Talk:Serious Sam II
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Old comments
[edit]Non player characters is not noticeable. Enemy list should be better. — Preceding unsigned comment added by 195.50.197.119 (talk) 12:39, 12 November 2005 (UTC)
Why don't we start the "Notable Enemy Info" part of the article? Some info about notable enemies in the game. The pictures might be a problem though. — Preceding unsigned comment added by T-borg (talk • contribs) 21:19, 14 January 2006 (UTC)
Boss Rewrite
[edit]The boss section needs a complete revision. The way it's done (IE a list format of sorts) just seems too unorthodox compared to other articles that mention videogame bosses. Perhaps the smaller entries in that section should be rewritten as "normal" entries as opposed to the current list-like ones we have now. I'd do it myself, but I haven't had enough practice with Wikipedia editing just yet. 207.200.116.199 16:48, 29 April 2006 (UTC)
- As creator of the boss section, I know I'm responsible for its maintenance, but I'm having some trouble at home, and I'm a bit preoccupied at the moment because of school exams, so I'm open for suggestions about it. T-borg 12:03, 2 May 2006 (UTC)
- To me, the bulleted list format just seems a little... well, just not as professional-looking as it could be. I think it'd be better if it were written as a straight description without the bullets. However, I'm willing to help out with a revision as soon as I get some free time and polish up on my wiki-ing skills. It wouldn't be too hard, as I own a copy of this game and play it frequently. 207.200.116.199 03:37, 3 May 2006 (UTC)
Notable enemies
[edit]Here are listed the most notable enemies from Serious Sam II:
Common enemies
[edit]- Biomechanoids: Much more diverse that the biomechanoids in in the prequels, there are 3 different types: Biomechanoid Tanks, Bull Soldiers, and T-Mechs. Biomechanoid Tanks come in two varieties: several stories high red ones with rocket launchers, and player high yellow ones with pulse lasers. Bull Soldiers are also red skinned and use rocket launchers, but unlike Biomech Tanks, they are only two times as big as the player, and have legs. Unlike them, T-Mechs are modeled after the Major Biomechanoids from the prequel games, having the same weapons, and the T being short for Tyrannosaurus as they look like dinosaurs. Their name is also a play on T-Rex.
- Kleer Skeletons: The Kleers are the native population of Kleer. In the game, the most common types bare no difference from their prequel counterparts, except their appearance.
- Kamikaze units: Kamikaze units are employed for suicidal attacks. There are two types. The first type is a revamped version of the Beheaded Kamikazes from the earlier games, dressed in sport outfits, and with one "Sirian bomb of death" for a head. The second type is called Marcel the Clown, featuring an evil clown on a unicycle, carrying explosives in each hand.
- Ork Warriors: The grunt soldiers of Mental's army, Orks come in several varieties. Simple soldiers, with gray or yellow uniforms, carry simple laser weapons, or rocket launchers. Ork commanders wear red outfits, and have better weapons, including a version of the grunt soldiers' weapon with homing abilities, and grenades. Some commanders also have jet packs. Ork Destroyers, with blue uniforms, carry the most powerful pulse lasers among the Ork Warriors. Ork Footballers are unlike the other orks, as they are bulky, wear football uniforms, and employ charge attacks, as well as foot bombs. They're modeled after american footballers (refering to the sport, not the nationality). All orks have one thing in common- their skin is green.
- Albino Cyclopses: The result of genetic experiments with apple worms, Cyclopses are several metres high, and have just as long arms. As well as a melee attack, they also have highly toxic spit, which explodes on impact. On a number of occasions they have been noted to spawn lesser enemies.
- Zombies: Zombie Stockbrokers, and Minigun Wielding Zombies. The first type as implied by their name are dressed as businessmen, and carry malfunctioned shotguns. The second type are dressed in green pants, and spiked helmets. One of their legs is mechanical. They use mini-guns, similar to that of the player. Both types can regenerate over time when damaged.
- Rhino Cybertoy: The equivalent of the Sirian Werebull, the Rhino Cybertoy behaves exactly as it.
- Slime Snail from Rigil Centaurus: Hailing from the same planet as the Serious Sam Enemy biographies#Marsh Hopper, Slime Snails also attack in groups, but unlike Marsh Hoppers, they bite the player, as oppose to exploding and covering him with toxic slime.
