Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a241cce72bdef4e0

Jump to content

// Workers AI · dad joke modeWhat did YJK say to its date? YJK-u later

From Wikipedia, the free encyclopedia
Cropped and zoomed comparison between the original true color image (left) and the YJK (right) version.

YJK[1][2][3] is a proprietary color space implemented by the Yamaha V9958[4][5][6] graphic chip on MSX2+ computers.[7][8] It has the advantage of encoding images by implementing less resolution for color information than for brightness, taking advantage of the human visual systems' lower acuity for color differences.[9] This saves memory, transmission and computing power.

YJK is composed of three components: , and . is similar to luminance (but computed differently), and are the chrominance components (representing red and green color differences).

The component is a 5-bit unsigned value (0 to 31), specified for each individual pixel. The and components are stored together in 6 bits as a complement signed value (-32 to 31) and shared between 4 adjacent horizontal pixels (4:1:1 chroma sub-sampling).[10][11][12]

The following table shows the encoding of this information across 4 pixels:[10]

YJK bit encoding[10]
Pixel coordinates Bits
7 6 5 4 3 2 1 0
0,0 Y1 K low
0,1 Y2 K high
0,2 Y3 J low
0,3 Y4 J high

This arrangement allows for the encoding of 19,268 different colors.[10][11][12] While conceptually similar to YUV, chroma sampling, numerical relationship between the components, and transformation to and from RGB are different in YJK.

Formulas

[edit]
Original full color image
YJK converted image

The three component signals are created from an original RGB (red, green and blue) source. The weighted values of , and are added together to produce a single signal, representing the overall brightness of that pixel. The signal is then created by subtracting the from the red signal of the original RGB, and then scaling; and by subtracting the from the green, and then scaling by a different factor.

These formulae approximate the conversion between the RGB color space and YJK:[7]

From RGB to YJK:

From YJK to RGB:

The component of YJK is not true luminance, since the green component has less weight than the blue component.[2] Also, contrary to YUV where chrominance is based on Red-Blue differences, on YJK its calculated based on Red-Green differences.[10]

References

[edit]
  1. Holst, Laurens (2022). "The YJK screen modes". MSX Assembly Page.
  2. 1 2 Niemietz, Ricardo Cancho (2014). Issues on YJK colour model implemented in Yamaha V9958 VDP chip (PDF).
  3. "VCFe Vortrag vom 2016.04.30 - Homecomputer und Spielkonsolen - Videoarchitekturen als visuelles Medium". neil.franklin.ch. Retrieved 2022-11-13.
  4. IC Master. Vol. 3. Hearst Business Communications, 2001. 2001.
  5. Martín Sesma, Sergio (2016-10-03). Arqueología informática: los ordenadores MSX en los inicios de la microinformática doméstica (Proyecto/Trabajo fin de carrera/grado thesis). Universitat Politècnica de València. hdl:10251/70909.
  6. Redazione (2008-10-20). "MSX - Vari Costruttori- 1983". CyberLudus.com (in Italian). Retrieved 2022-11-13.
  7. 1 2 "V9958 MSX-VIDEO TECHNICAL DATA BOOK" (PDF). 1988.
  8. Alex, Wulms (1995). "Schermen op MSX - De 2+ schermen" (PDF). MSX Computer & Club Magazine (72).
  9. S. Winkler, C. J. van den Branden Lambrecht, and M. Kunt (2001). "Vision and Video: Models and Applications". In Christian J. van den Branden Lambrecht (ed.). Vision models and applications to image and video processing. Springer. p. 209. ISBN 978-0-7923-7422-0.{{cite book}}: CS1 maint: multiple names: authors list (link)
  10. 1 2 3 4 5 Grauw (2026). "The YJK screen modes". MSX Assembly Page.
  11. 1 2 Silveira, Marcelo (2017). MSX 2+ Colors (PDF). MarMSX - Development page.
  12. 1 2 Nunes, Giovanni (8 June 2015). "Edição de imagens num MSX2+/MSX turbo R". Retrópolis - A cidade dos clássicos.

See also

[edit]