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Draft talk:Dirtybit

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COI Disclosure Statement and English translation of Norwegian articles

[edit]

I work for Dirtybit, the subject of this article. I will submit all proposed content for this article for independent review following COI policy.

Three in-depth profiles of this company are from major Norwegian press outlets with a well-established reputation for editorial credibility: NRK, Bergens Tidende and Teknisk Ukeblad. I have excerpted translations of the three Bergens Tidende below since the articles are behind a paywall.

Tech entrepreneurs move to Bergen after US success[1]

Dirtybit created the hit Fun Run - a game where you race against friends in real time. The game has a multiplayer function where several people play together - similar to Wordfeud. In two years, the company has grown from a kitchen counter to eight employees. With Fun Run, they reached the top spot in the US, and at one point they had more downloads than Youtube, Snapchat and Instagram.

The gaming adventure began when Erlend Børslid Haugsdal and Nicolaj Broby Petersen met while studying computer science at NTNU. They started Dirtybit in 2011 to develop games for iPhone and Android. Their first game, Drop the Box, wasn't a huge success, but they raised enough money to buy licenses for the software they needed to develop a new game.

In the winter of 2012, Martin Nybø Vagstad joined, and together they developed Fun Run. Martin Nybø Vagstad and Erlend Børslid Haugsdal grew up together in Eidsvågneset, and the many hours of computer games inspired Fun Run. When the game became a hit, they went all out and hired five more people. The game is free to download. Dirtybit makes money by having people buy virtual money to get decorations for the game characters - so-called "in app purchases". The game also has advertising.

Last year they earned over 30 million on mobile games[2]

There is a good atmosphere in Dirtybit's new premises in the Telegraf building in central Bergen. The company recently turned nine years old. In addition, the game series "Fun Run" is just shy of 130 million downloads worldwide. Has released three games in the Fun Run series. "Fun Run" in 2012, "Fun Run 2" in 2014 and "Fun Run 3" in 2016.

They wanted to create a game that gave them the same good experience they had when playing games in their childhood, and that's how "Fun Run" was born. Inspired by the games "Sonic" and "Mario Kart", as well as the cartoon series "Happy Tree Friends".

Dirtybit has now earned 82 million kroner[3]

The game is free, and the money is earned from advertising and sales to users who want to make the game character different and unique - for example with new clothing through so-called InApp Purchases. This is the largest source of income, accounting for over half of the income.

CorgiBeemo (talk) 13:10, 31 August 2026 (UTC)Reply

References

  1. Aarre, Einar (30 January 2014). "Tech entrepreneurs move to Bergen after US success". Bergens Tidende. Retrieved 20 July 2026.
  2. Ramsvik, Marita (31 August 2020). "Last year they earned over 30 million on mobile games". Bergens Tidende. Retrieved 3 August 2026.
  3. Aarre, Einar (12 June 2019). "Dirtybit has now earned 82 million kroner". Retrieved 3 August 2026. The comrades who developed the game app "Fun Run" seven years ago also passed a milestone last year with over 120 million downloads on smartphones worldwide.

CorgiBeemo (talk) 13:10, 31 August 2026 (UTC)Reply