Computer-controlled(enemy) turrets
[edit]- Energy turret: Like the other energy turret this one also uses charges, but is controlled by the enemy. An interesting fact is that it's projectiles fly on a semicircle trajectory. Another thing to note is that they have to scan the player's position before firing.
- Rocket launcher turret: Uses one optical sensor to locate enemies. It's missiles have slight homing abilities.
- Cannon ball turret: Similar to the enemy energy turret, the cannon ball turret's projectiles also fly the same trajectory as the charges. The cannon balls are affected almost immediately by gravity.
- Laser cannon turret: Although never seen as an actual enemy, in an introduction to one of the final levels we can see Sam's plane being attacked by what appears to be a laser cannon turret.
Bosses
[edit]- Kwongo: The first boss in the game, Kwongo is considered by the Simbans to be a god. He has no range weapons, and due to his size, he's considerably slow. Extremely resilient to conventional weapons, the player needs the help of catapults, created by the Simbans, to defeat him. After being defeated, as the outtrough shows, Kwongo is devoured by the newly liberated Simbans. As his name suggests, Kwongo is a parody of King Kong, and looks like a giant gorilla.
- Zumzum: Boss of the Magnor Chapter, Zumzum resembles a gigantic bee. He seems reminiscent of another boss from the series- the Exotech larva, as it also can spawn mini-kamikaze insects. But unlike it, Zumzum can fly, and does not have lasers, but uses pollen bombs. Another similarity between them is their ability to regenerate, through means, the player can remove.
- Prince Chan: Resembling a giant sumo player, but with the character of a huge baby, Prince Chan is actually hundreds of years old. Feared by the Chi Che, because he eats a few every day, Chan particularly loves singing, even though he's not at all good at it. His only weakness is the sound of the Holly Gong, situated in his arena.
- Count Kleerofski: As seen in an intrough, Kleerofski works in the circus as a magician. His tricks were considered superb by the crowd of kleers, even though he failed to perform one trick a few times, which resulted in completely different results. He is also a true wizard, and one of his duties includes The Black Altar Ritual, in which he prays to the gods of Fortune and Bown Marrow. Like the common Kleers, he uses a melee attack, but he can also regenerate with the help of the main crystal in the arena. Kleerofski resembles a large Kleer Skeleton with a cloak.
- Cecil the Dragon: A stereotypical dragon, Cecil has fiery breath, and sharp claws. After kidnapping princess Olga, and seeing what she looks like, he desperately wanted to return her. Ultimately he struck a deal with Sam- in exchange for the medallion piece, Sam would return the princess.
- Hugo the Robot: Mental's best robot, Hugo is tasked with guarding the Grand Laser on Kronor. His weapons include rocket launchers, laser beams, and a cannonball launcher. After being defeated, Hugo's escape pod is seen flying away.
- Mental institution building: Mental's home, this pyramid-like building has shown an amazing defence system, utilising kamikaze planes, fireballs, bomber planes, cannonballs, fighter planes and missiles as weapons. It's only weak spot appears to be it's crystal core.
So, what do you think?T-borg 18:33, 20 August 2006 (UTC)
See Also
[edit]Regarding the removal of the links to Croteam and Serious Sam in the See Also section of the page, I believe that these should still be there. Yes, they're both listed in the main text, but having them listed again under See Also benefits skimmers and those who simply want to view directly related articles without reading through the whole article and picking out links. --Rodzilla 03:42, 23 August 2006 (UTC)
Spoilers
[edit]Half of this article is within spoiler tags. Is this really necessary? Specifically, is it necessary to have a list of all the levels in the game? I'm not so much debating whether the levels names are spoilers, as some would consider them to be and thus it's best to err on the side of caution, but they're taking up a lot of space and really don't provide much useful information. --Rodzilla 14:33, 24 August 2006 (UTC)
- I don't think a list of levels is necessary either, as it's somewhat of an indiscriminate collection of information. This isn't done to other game articles. I'm going to go ahead and remove it. If you object to this, please discuss here before reverting. --Gray PorpoiseYour wish is my command! 02:55, 4 December 2006 (UTC)
GA on hold
[edit]Minor issues before I could give this a GA:
Perhaps the most important: fair use tags. The auto-generated ones don't cut it. I suggest you take a look at the pictures and cover for Halo 2 (another recent GA grad) for what they look for. Why is it this way? Don't ask me.- I added fair use rationales to all of them, is it better now? --Rodzilla (talk) 21:08, 17 January 2007 (UTC)
- Yeah, that looks fine. Dåvid ƒuchs (talk • contribs) 21:22, 18 January 2007 (UTC)
While Serious Sam for Xbox introduced a "lives system" to the series, Serious Sam II was the first PC game in the series to implement this. - source? The game manual would suffice, probably.
