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// Workers AI · dad joke modeWhat did Zero Gunner say to its date? "I'm zeroing in on you.

From Wikipedia, the free encyclopedia
Zero Gunner
DeveloperPsikyo
PublisherPsikyo
PlatformArcade
ReleaseDecember 1997
GenreShoot 'em up
ModesSingle player, multiplayer
Arcade systemSega Model 2[1]

Zero Gunner (ゼロガンナー) is a shoot 'em up developed by Psikyo and released in 1997. The arcade game allows for eight-way movement using a joystick and supports up to two players at a time. Its lock on targeting mechanic allows players to rotate around targets. The game was succeeded by a sequel, Zero Gunner 2 for the Sega NAOMI and Dreamcast.

Gameplay

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Gameplay screenshot

Zero Gunner is a horizontally-scrolling shoot 'em up, with players tasked to evade and destroy enemies as they automatically advance across the environments. Players choose from one of three helicopters: a Cobra helicopter, an Apache helicopter, and a helicopter gunship.[1] Regardless of which craft is chosen, it is equipped with a basic single shot and a more powerful sonic wave which sweeps across the entire screen.[1]

Players can lock-on to opponents, which allows them to freely maneuver around the screen while continuing to shoot the same target.[1]

Plot

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In 2016, worldwide martial law is initiated when a widespread terrorist organization overthrows and takes control of the world's military authorities. A group of ace helicopter pilots are secretly amassed in a special forces squadron called ZERO to travel around the world and destroy the occupied terrorist forces.

Reception

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In Japan, Game Machine listed Zero Gunner on their February 15, 1998 issue as being the sixth most-successful arcade game at the time.[2]

References

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  1. 1 2 3 4 Harrod, Warren (February 1998). "Coin-Operated Extra". Sega Saturn Magazine. No. 28. Emap International Limited. p. 97.
  2. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 558. Amusement Press, Inc. 15 February 1998. p. 21.
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