Edge Rewrite
// HTMLRewriter · presentation

This page was redesigned at the edge.

Cloudflare fetched the original article and streamed it through HTMLRewriter to apply an entirely new visual system without rebuilding the source page.

// request.cf · coarse context

A page that knows where it met you.

Only coarse request metadata is shown. This demo does not display or persist visitor IP addresses.

Country
US
Cloudflare location
CMH
Connection
HTTP/2
Language
Not provided

Ray ID: a229602fe9c426b9

Jump to content

Talk:Multisample anti-aliasing

Page contents not supported in other languages.
Add topic
From Wikipedia, the free encyclopedia

Interior of textures with high frequency suffer image quality if using MSAA

[edit]

This problem is addresed by the use of MIP levels in textures, effectively a pre-calculated form of anti-aliasing. Everyone knows about this and does this. 92.15.138.185 (talk) 21:36, 29 June 2023 (UTC)Reply

The current text was changed to aliasing caused by a fragment program. But some textures are not fully alias free if the mipmaps were generated with a box filter for preserving sharpness, or the texture started out overly sharp like, for example, in Half-Life 2 with every pebble accentuated with a halo. S3 texture compression is equally applied to the smaller mips, and sometimes the texture looks better in full size if it contains many colors side by side, such as an image of a computer screen or a black/white/red road sign. -- J7n (talk) 19:27, 16 December 2024 (UTC)Reply