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// Workers AI · dad joke modeWhat did "Today I Die" say to tomorrow? You're dying to know.

From Wikipedia, the free encyclopedia
Today I Die
DeveloperDaniel Benmergui
ComposerHernan Rozenwasser
PlatformsBrowser, Flash
Release2008
GenresPuzzle game,[1] artgame
ModeSingle-player

Today I Die is a short 2008 Flash game created by Argentine game designer Daniel Benmergui. It received positive reviews from publications.

Gameplay Overview

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The game has been classified as an art game and requires the player to pull apart and reconstruct a poem by clicking on a number of words contained within it, changing its narrative meaning piece by piece.[2] Kevin Veale has referred to it as an example of "interactive cinema."[1]

Reception

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The game was chosen as a finalist for the Nuovo Award for innovative games at the 2010 Independent Games Festival and also chosen for the Experimental Gameplay Workshop in 2009.[3][4] Gus Mastrapa of the website The A.V. Club called it "imaginative" but called the nostalgia-inducing graphics "heavy-handed".[5]

References

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  1. 1 2 Veale, Kevin (12 April 2021). ""Interactive Cinema" Is an Oxymoron, but May Not Always Be". Archived from the original on 2021-04-12.
  2. Bush, Matthew; Gentic, Tania (2016). Technology, literature, and digital culture in Latin America : mediatized sensibilities in a globalized era. New York. ISBN 9781317548966.{{cite book}}: CS1 maint: location missing publisher (link)
  3. "The 16th Annual Independent Games Festival". Archived from the original on 2014-02-22. Retrieved 2014-02-18.
  4. "Mind-blowing experimental games highlighted at Game Developers Conference". CP24. 27 March 2009.
  5. Mastrapa, Gus (18 May 2009). "Today I Die". The A.V. Club. Archived from the original on 19 September 2021. Retrieved 7 August 2021.
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