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// Workers AI · dad joke modeWhat did ThruSpace say to its friend? "You're always passing through.

From Wikipedia, the free encyclopedia

ThruSpace
DeveloperKeys Factory
PublisherNintendo
ComposersMasaru Tajima
Shinji Ushiroda
PlatformWii
Release
  • JP: September 7, 2010
  • NA: October 18, 2010
  • PAL: November 5, 2010
GenrePuzzle
ModeSingle-player

ThruSpace, known in Europe as ThruSpace: High Velocity 3D Puzzle and in Japan as Surinuke Anatōsu (すりぬけアナトウス), is a 2010 puzzle video game developed by Japanese studio Keys Factory and published by Nintendo for the Wii. It was released on the WiiWare service. Players play as a block known as a "Keydron", and use the Wii Remote to rotate the Keydron so it will fit in gaps in walls that approach it.[1]

Gameplay

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Playing as a Keydron, players must rotate the Wii Remote to rotate the Keydron so it will fit in gaps that approach the player. There are multiple difficulty levels, each one changing Keydron to become more complex shapes. Occasionally, crystals appear in gaps in the wall, which will give the player bonus points when collected. Players play for a high score.[1]

Reception

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ThruSpace received "mixed or average reviews" according to the review aggregation website Metacritic.[2] Eurogamer's Kristan Reed called the game "relatively simple", but still praised the game's difficulty.[3]

Sequel

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ThruSpace received a sequel on the Nintendo 3DS, called Ketzal's Corridors. It follows the same gameplay loop of ThruSpace, but with a more distinct art style.[8]

References

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  1. 1 2 "ThruSpace". NinDB. Archived from the original on April 24, 2021. Retrieved April 24, 2021.
  2. 1 2 "ThruSpace for Wii Reviews". Metacritic. Fandom. Retrieved April 24, 2021.{{cite web}}: CS1 maint: deprecated archival service (link)
  3. 1 2 Reed, Kristan (November 12, 2010). "Download Games Roundup". Eurogamer. Gamer Network. Archived from the original on December 4, 2022. Retrieved December 4, 2022.
  4. "Review: ThruSpace: High Velocity 3D Puzzle". GamesMaster. Future plc. February 2011. p. 95.
  5. "Review: ThruSpace: High Velocity 3D Puzzle". NGamer. Future plc. January 2011. p. 73.
  6. Elliott, Patrick (October 22, 2010). "ThruSpace Review [NA Import]". Nintendo Life. Gamer Network. Archived from the original on December 4, 2022. Retrieved December 4, 2022.
  7. "ThruSpace: High Velocity 3D Puzzle review". Official Nintendo Magazine. Future plc. Christmas 2010. p. 93.
  8. "Ketzal's Corridors for Nintendo 3DS". Nintendo. Archived from the original on December 3, 2022. Retrieved December 4, 2022.