The Raiden Project
| The Raiden Project | |
|---|---|
| Developer | Seibu Kaihatsu |
| Publishers |
|
| Composer | Go Sato |
| Series | Raiden |
| Platform | PlayStation |
| Release |
|
| Genre | Vertical scrolling shooter |
| Modes | Single player, multiplayer |
Raiden Project[a], known outside Japan as The Raiden Project, is a scrolling shooter video game developed and published by Seibu Kaihatsu for the PlayStation. It is a compilation of the arcade games Raiden (1990) and Raiden II (1993). It was released in Japan on January 27, 1995, for North America by Sony Computer Entertainment as an original launch title on September 9, 1995, and in Europe by Ocean Software in November 12, 1995. This was the only console release of Raiden II and unlike previous ports, these versions are based directly on the arcade originals. The Project version of the first Raiden was available as a download from the Japanese PlayStation Network store, which could be played on either a PlayStation 3 or a PlayStation Portable.
Plot
[edit]The story of Raiden takes place in the year 2090, when a race of collective alien lifeforms known as the Crystals made Earth a target of invasion. In response, the world gathered together under one organization, the Vanquish Crystal Defense, and developed a cutting-edge weapon built from Crystal Technology: the Fighting Thunder aircraft. Fighting Thunder is launched as the last hope for humanity's survival.
In Raiden II, three years have passed since the Crystals were defeated. The remnants of the Crystal invasion force regrouped to launch another invasion on Earth. The Vanquish Crystal Defense had developed a new model of the Fighting Thunder with a new weapon for this new battle in humanity's war against the Crystals.
Gameplay
[edit]Both games consist of eight vertical scrolling stages of increasing difficulty. The player controls the Raiden fighters, engaging enemies and dodging their attacks. Collectible items include bombs and missile powerups as well as score-increasing medals. Both games in this compilation can be played by either one player or two players. In two player mode, both players play simultaneously and have a special attack that produces special projectiles that damage enemies by shooting the other player craft.
Additions in the port
[edit]The opening animation is a 3D rendering of the player's ship taking on the first stage boss from Raiden II.
Raiden Project includes a Horizontal Mode. Users can turn their monitors vertically and play the game in its proper arcade aspect ratio.
The conversion includes difficulty settings, credit limits, selection between original and rearranged soundtrack, on screen text positioning and the ability to save high scores with a memory card.
Reception
[edit]| Publication | Score |
|---|---|
| Computer and Video Games | 90/100[1] |
| Edge | 6/10[2] |
| Electronic Gaming Monthly | 8/10, 8.5/10, 9/10, 8/10[3] |
| EP Daily | 5/10[4] |
| Famitsu | 27/40[5] |
| Game Informer | 7/10[6] |
| GamesMaster | 80%,[7] 73%[8] |
| Hyper | 80/100[9] |
| IGN | 6/10[10] |
| Next Generation | 2/5[11] |
| PlayStation Official Magazine – UK | 7/10[12] |
| Play | 68%[13] |
| Dengeki PlayStation | 90/100, 90/100, 95/100, 75/100[14] |
| PlayStation Plus | 72/100[15] |
| SonyPro | 8/10[16] |
| Ultimate Future Games | 85%[17] |
This section needs expansion. You can help by adding missing information. (July 2026) |
According to Famitsu, The Raiden Project sold 61,346 copies in its first week on the market and 120,651 copies during its lifetime in Japan.[18] The Japanese publication Micom BASIC Magazine ranked the game second in popularity in its April 1995 issue.[19] It received generally favorable reviews.[5][12][20][21]
Electronic Gaming Monthly's four reviewers described it as an outstanding arcade translation. They especially praised the inclusion of Raiden II, as they generally felt that the original Raiden had become dated and that Raiden II was more challenging and fun.[3] GamePro's Bonehead, in contrast, commented that both games are very dated, with repetitive gameplay and overdone concepts. Bonehead also complained of slowdown in the two-player mode and concluded that The Raiden Project is "closer to where games have been than where they're going".[22] Next Generation assessed that "Raiden Project is a solid indicator of the PlayStation's ability to manipulate sprites and as such will find a welcome home with early adopters. But with endless credits at your disposal, and some poorly structured action, it's an ultimately shallow experience".[11]
Notes
[edit]- ↑ 雷電プロジェクト, Raiden Purojekuto
References
[edit]- ↑ Lawrence, Edward (April 1995). "Review (Tekno): Raiden". Computer and Video Games. No. 161. EMAP Images. pp. 20–21.