- Added sources (both manuals) --Rodzilla (talk) 16:39, 19 January 2007 (UTC)
List of Weapons in Serious Sam II- first off, linking to another page that doesn't cite your sources is bad. Secondly, why is this page even needed? Pages like it (List of Weapons in Halo 2) have been deleted as game-guidish, non-notable, unencyclopediac. I'm not going to bring them to an AfD, but I suggest striking the refer from the article and instead incorporating a general overview and why they are important in the main article.
- Do you think that the existing summary is sufficient, and that the only thing that needs to be deleted is the "See also" link to the other article? --Rodzilla (talk) 16:39, 19 January 2007 (UTC)
- More or less. I'd get rid of either the see also or the inline header link, pick your poison. Dåvid ƒuchs (talk • contribs) 23:10, 19 January 2007 (UTC)
- Done. --Rodzilla (talk) 17:12, 20 January 2007 (UTC)
- More or less. I'd get rid of either the see also or the inline header link, pick your poison. Dåvid ƒuchs (talk • contribs) 23:10, 19 January 2007 (UTC)
The previous games focused mainly on taking the player from place to place and killing as many enemies as possible in the process, with the plot consisting merely of messages that the player could disregard without consequence. Serious Sam II features the backstory more prominently, but still maintains the focus on killing as many enemies as possible.- what's the backstory? Also, source...
- Rephrased, sourced Serious Sam article. The story itself is in the next paragraph. --Rodzilla (talk) 16:39, 19 January 2007 (UTC)
- Isn't there a rule against using Wikipedia articles for soursing other Wikipedia articles? --May the Edit be with you, always. T-borg (drop me a line) 20:07, 19 January 2007 (UTC)
- Ah, yes there is (WP:REF). The info about the previous games' focus on action and the use of its messaging system is obvious information that's in the game itself. Does it need to be cited at all? If so, can the game itself be cited? --Rodzilla (talk) 22:44, 19 January 2007 (UTC)
- You can cite stuff like the game manual, but not the game or the game's page on wikipedia. Usually the manual works well enough, if it doesn't I wouldn't worry about it. Dåvid ƒuchs (talk • contribs) 23:10, 19 January 2007 (UTC)
- Added the game manual for SS:2 and SS:XBox as sources. --Rodzilla (talk) 07:04, 16 February 2007 (UTC)
- You can cite stuff like the game manual, but not the game or the game's page on wikipedia. Usually the manual works well enough, if it doesn't I wouldn't worry about it. Dåvid ƒuchs (talk • contribs) 23:10, 19 January 2007 (UTC)
- Ah, yes there is (WP:REF). The info about the previous games' focus on action and the use of its messaging system is obvious information that's in the game itself. Does it need to be cited at all? If so, can the game itself be cited? --Rodzilla (talk) 22:44, 19 January 2007 (UTC)
- Isn't there a rule against using Wikipedia articles for soursing other Wikipedia articles? --May the Edit be with you, always. T-borg (drop me a line) 20:07, 19 January 2007 (UTC)
The game's famous minigun- POV. Source if able, otherwise remove.
- Rephrased --Rodzilla (talk) 16:39, 19 January 2007 (UTC)
The level-four headings- should the level editor be under the engine? Do you really need the headings for releases and initial development, or could you just say that in the article?
- Rearranged to reduce the headings by a level --Rodzilla (talk) 16:39, 19 January 2007 (UTC)
but more importantly it included Serious Editor 2 - more importantly? change to 'also' or something NPOV.
