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// Workers AI · dad joke modeWhat did the X-Zone say to the visitor? You're in my cross hairs now.

From Wikipedia, the free encyclopedia
X-Zone
Box art
DeveloperKemco
PublisherKemco
ComposersS. Yamaguchi
Hiroyuki Masuno
PlatformSuper Nintendo Entertainment System
Release
GenreRail shooter
ModeSingle-player

X-Zone (エックス・ゾーン) is a rail shooting video game released in 1992 by Kemco for the Super NES. It is played with the Super Scope light gun.[1]

Gameplay

[edit]

The players assume the role of a soldier in flying power-armor assigned to destroy an army of malfunctioning defense robots commanded by a sentient bio-computer in its sudden war against humanity.[2]

Development and release

[edit]

X-Zone was released by Kemco.[citation needed]

Reception

[edit]

X-Zone received average reviews from critics.[15]

The four reviewers in Electronic Gaming Monthly complimented the game, with one reviewer describing the highlights being a varied assortment of enemies, and another calling it fun and challenging. Two reviewers said it was the first game to use a Super Scope well.[3]

References

[edit]
  1. The Watch Dog; Tangonan, Denver (November 1996). "Buyers Beware". GamePro. No. 98. IDG. p. 24.
  2. Sinfield, George; Noel, Rob (December 1992). "Super Scope Roundup; Now Playing". Nintendo Power. Vol. 43. Nintendo of America. pp. 94–97, 106–109.
  3. 1 2 Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (January 1993). "Review Crew". Electronic Gaming Monthly. Vol. 6, no. 1. Sendai Publishing. p. 26 via Video Game History Foundation.
  4. "NEW GAMES CROSS REVIEW: エックスゾーン". Famitsu (in Japanese). No. 246. ASCII Corporation. September 3, 1993. p. 37.
  5. Halverson, Dave; Off, Greg; D Hunter (December 1992). "Viewpoint: X Zone; Super NES Review: Xzone". GameFan. Vol. 1, no. 2. DieHard Gamers Club. pp. 8, 48.
  6. Ellis, Les (May 1993). "Review Shorts". GamesMaster. No. 5. Future Publishing. pp. 86–87.
  7. Nini, Nourdine (February 1993). "Super Nintendo: X-Zone". Joypad [fr] (in French). No. 17. Challenge SARL. p. 168.
  8. Davies, Jonathan (April 1993). "Import Review: X-Zone". Super Play. No. 6. Future Publishing. p. 66.
  9. Beaven, James (April 1993). "SNES Round-Up: XZone". Total!. No. 16. Future Publishing. p. 41.
  10. "新作 Checker: エックスゾーン". Dengeki Super Famicom (in Japanese). Vol. 1, no. 15. MediaWorks. September 10, 1993. p. 24.
  11. Ishino, Michiho (September 4, 1993). "TV Game・Broad-Way SFC: X-Zone". Hippon Super! [ja] (in Japanese). Vol. 8, no. 9. JICC Publishing Bureau. p. 44.
  12. Söderlund, Patrik; Bjarneby, Tobias (June 1993). "Super Nintendo Entertainment System: X-Zone". Nintendomagasinet (supplement). Power Play (in Swedish). Vol. 4, no. 30. Atlantic Förlag [sv]. p. 16.
  13. "ザ テストプレイ: XZone". The Super Famicom [ja] (in Japanese). Vol. 4, no. 16. SoftBank Creative. September 17, 1993. p. 24.
  14. Butt, Ryan (February 1993). "Review (Import): X-Zone". Super Pro. No. 3. Paragon Publishing. pp. 38–39.
  15. Guy; Dude; Rye, Sam (February 1993). "Super NES Reviews: X-Zone". Super NES Buyer's Guide. Vol. 3, no. 1. Sendai Publishing. p. 63.