Talk:Tkinter
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- Python program to create a simple GUI
- calculator using Tkinter
- import everything from tkinter module
from tkinter import *
- globally declare the expression variable
expression = ""
- Function to update expression
- in the text entry box
def press(num):
# point out the global expression variable global expression # concatenation of string expression = expression + str(num) # update the expression by using set method equation.set(expression)
- Function to evaluate the final expression
def equalpress():
# Try and except statement is used
# for handling the errors like zero
# division error etc.
# Put that code inside the try block
# which may generate the error
try:
global expression
# eval function evaluate the expression
# and str function convert the result
# into string
total = str(eval(expression))
equation.set(total)
# initialize the expression variable
# by empty string
expression = ""
# if error is generate then handle
# by the except block
except:
equation.set(" error ")
expression = ""
- Function to clear the contents
- of text entry box
def clear():
global expression
expression = ""
equation.set("")
- Driver code
if __name__ == "__main__":
# create a GUI window
gui = Tk()
# set the background colour of GUI window
gui.configure(background="light green")
# set the title of GUI window
gui.title("Simple Calculator")
# set the configuration of GUI window
gui.geometry("270x150")
# StringVar() is the variable class
# we create an instance of this class
equation = StringVar()
# create the text entry box for
# showing the expression .
expression_field = Entry(gui, textvariable=equation)
# grid method is used for placing
# the widgets at respective positions
# in table like structure .
expression_field.grid(columnspan=4, ipadx=70)
# create a Buttons and place at a particular
# location inside the root window .
# when user press the button, the command or
# function affiliated to that button is executed .
button1 = Button(gui, text=' 1 ', fg='black', bg='red',
command=lambda: press(1), height=1, width=7)
button1.grid(row=2, column=0)
button2 = Button(gui, text=' 2 ', fg='black', bg='red',
command=lambda: press(2), height=1, width=7)
button2.grid(row=2, column=1)
button3 = Button(gui, text=' 3 ', fg='black', bg='red',
command=lambda: press(3), height=1, width=7)
button3.grid(row=2, column=2)
button4 = Button(gui, text=' 4 ', fg='black', bg='red',
command=lambda: press(4), height=1, width=7)
button4.grid(row=3, column=0)
button5 = Button(gui, text=' 5 ', fg='black', bg='red',
command=lambda: press(5), height=1, width=7)
button5.grid(row=3, column=1)
button6 = Button(gui, text=' 6 ', fg='black', bg='red',
command=lambda: press(6), height=1, width=7)
button6.grid(row=3, column=2)
button7 = Button(gui, text=' 7 ', fg='black', bg='red',
command=lambda: press(7), height=1, width=7)
button7.grid(row=4, column=0)
button8 = Button(gui, text=' 8 ', fg='black', bg='red',
command=lambda: press(8), height=1, width=7)
button8.grid(row=4, column=1)
button9 = Button(gui, text=' 9 ', fg='black', bg='red',
command=lambda: press(9), height=1, width=7)
button9.grid(row=4, column=2)
button0 = Button(gui, text=' 0 ', fg='black', bg='red',
command=lambda: press(0), height=1, width=7)
button0.grid(row=5, column=0)
plus = Button(gui, text=' + ', fg='black', bg='red',
command=lambda: press("+"), height=1, width=7)
plus.grid(row=2, column=3)
minus = Button(gui, text=' - ', fg='black', bg='red',
command=lambda: press("-"), height=1, width=7)
minus.grid(row=3, column=3)
multiply = Button(gui, text=' * ', fg='black', bg='red',
command=lambda: press("*"), height=1, width=7)
multiply.grid(row=4, column=3)
divide = Button(gui, text=' / ', fg='black', bg='red',
command=lambda: press("/"), height=1, width=7)
divide.grid(row=5, column=3)
equal = Button(gui, text=' = ', fg='black', bg='red',
command=equalpress, height=1, width=7)
equal.grid(row=5, column=2)
clear = Button(gui, text='Clear', fg='black', bg='red',
command=clear, height=1, width=7)
clear.grid(row=5, column='1')
Decimal= Button(gui, text='.', fg='black', bg='red',
command=lambda: press('.'), height=1, width=7)
Decimal.grid(row=6, column=0)
# start the GUI
gui.mainloop()
Simpler Example
[edit]I suggest that the example under A minimal application should be made more simpler and it should be changed to a Hello, world! example. Thoughts? --I8086 (talk) 12:49, 13 March 2015 (UTC)
- I agree and disagree. This should be the second example and a simple Hello, world! example with out the need for a class structure should be the first. I think there are many other issues and concepts that need to be introduced. To be of practical use we need a menubar structure, and canvas too. --ClemRutter (talk) 17:47, 16 August 2018 (UTC)
Is Tkinter still the de facto Python GUI?
[edit]In 2021, there are a lot of different libraries to write GUIs, among them GTK and Qt. Should the introductory sentence be edited? 2601:281:C500:37:5D60:623F:7A0F:F317 (talk) 00:27, 17 March 2021 (UTC)
- Nope. Tkinter is still one of the most relevant GUIs. Didlidoo (talk) 06:14, 4 September 2024 (UTC)
- And that is because Tcl/Tk is a great language for cross-platform GUI development, BUT putting Tcl/Tk on your resume is considered suicidal... So wrapping an entire Tcl language interpreter in python and translating a bunch of nonsense code into Tcl/Tk at runtime is the pathetic result. Now that Python has an event loop there is no excuse for not dropping the charade. — Preceding unsigned comment added by 2600:1700:6AE5:2510:0:0:0:40 (talk) 18:24, 5 December 2024 (UTC)
root=none?
[edit]The first example creates a root element before using it. The second example just uses root=none during initialization, and does no patching or registration when changing it to a real object. This is worth an explanation in the line-by-line notes below. JimJJewett (talk) 23:19, 27 February 2026 (UTC)