Other than that, I didn't see any grammatical or spelling errors, though once the other issues get fixed I'll give it another run-down. Dåvid ƒuchs (talk • contribs) 00:10, 16 January 2007 (UTC)
- Thanks, I'll see if I can fix them in the next couple days. If any other editors want to help, feel free. --Rodzilla (talk) 08:05, 17 January 2007 (UTC)
Ok, overall, I think its improved a good deal. I don't see any spelling errors, though I could be blind as a bat. Just make the minor changes when you get to them, maybe source what else you can. In the meantime, I'm passing Serious Sam II. Good job. Dåvid ƒuchs (talk • contribs) 23:10, 19 January 2007 (UTC)
- How can you pass this article when the screenshots are still in high-res? WP:FU states that "Low-resolution images should be used instead of high-resolution images". This should apply to all articles and especially Good articles. --Mika1h 09:41, 21 January 2007 (UTC)
- I've reduced the resolution of the images in question. --Rodzilla (talk) 21:36, 21 January 2007 (UTC)
- Well you may have reduced them, but don't they have under 500X500?--Clyde (talk) 22:53, 21 January 2007 (UTC)
- Where did you get 500x500 from? An example is the Half-Life 2 article, which is a Featured Article. The Image:800px-Breen1HL2.jpg image there is 800x600. --Rodzilla (talk) 23:49, 21 January 2007 (UTC)
- Um....this is kinda big and this one is still a little bit larger than 800X600. I used 500X500 as a rule of thumb when I have FAs, but 800X600 should be good. I think it's supposed to be smaller than the orginal pic. That's all I was going for.--Clyde (talk) 00:51, 22 January 2007 (UTC)
- I hardly think it's an issue for the screenshot to be 800x604 if 800x600 is acceptable. I tried to reduce the Editor screenshot to 800 pixels wide but it rendered the text illegible. The idea of low-resolution screenshots is so that they cannot be used for piracy and that they're smaller than the actual one. The Editor screenshot is significantly smaller than the original image (and it can't get much smaller while still retaining its value), and the Editor itself was released for free with a patch for the game, so I think that it's an acceptable resolution right now. --Rodzilla (talk) 03:11, 22 January 2007 (UTC)
- Um....this is kinda big and this one is still a little bit larger than 800X600. I used 500X500 as a rule of thumb when I have FAs, but 800X600 should be good. I think it's supposed to be smaller than the orginal pic. That's all I was going for.--Clyde (talk) 00:51, 22 January 2007 (UTC)
- Where did you get 500x500 from? An example is the Half-Life 2 article, which is a Featured Article. The Image:800px-Breen1HL2.jpg image there is 800x600. --Rodzilla (talk) 23:49, 21 January 2007 (UTC)
- Well you may have reduced them, but don't they have under 500X500?--Clyde (talk) 22:53, 21 January 2007 (UTC)
- I've reduced the resolution of the images in question. --Rodzilla (talk) 21:36, 21 January 2007 (UTC)
Fair use rationale for Image:Serious engine 2 logo.png
[edit]
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Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
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GA review
[edit]The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
| GA toolbox |
|---|
| Reviewing |
- This review is transcluded from Talk:Serious Sam II/GA2. The edit link for this section can be used to add comments to the review.
Nominator: IceWelder (talk · contribs) 23:52, 2 February 2026 (UTC)
Reviewer: Nub098765 (talk · contribs) 00:07, 23 March 2026 (UTC)
Hi! I'll review this! nub :) 00:07, 23 March 2026 (UTC)
Review
[edit]Here, after hours of intense toil and review, is my review. (I'm exaggerating, if it wasn't clear. This is a great article and it doesn't need many fixes.)