- ↑ "Testscreen: Raiden Project". Edge. No. 19. Future plc. April 1995. pp. 78–79.
- 1 2 Carpenter, Danyon; Manuel, Al; Baran, Andrew; Sushi-X (September 1996). "Review Crew: Raiden Project". Electronic Gaming Monthly. No. 74. Sendai Publishing. p. 38.
- ↑ Lucas, Victor (September 12, 1995). "Game Reviews: Archive '95: The Raiden Project". The Electric Playground. Greedy Productions. Archived from the original on January 26, 1997. Retrieved June 30, 2026.
- 1 2 "New Games Cross Review: 雷電プロジェク". Famitsu (in Japanese). No. 320. ASCII Corporation. February 3, 1995. (Transcription by Famitsu.com. Archived 2016-03-28 at the Wayback Machine).
- ↑ Reiner, Andrew; Anderson, Paul; Petzoldt, Rick (September 1995). "PlayStation Review At a Glance: Raiden Project". Game Informer. No. 29. Sunrise Publications. p. 52. (Transcription Archived 1997-11-20 at the Wayback Machine).
- ↑ Groves, Will; Tucker, Tim (April 1995). "Reviews: Raiden Project". GamesMaster. No. 28. Future Publishing. pp. 58–59.
- ↑ Ellis, Les (November 1995). "Reviews: The Raiden Project". GamesMaster. No. 35. Future Publishing. p. 34.
- ↑ Wildgoose, David (February 1996). "Byte Size: The Raiden Project". Hyper. No. 28. nextmedia. p. 64.
- ↑ "PlayStation Review: Raiden Project". IGN. Snowball.com. November 25, 1996. Archived from the original on April 21, 2002. Retrieved June 30, 2026.
- 1 2 "Finals - PlayStation: Superficial - Raiden". Next Generation. No. 5. Imagine Media. May 1995. p. 88.
- 1 2 "PlayTest: Raiden Project". Official UK PlayStation Magazine. No. 2. Future Publishing. January 1996. p. 97.
- ↑ "Reviews: The Raiden Project". Play. No. 1. Paragon Publishing. November 1995. p. 76.
- ↑ "電撃PSソフトレビュー Deeper: 雷電プロジェクト". Dengeki PlayStation (in Japanese). Vol. 2. MediaWorks. March 10, 1995. p. 88.
- ↑ Bright, Rob; Merrett, Steve (October 1995). "Review: Raiden Project". PlayStation Plus. Vol. 1, no. 1. EMAP. pp. 90–91.
- ↑ Lee, Alex (November–December 1995). "Review: Raiden Project". SonyPro. No. 1. IDG Media. pp. 40–43.
- ↑ "Ultimate Review Sector: Time for Raiden and its big pink death". Ultimate Future Games. No. 5. Future Publishing. April 1995. pp. 80–81.
- ↑ "Game Search". Game Data Library. Archived from the original on June 20, 2026. Retrieved July 1, 2026.
- ↑ Kuramoto, Kazuhiro (April 1995). "プレイステーション". Micom BASIC Magazine (supplement). Super Soft Hot Information (in Japanese). No. 154. The Dempa Shimbunsha Corporation. pp. 19–20.
- ↑ Morris, Evan (June 1995). "The Final Word game review - Import Impressions: Raiden Project -- Seibu". Game Zero Magazine. Game Zero. Archived from the original on January 21, 1998. Retrieved July 1, 2026.
- ↑ "Price Power: Raiden Project". PlayStation Power. No. 1. Future Publishing. June 1996. p. 57.
- ↑ Bonehead (November 1995). "ProReview: Super Burn Out". GamePro. No. 76. IDG. p. 56.