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GLScene

From Wikipedia, the free encyclopedia
GLScene
Stable release
2.6 / June 13, 2026; 3 months ago (2026-06-13)[1]
Written inPascal
Operating systemLinux and Microsoft Windows
PlatformIntel x86 - 32-bit
LicenseMozilla Public Licence 1.1
Websiteglscene.sourceforge.net
Repositorysourceforge.net/projects/glscene/files/
github.com/GLScene/GLScene

GLScene is a free OpenGL-based library for Delphi, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.

Development of the original library was started in 1999 by Mike Lischke[2] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.

GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications.

GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal.

References

[edit]
  1. "Release v2.6". GitHub. June 13, 2026. Retrieved 2026-09-23.
  2. "OpenGL library GLScene". Archived from the original on 2006-06-17. Retrieved 2006-06-25.
[edit]