1a. prose
[edit]I have a few ideas about the prose of this article:
- "In others, they must protected NPCs..." — I presume "protected" is supposed to be "protect"? nub :) 08:16, 23 March 2026 (UTC)</>
- "When one player finishes a stage and enters into the next, all other automatically follow along." — "all other" or "all others"? nub :) 08:16, 23 March 2026 (UTC)
- "The change to a cartooish art style and comedic tone were divisive among fans of the series." — "Cartooish." Sounds like an equally fun utterance, but alas, it isn't a word I'm aware of. nub :) 08:16, 23 March 2026 (UTC)
- "The game's tone was turned more comedic and cartoonish, being influenced by the externally developed Serious Sam: Next Encounter." – The passive construction makes this feel awkward to me. Perhaps you could shorten it to "The externally developed Serious Sam: Next Encounter influenced Croteam to give the game a more comedic and cartoonish tone."? Also, if I may, how<> was it influenced by that game? And why does it matter that the game was 'externally developed'? nub :) 08:16, 23 March 2026 (UTC)
- I don't think this was the sole influence, so I reworded this a tad differently. Next Encounter was also quite cartoonish; it being externally developed means that Croteam didn't influence itself. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- I see. Very well then. nub :) 22:46, 23 March 2026 (UTC)
- I don't think this was the sole influence, so I reworded this a tad differently. Next Encounter was also quite cartoonish; it being externally developed means that Croteam didn't influence itself. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- "Butts and Yahoo!'s Alex Pullman recognised the lower-quality enemies as a necessity for the numbers they are presented in." — The numbers they are presented in...in waves? On screen simultaneously? Why is that a necessity? So the game won't crash? nub :) 08:16, 23 March 2026 (UTC)
- Performance! Reworded. IceWelder [✉] 22:28, 23 March 2026 (UTC)
That's all on that front! Great job. nub :) 08:16, 23 March 2026 (UTC)
1b. MoS
[edit]Straightforward "yep". Complies with the MoS, I see no words to watch, the fiction is rightly marked and handled, and, even though this is a personal preference, I love that each and every paragraph is well-developed. Great job. nub :) 08:16, 23 March 2026 (UTC)
2a. list of sources
[edit]Uh, yes. Obviously. What kind of article doesn't have a list of references at the bottom of the page? nub :) 08:16, 23 March 2026 (UTC)
2b. reliable sources
[edit]Generally reliable. But, and I'm certainly not the most knowledgeable regarding pre-2010s video game article sourcing, so forgive me if I raise a dumb point, I would like to see justification for using these sources, which are either 1) not listed at WP:VG/S or WP:NPPSG as far as I know, or 2) listed at those places, but listed as unreliable or marginally reliable.
- Gamesplanet (ref 5) nub :) 08:16, 23 March 2026 (UTC)
- I repurposed this from the previous version as it appeared like a rather notable Belgian outlet and part of larger network of sites. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- Okay, seems fair. nub :) 22:46, 23 March 2026 (UTC)
- I repurposed this from the previous version as it appeared like a rather notable Belgian outlet and part of larger network of sites. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- Seriously! (several refs in the 30s and 40s) nub :) 08:16, 23 March 2026 (UTC)
- Seriously! was the largest fansite for the series. As a fansite, obviously none of their original reporting should be used, but their interviews were frequently crosslinked by Croteam. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- The word "fansite" turns some cogs in my brain, but your justification seems fair. All good. nub :) 22:48, 23 March 2026 (UTC)
- Seriously! was the largest fansite for the series. As a fansite, obviously none of their original reporting should be used, but their interviews were frequently crosslinked by Croteam. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- Atomic (ref 40) nub :) 08:16, 23 March 2026 (UTC)
- This was a profesionally edited magazine with paid staff and all. Published by Haymarket Media Group at the time. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- Okay, yeah, that seems fair. nub :) 22:48, 23 March 2026 (UTC)
- This was a profesionally edited magazine with paid staff and all. Published by Haymarket Media Group at the time. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- GameMecca (ref 49) nub :) 08:16, 23 March 2026 (UTC)
- I repurposed this from the previous version. Unfortunately, I couldn't find much info on the author of the site, "SALvation". IceWelder [✉] 22:28, 23 March 2026 (UTC)
- I ultimately chose to remove this. IceWelder [✉] 22:34, 23 March 2026 (UTC)
- Beyond3D (several refs) nub :) 08:16, 23 March 2026 (UTC)
- This was one of the larger hardware sites back in the day. It is frequently cited in other reliable sources and I found in a couple GAs as well. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- Okay, yeah. nub :) 22:49, 23 March 2026 (UTC)
- This was one of the larger hardware sites back in the day. It is frequently cited in other reliable sources and I found in a couple GAs as well. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- HomeLAN (ref 56) nub :) 08:16, 23 March 2026 (UTC)
- HomeLAN was principally run by John Calaham, a seasoned journalist who also spent a lot of time at GameSpy. The website is cited in several GAs. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- GameSpy is an outlet I know and can well and truly get behind. Fair reasoning! nub :) 22:50, 23 March 2026 (UTC)
- HomeLAN was principally run by John Calaham, a seasoned journalist who also spent a lot of time at GameSpy. The website is cited in several GAs. IceWelder [✉] 22:28, 23 March 2026 (UTC)
2c. original research
[edit]To check and make sure there is no original research in this article, I will conduct a spotcheck using Veracity. This table lists 29 random passages from throughout the article (19.7% of 147 total passages). These passages contain 50 inline citations (19.9% of 251 in the article). Generated with the Veracity user script. nub :) 08:16, 23 March 2026 (UTC)
| Reference # | Letter | Source | Archive | Status | Notes |
|---|---|---|---|---|---|
| Gameplay | |||||
| As Sam "Serious" Stone, the player traverses forty-two enclosed levels distributed across seven thematic episodes, starting on the planet of M'Digbo. | |||||
| 2 | b | hardcoregaming101.net | web.archive.org | Corroborates "the player traverses forty-two enclosed levels". | |
| 3 | pc.gamespy.com | web.archive.org | Corroborates "seven episodes" and "starting on the planet of M'Digbo". However, I do not see across these two sources Serious Sam's name being said. "Stone", from a cursory Ctrl+F, doesn't reveal any instances.
