Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a2aad35f6d8ab40c

Jump to content

// Workers AI · dad joke modeWhat did "The Book of Treasure Maps II" say to its friend? You're a real page-turner.

From Wikipedia, the free encyclopedia
The Book of Treasure Maps II
Cover
GenreRole-playing game
PublisherJudges Guild
Media typePrint

The Book of Treasure Maps II is a supplement for fantasy role-playing games published by Judges Guild in 1980.

Contents

[edit]

The Book of Treasure Maps II contains five miniscenarios, each a dungeon that the player characters are led to via treasure map. Each dungeon has a partial map for the players and a complete map for the GM.[1]

Publication history

[edit]

The Book of Treasure Maps II was written by Daniel Hauffe and Rudy Kraft, and was published by Judges Guild in 1980 as a 48-page book.[1]

TSR chose not to renew their license with Judges Guild for D&D after its September 1980 expiration, leaving The Book of Treasure Maps II (1980) and The Unknown Gods (1980) among the final products from Judges Guild to include the older D&D logo on them.[2]:201

Reception

[edit]

Patrick Amory reviewed Book of Treasure Maps II for Different Worlds magazine and stated that "It's too bad Jaquays didn't design this one as well. As it is, it's a feeble copy of the original, with five rather boring and sparsely populated dungeons. The treasure maps to be found are not written in anyone's handwriting, but printed, lending an unrealistic feel to the package. Avoid this one and buy the first."[3]

Lawrence Schick in his book Heroic Worlds described the second volume as "Not as good as the first volume."[1]

References

[edit]
  1. 1 2 3 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 136. ISBN 0-87975-653-5.
  2. Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
  3. Amory, Patrick (September 1981). "Judges Guild and D&D: a guide for the discriminating GM". Different Worlds (14): 7.