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Adventures in High Fantasy

From Wikipedia, the free encyclopedia

Adventures In High Fantasy is a 1981 role-playing game adventure published by Reston Publishing for High Fantasy.

Contents

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Adventures In High Fantasy is a supplement which provides three adventures and a set of rules for play with miniatures.[1]

Adventures in High Fantasy features four scenarios, including Fortress Ellendar and Moorguard, and also includes "Terra Ash," which describes a lost and buried temple contested by three warring societies, and "Lord of Conquest," a battle scenario that includes miniatures rules.[2]

Publication history

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Adventures in High Fantasy was written by Jeffrey C. Dillow and published by Reston Publishing in 1981 as a 208-page hardcover book and as a softcover book.[2]

Reception

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Eric Goldberg reviewed Adventures In High Fantasy in Ares Magazine #9.[3] Goldberg commented that "Dillow's imagination is one of his strongest assets, as can be deduced from a quick perusal of his adventure rationales as shown in the Adventures in High Fantasy book."[3]

Lewis Pulsipher reviewed Adventures In High Fantasy in The Space Gamer No. 51.[1] Pulsipher commented that "Take a look at this book if you get a chance, but unless you play High Fantasy or love set-script adventures, you can find more useful material for your game at a comparable price, with more freedom to pick and choose."[1]

References

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  1. 1 2 3 Pulsipher, Lewis (May 1982). "Capsule Reviews". The Space Gamer (51). Steve Jackson Games: 31.
  2. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 188. ISBN 0-87975-653-5.
  3. 1 2 Goldberg, Eric (July 1981). "Games". Ares Magazine (9). Simulations Publications, Inc.: 26–27, 30.