| ||
| There are forty-two enemy types in total, | |||||
| 12 | a | Wand, Kelly (June 2005). "Son of Sam". Computer Games Magazine. No. 175. theGlobe.com. pp. 44–50. R… | archive.org | Corroborates the passage. | |
| 13 | ign.com | web.archive.org | — | ||
| a bird strapped with an explosive, homes at a nearby enemy when deployed. | |||||
| 6 | c | pc.gamespy.com | web.archive.org | Corroborates the passage. | |
| 22 | ign.com | web.archive.org | — | ||
| Other props, such as trees and buildings, are also destructible. | |||||
| 4 | c | gamesradar.com | web.archive.org | Corroborates the trees part. | |
| 26 | a | videogames.yahoo.com | web.archive.org | Corroborates the buildings part. | |
| Vehicles, such as the weaponed dinosaur and hovercraft, have unlimited ammunition and enable the player to travel faster. | |||||
| 2 | g | hardcoregaming101.net | web.archive.org | Corroborates the unlimited ammo part. | |
| 29 | a | pc.gamespy.com | web.archive.org | Corroborates the dinosaur and hovercraft parts. | |
| In multiplayer, the campaign can be played cooperatively with up to sixteen players in the Windows version and up to four players on the Xbox, either locally connected via System Link or online through the Xbox Live service. | |||||
| 5 | e | gamesplanet.be | web.archive.org | Corroborates the Windows version supporting up to 16 players. | |
| 32 | a | ign.com | web.archive.org | Corroborates the Xbox part. | |
| The Windows version additionally features split-screen multiplayer and a deathmatch mode. | |||||
| 2 | i | hardcoregaming101.net | web.archive.org | Corroborates the deathmatch claim. | |
| 35 | a | seriouszone.com | web.archive.org | Obliquely mentions split-screen, but never confirms that the Windows version explicitly has split-screen.
| |
| Development and release | |||||
| The Croatian studio Croteam began rudimentary work on Serious Engine 2, the second iteration of its proprietary game engine, after completing Serious Sam: The Second Encounter in early 2002. With the finalisation of the Xbox compilation of Serious Sam: The First Encounter and The Second Encounter later that year, the entire studio of twenty-eight people shifted its focus towards the engine and Serious Sam II. | |||||
| 38 | seriouszone.com | web.archive.org | Well, "Admir"—the enigmatic spokesperson credited in this interview—doesn't say the studio only comprises those twenty-eight people, do they? The rest of the passage is corroborated.
