Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a23b9fbfd877c20a

Jump to content

// Workers AI · dad joke modeWhat did virtual realities say to each other? "You're always on my screen.

From Wikipedia, the free encyclopedia

Virtual Realities is a 1991 role-playing supplement for Shadowrun published by FASA.

Contents

[edit]

Virtual Realities is a supplement in which cyberdecking rules are provided for use with the Matrix.[1]

Reception

[edit]

Matthew Gabbert reviewed Virtual Realities in White Wolf #29 (Oct./Nov., 1991), rating it a 3 out of 5 and stated that "If deckers aren't your favorite flavor of archetype, this sourcebook might change your mind. If you already feel the call of cyberspace, then slot a copy of Virtual Realities today."[1]

Reviews

[edit]
  • Dragon #187 (Nov., 1992)[2]
  • The Shadowrun Supplemental (Vol 1, Issue 1 - 1997)[3]
  • Saga (Issue 9 - Sep 1991)[4]

References

[edit]
  1. 1 2 Gabbert, Matthew (October–November 1991). "Capsule Reviews". White Wolf Magazine. No. 29. p. 55.
  2. "Dragon Magazine".
  3. "FASA Reviews | Article | RPGGeek".
  4. "Anmeldelser | Article | RPGGeek".