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Talk:Self-shadowing

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Latest comment: 11 years ago by F4LL0UT in topic Doom 3 is a terrible example

Image removal

[edit]

The fact that the caption says that it's suggested that Doom 3 does self-shadowing admits it to be speculation, which does not belong.--Drat (Talk) 05:58, 22 January 2007 (UTC)Reply

[edit]

The image File:Doom3Marine.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check

  • That there is a non-free use rationale on the image's description page for the use in this article.
  • That this article is linked to from the image description page.

This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. --04:58, 15 February 2011 (UTC)Reply

Doom 3 is a terrible example

[edit]

The Doom 3 screenshot is a bad example for two reasons: 1. The picture is an artwork that was not rendered in the engine and does not represent its capabilities. 2. Doom 3 does not officially support self-shadowing - it can be activated via a console command but does not look good (as far as I can tell due to shadows not fading out gradually over distance). A better example would be Far Cry which officially supports and uses the feature and was also one of the earlier games to make use of it (released a few months before Doom 3). --F4LL0UT (talk) 17:15, 5 November 2014 (UTC)Reply