| ||
| Despite the latter, shadow maps were chosen over the more complex dynamically generated shadows. | |||||
| 42 | c | seriouszone.com | web.archive.org | Sure, yeah. | |
| The feature set eventually extended beyond what Croteam needed for Serious Sam II to entice potential licensees. | |||||
| 47 | beyond3d.com | web.archive.org | Yep. | ||
| Vehicles were to be the biggest addition over the predecessors, and the game was designed with seven episodes to have a longer playtime than the two prior games combined. | |||||
| 12 | c | Wand, Kelly (June 2005). "Son of Sam". Computer Games Magazine. No. 175. theGlobe.com. pp. 44–50. R… | archive.org | Yep. | |
| 49 | b | gamemecca.net | web.archive.org | Corroborates the vehicles part. | |
| ATI had supported Croteam in the development of the engine's 3D rendering implementation. | |||||
| 59 | bit-tech.net | web.archive.org | Yeah. | ||
| With no commercial level editor suitable for Serious Engine 2, Croteam chose to create proprietary tooling with Serious Editor 2. | |||||
| 62 | a | pc.gamespy.com | web.archive.org | Sure. | |
| Similarly, multiplayer voice chat and some vehicles were dropped late in development, while the final boss level was added "at the last moment". | |||||
| 50 | c | gamesplanet.be | web.archive.org | Multiplayer voice chat being dropped. | |
| 51 | b | gamesplanet.be | web.archive.org | Vehicles dropped and boss level being added "at the last moment". | |
| The company petitioned Guinness World Records to recognise the game for most displayed enemies in a video game, and it commissioned the comic book artist Greg Horn to produce 8,000 signed copies of an original print. | |||||
| 46 | b | Danish, Roger (August 2005). "Cover Story: Serious Sam II". Hardcore Gamer. Vol. 1, no. 3. DoubleJu… | archive.org | First part. | |
| 71 | ign.com | web.archive.org | Greg Horn. | ||
| Serious Sam II was released for both platforms in North America on 11 October 2005. | |||||
| 77 | 2kgames.com | web.archive.org | Yep. Sufficient. | ||
| 78 | gamespot.com | web.archive.org | — | ||
| 79 | ign.com | web.archive.org | — | ||
| A PAL version followed on 14 October. | |||||
| 80 | eurogamer.net | web.archive.org | Yep. | ||
| 81 | palgn.com.au | web.archive.org | Yep. | ||
| Reception | |||||
| Serious Sam II received "mixed or average reviews", according to the review aggregator website Metacritic, which calculated weighted average ratings of 74/100 for the Windows version and 72/100 for the Xbox release. | |||||
| 85 | c | metacritic.com | web.archive.org | Yep. | |
| GameSpy's Sal Accardo further felt that the game lacked the highlight battles and originality of the prior games, adding to its repetitiveness. | |||||
| 6 | g | pc.gamespy.com | web.archive.org | Page 1 corroborates the general "repetitiveness". | |
| 29 | c | pc.gamespy.com | web.archive.org | Page 2 corroborates the comparison with the prior games. | |
| Brett Todd of PC Gamer believed the level design too closely resemble other games of the time, although Van Leuveren called it "incredible". | |||||
| 15 | c | Todd, Brett (December 2005). "Serious Sam II". PC Gamer. No. 144. Future Network USA. p. 76. | I don't have access to this, so I will have to assume good faith. | ||
| 31 | d | palgn.com.au | web.archive.org | Yep. | |
| Gillen and Shuman considered them imaginative, of which Gillen welcomed the colourfulness at a time of many "brownish" games. | |||||
| 10 | d | gamepro.com | web.archive.org | Mhm. | |
| 16 | e | eurogamer.net | web.archive.org | Well, Gillen doesn't explicitly say "brownish". He says "You can have it in any colour, sir, as long as it's brown", which is much funnier.
