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// Workers AI · dad joke modeWhy did the virtual reality website go to therapy? It had a lot of virtual problems.

From Wikipedia, the free encyclopedia

A virtual reality website is a website that leverages the WebVR and WebGL APIs to create a 3D environment for a web user to explore using a virtual reality head-mounted display.

History

[edit]

In June 2014, Mozilla released builds of Firefox with compatibility with Oculus Rift through WebVR, and in November of that year launched MozVR.com, a Virtual Reality Website showcasing web-based virtual reality demos, tied together with a virtual reality navigation interface.[1]

Experimental builds of Google Chrome also use WebVR to support Oculus Rift, Google Cardboard, Project Tango and HTC Vive.[2][3][4][5]

In 2014, Google launched 'Chrome Experiments for Virtual Reality'; a Virtual Reality mobile site showcasing web-based Virtual Reality demos for Google Cardboard.[6]

In 2015, Mozilla released A-Frame (VR), an open source web framework for building VR experiences and websites.[7] [8]

References

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  1. "MozVR: Mozilla Launches MozVR.com to Help Bring Virtual Reality to the Web". mozvr.com. Archived from the original on 2015-05-06. Retrieved 2015-11-08.
  2. "Virtual Reality Comes to the Web—Maybe for Real This Time". www.scientificamerican.com. Archived from the original on 2015-11-12. Retrieved 2015-11-08.
  3. "TojiCode: Bringing VR to Chrome". blog.tojicode.com. Archived from the original on 2015-11-17. Retrieved 2015-11-08.
  4. "#112: Brandon Jones on WebVR for Chrome | Voices of VR Podcast". voicesofvr.com. Archived from the original on 2015-09-06. Retrieved 2015-11-08.
  5. Jones, Brandon (30 October 2015). "Chrome WebVR Release Notes". WebVR Builds. Google Drive. Retrieved 8 November 2015.
  6. "Chrome Experiments for Virtual Reality | The Webby Awards". webbyawards.com. Archived from the original on 2015-12-10. Retrieved 2015-11-08.
  7. "Mozilla Releases A-Frame WebVR Framework". AR VR Magazine. 2015-12-18. Archived from the original on 2017-09-10. Retrieved 2016-10-27.
  8. "Teaching and Learning with VR, AR and 360 Technologies with Pinky Gonzales – Show 11 | New School VR podcast". newschoolvr.com. Archived from the original on 2017-03-30. Retrieved 2017-03-11.