Wooclap
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| Wooclap | |
|---|---|
| Developers | Sebastien Lebbe Jonathan Alzetta |
| Release | 2015 |
| Available in | FR, EN, DE, NL, ES, IT |
| Type | Educational technology |
| Website | www |
Wooclap is a Belgian company that develops educational tools.
History
[edit]Launched in 2015, Wooclap was founded by Jonathan Alzetta and Sébastien Lebbe, engineers from the École Polytechnique in Brussels.[citation needed] Initially self-funded, the company raised €350,000 in 2017 to support its development.[1]
By December of 2021, Wooclap had reached 1 million users, primarily consisting of teachers and trainers.[2] In 2023, Wooclap integrated artificial intelligence features, which can be used to create various questions and polls.[citation needed]
Research
[edit]Since its launch in 2015, Wooclap has been studied by researchers for its effectiveness.[3][4][5][6]
Lille University study
[edit]In a 2019 study, Lille University examined the effectiveness of Wooclap in medical education. The study concluded that students preferred Wooclap over traditional solutions, although it noted that Socrative, a similar tool, was similarly preferred by students. However, Wooclap was criticized for being the "most expensive" and "very limited" for its free tier. It also pointed to the fact that e-learning tools in general do not make it as easy to ask questions as a traditional lesson.[7]
References
[edit]- ↑ Doucet, Brigitte (2019-03-01). "Wooclap et Kabandy, lauréats "Innovative Starters" 2019 (Bruxelles) • Regional-IT". Regional-IT (in French). Retrieved 2024-11-19.
- ↑ "Wooclap atteint le milestone du million d'utilisateurs cette année". Réseau Entreprendre Bruxelles (in French). 2021-12-07. Retrieved 2024-11-19.
- ↑ Catalina-García, Beatriz; García Galera, María del Carmen (2022-01-01). "Innovación y herramientas hi-tech en la docencia del periodismo. El caso de Wooclap". Doxa Comunicación. Revista Interdisciplinar de Estudios de Comunicación y Ciencias Sociales: 19–32. doi:10.31921/doxacom.n34a1141. ISSN 2386-3978.
- ↑ Rivadeneira, Jessica; Inga, Esteban (2023-03-14). "Interactive Peer Instruction Method Applied to Classroom Environments Considering a Learning Engineering Approach to Innovate the Teaching–Learning Process". Education Sciences. 13 (3): 301. doi:10.3390/educsci13030301. ISSN 2227-7102.
- ↑ Carrasco-Hernández, Antonio; Lozano-Reina, Gabriel; Lucas-Pérez, María Encarnación; Madrid-Garre, María Feliz; Sánchez-Marín, Gregorio (July 2023). "New Active Methodologies to Improve Academic Performance in the University Context: The Wooclap Experience". EDULEARN23 Proceedings. Vol. 1. p. 2062. doi:10.21125/edulearn.2023.0625. ISBN 978-84-09-52151-7.
- ↑ Moreno-Medina, Irene; Peñas-Garzón, Manuel; Belver, Carolina; Bedia, Jorge (October 2023). "Wooclap for improving student achievement and motivation in the Chemical Engineering Degree". Education for Chemical Engineers. 45: 11–18. doi:10.1016/j.ece.2023.07.003. hdl:10486/715288.
- ↑ Grzych, Guillaume (2019-08-01). "Interactive pedagogic tools: evaluation of three assessment systems in medical education" (PDF). Annales de Biologie Clinique. 77 (4): 429–435. doi:10.1684/abc.2019.1464. PMID 31418704. S2CID 201020608.