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Talk:Stencil buffer

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Latest comment: 5 years ago by 2001:569:7797:EF00:80B3:E040:E6CA:6870 in topic What is the "problem of deep struggle?"

Practical usage of the buffer

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I would expect that the first paragraph explains what the stencil buffer is actually used for. After reading the whole article, I have still no clue what the stencil buffer is about. So it limits the amount of rendering, in which way? How can it be used to accomplish what? --93.220.248.190 (talk) 01:05, 30 May 2009 (UTC)Reply

It is used to draw contents only at places specified by the stencil buffer. Just like a stencil limits the place where you can paint or write. See the opengl initialize stencil+draw content example given below. 174.62.79.67 (talk) 07:10, 8 July 2013 (UTC)Reply

@above: If it's just a boolean then why waste an entire byte/pixel?

If you do not already know what it is, then you can hardly figure it out from this article! It does not help at all!  Preceding unsigned comment added by 46.249.128.210 (talk) 20:11, 27 December 2015 (UTC)Reply

What is the "problem of deep struggle?"

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@Oranjelo100: Some parts of this article use terms that are not clearly explained: this section describes a "problem of deep struggle," but I couldn't find a definition of this phrase. What does it mean here, specifically? Jarble (talk) 22:13, 4 January 2021 (UTC)Reply

Deep struggle sounds like a poor round-trip translation of Z-Fighting. The two sections that use this term read like they were written via a DeepL translation or by someone with English as a second language. 2001:569:7797:EF00:80B3:E040:E6CA:6870 (talk) 20:39, 28 May 2021 (UTC)Reply