| |
| Hopper and D'Aprile furthered this, also positively noting the lighting, textures, and visual effects. | |||||
| 19 | d | pc.gamezone.com | web.archive.org | Yep, pretty straightforward. | |
| 27 | e | g4tv.com | web.archive.org | Mhm. | |
| Leeper found the physics frustrating when he struggled to stack boxes to reach a secret. | |||||
| 18 | d | xbox.gamespy.com | web.archive.org | Yep, and pretty amusing. How do you struggle for 10 minutes with crates?! | |
| Tan considered the vehicles unimaginative and poorly implemented, and the Official Xbox Magazine editors criticised their handling. | |||||
| 9 | c | cnet.com | web.archive.org | Yep. | |
| 11 | c | computerandvideogames.com | web.archive.org | Sure, but wouldn't it be more precise to describe how the OXM specifically criticised their handling, i.e., calling them "erratic"? | |
| According to Tim Wapshott of The Times, "the experience is convincingly upbeat thanks to the game's droll sense of humour". | |||||
| 24 | b | entertainment.timesonline.co.… | web.archive.org | Simple enough. Yep. | |
| Conversely, Butts considered NETRICSA's comments "genuinely funny" and Helgeson described character dialogues as "loveably cheesy". | |||||
| 34 | g | ign.com | web.archive.org | Yep. | |
| 90 | b | Helgeson, Matt; Miller, Matt (November 2005). "Serious Sam II". Game Informer. No. 151. GameStop. p… | archive.org | Yep. | |
| Leeper commended the use of audio cues, and D'Aprile and Todd described the soundtrack as "forgettable" and "unique", respectively. | |||||
| 8 | d | xbox.gamespy.com | web.archive.org | Straightforward "yep". | |
| 15 | e | Todd, Brett (December 2005). "Serious Sam II". PC Gamer. No. 144. Future Network USA. p. 76. | I don't have access to this, so I will have to assume good faith. | ||
| 27 | g | g4tv.com | web.archive.org | Yep. | |
| Legacy | |||||
| It was updated in June 2014 to replace the defunct GameSpy networking component with Steam's Steamworks. | |||||
| 96 | pcgamer.com | web.archive.org | Yep. | ||
| Notes | |||||
| "Clawdovic" is a reference to the Croatian name of the parrot featured in the Alan Ford comic book. | |||||
| 2 | d | hardcoregaming101.net | web.archive.org | Yep. | |
2d. copyvio
[edit]Earwig describes a violation as "unlikely", with the largest similarity being 22.5%, primarily proper nouns or a quote that was used. All good here. nub :) 08:16, 23 March 2026 (UTC)
3a. main topics
[edit]After a cursory Google search, I see no main topics that are omitted from this article. Nice job being comprehensive. nub :) 08:16, 23 March 2026 (UTC)
3b. unnecessary detail
[edit]Although this article is surprisingly large for its subject, there is no "unnecessary detail." Every sentence communicates a distinct, relevant fact. nub :) 08:16, 23 March 2026 (UTC)
4. neutral
[edit]Yep. Neutral as can be. I see no problems here. nub :) 08:16, 23 March 2026 (UTC)
5. stable
[edit]Come on, GA criteria. It's an article about an obscure game with the title "Serious Sam II". Not to demean the game, but come on. It's stable. nub :) 08:16, 23 March 2026 (UTC)
6a. illustrated
[edit]Yes, it is sufficiently illustrated. It has two images—perhaps the maximum number of images for an article this length and covering this sort of subject. Valid and detailed non-free use rationales are given. nub :) 08:16, 23 March 2026 (UTC)
6b. relevant media
[edit]Yes, the media is relevant—the infobox image clearly identifies the subject, and the gameplay image, well, illustrates the gameplay of Serious Sam II. nub :) 08:16, 23 March 2026 (UTC)
Overall
[edit]This is an incredibly well-researched and well-put-together article, I must say. I found only marginal problems with it, and they could all be rectified with a snap. Genuinely amazing job. I hope these suggestions can be of help, and I look forward to your response. Thanksya! nub :) 08:16, 23 March 2026 (UTC)
- Thank you, Nub098765, for your review! I made a few changes, please let me know what you think. IceWelder [✉] 22:28, 23 March 2026 (UTC)
- In its ever-buggy nature, the "Reply" feature isn't letting me reply to any more of your comments, but they all seem well and good to me. If you have nothing else to add, I see nothing obstructing this article from GA status, and I can happily say this article, in my eyes, officially passes this good article nomination! Good job! Thanksya for the interesting read! nub :) 23:07, 23 March 2026 (UTC)
Did you know nomination
[edit]- The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. You can locate your hook here. No further edits should be made to this page.
The result was: promoted by Maculosae tegmine lyncis (talk) 01:59, 28 March 2026 (UTC)
- ... that the publisher of Serious Sam II petitioned Guinness World Records to recognise it for the most enemies simultaneously displayed in a video game? Source: Cover Story: Serious Sam II – "In fact, its publisher, 2K Games, is submitting Serious Sam II to the Guinness Book of World Records for the most enemies on screen simultaneously ever in a video game." (corresponds to #46 in the article)
IceWelder [✉] 18:24, 24 March 2026 (UTC).
| General: Article is new enough and long enough |
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| Policy: Article is sourced, neutral, and free of copyright problems |
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| Hook: Hook has been verified by provided inline citation |
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| QPQ: Done. |
- Wikipedia articles that use British English
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