baszucki (Roblox co-founder), Justin Kan (Twitch co-founder), and venture firms Plural and NordicNinja, among others.[14]

In December 2024, Ready Player Me launched a gaming platform, PlayerZero, where players can create, customize, and carry their avatars across multiple games.[15]

In December 2025, Ready Player Me was acquired by Netflix for an undisclosed amount. They have shut down their services for public use from Jan 31st, 2026.[16]

Platforms

[edit]

Ready Player Me

[edit]

Ready Player Me was a web-based avatar creation platform that provided developer tools and infrastructure to power cross-game avatars.[14][2]

PlayerZero

[edit]

PlayerZero was a gaming platform where players could create, customize, and carry their avatars across multiple games.[15] It allowed direct ownership of digital appearance items via blockchain technology.[15] Upon launch, PlayerZero released "Collection ZERO" wearables, with tens of thousands minted shortly thereafter.[15]

References

[edit]
  1. Takahashi, Dean (August 30, 2023). "Ready Player Me launches AI-based Copilot to help developers streamline avatars". VentureBeat.
  2. 1 2 Takahashi, Dean (July 21, 2021). "Wolf3D launches Ready Player Me cross-game avatars for the metaverse". VentureBeat.
  3. 1 2 "Metaverse Avatar Platform Ready Player Me, Created by Ebsters, Raises $56M in Series B Round Led by Andreessen Horowitz". EBS.
  4. Petch, Michael (December 22, 2016). "Wolfprint 3D raise further $500,000 bringing 3D scanning to life".
  5. 1 2 3 Biggs, John (December 23, 2016). "Wolfprint 3D raises $500K to bring scanning pods to an airport near you".
  6. "Want Your Own Personal Avatar? Step Into This Photo Booth". Fortune.
  7. "Startup wants to bring 3D-scanning photo booths to malls around the world". Digital Trends. October 31, 2016.
  8. Popper, Nathaniel (January 24, 2017). "Doubts Arise as Investors Flock to Crowdfunded Start-Ups" via NYTimes.com.
  9. Alois, JD (January 11, 2017). "SeedInvest CEO Ryan Feit: Issuers Using Reg CF Will Raise Over $100 Million In 2017". Crowdfund Insider.
  10. 1 2 "Estonian Startup Awards 2019". January 22, 2020.
  11. 1 2 "Estonian-born startup Wolf3D raises $1.3 million to bring personal avatars to gaming". Tech.eu. August 6, 2020.
  12. Schwartz, Eric Hal (December 30, 2021). "Ready Player Me Raises $13M for Metaverse Virtual Human Creation". Voicebot.ai.
  13. 1 2 Kaser, Rachel (December 28, 2021). "Ready Player Me, a metaverse avatar platform, raises $13M in funding".
  14. 1 2 3 Lunden, Ingrid (August 23, 2022). "Ready Player Me raises $56M led by a16z".
  15. 1 2 3 4 Takahashi, Dean (December 10, 2024). "Ready Player Me's Player Zero sees momentum for Web3 collectible avatars".
  16. Chukka, Praveen (2026-01-03). "ReadyPlayer.me is Closed. Now What? Here are some Alternatives". Medium. Retrieved 2026-03-21.{{cite web}}: CS1 maint: url-status (link)