Talk:Monty Hall problem/Arguments
Add topic| This page is for mathematical arguments concerning the Monty Hall problem. Previous discussions have been archived from the main talk page, which is now reserved for editorial discussions. |
The Monty Hall problem explained here
[edit]https://drive.google.com/file/d/18FFyRgOYEXsrHy4IQGpEI9Qhc1mtURvt/view?usp=sharing
~phyti — Preceding unsigned comment added by 108.176.89.195 (talk) 21:11, 21 September 2025 (UTC) Corrected typo.~phyti
- One could say that [making what I called the crucial assumptions] _is_ producing "a biased or rigged game", but given those three assumptions as rules, the "game manipulation" from the above document is _by the host_: If the car is behind door 3, then the host has probability 1 of opening door 2. If the car is behind door 2, then the host has probability 1 of opening door 3. If the car is behind door 1, then the host has probbility .5 of opening door 2 and probability .5 of opening door 3.
- Contrast this with Monty Fall, where [which door Monty opens] accounts for _at most one of_ [[where the car is], [which door the contestant chose]]. For Monty Fall, the relative frequences would either all be .5 or all be 1/3, unless you rescale to make them all 1.
- JumpDiscont (talk) 02:51, 7 October 2025 (UTC)
- When the car is behind door 1, and that is the players 1st choice, the host can open door 2 and door 3, but in separate games. you can't play 1/2 a game. Savant made a wrong assumption that the host opened door 2 in 1/2 her game 1 and door 3 in the other half.
- There is no reason for not playing each game with the same frequency. Her manipulation allowed her switch strategy, but now it's not a fair game.
- A fair game offers all players the same opportunity to win the car via a random guess.
- As a game of chance,there is no basis for a strategy.
- `~phyti 108.176.89.195 (talk) 16:32, 9 October 2025 (UTC)
- The latest version, minor revision.
- https://drive.google.com/file/d/1Q43qXVEWyy12sd1wnZVIA3c-5L16yGos/view?usp=sharing
- ~phyti Phyti (talk) 18:04, 9 October 2025 (UTC)
- for your pdf:
- Fig.3 is your version of the game with the car being behind door 2 only half as
- often as the car is behind door 1. This introduces a bias in favor of staying.
-
- Are your answers to problem 0 and problem 16 from my user page
- - https://en.wikipedia.org/wiki/User:JumpDiscont - 1/2 and 1/3 in that order?
- If yes, then what is a pair of consecutive problems
- from that page for which you give different answers?
- JumpDiscont (talk) 00:49, 14 October 2025 (UTC)
- This should be the last revision, since it includes Selvin's paper, showing both he and Savant manipulated the game frequency to beat the system.
- https://drive.google.com/file/d/1x7XJAAKJw6yAJ6kzIQI5JcWtvA1qa1U2/view?usp=sharing
- ~ Phyti (talk) 18:47, 22 October 2025 (UTC)
- "Comparison of the stay results in 1st choice and switch
- results in 2nd choice" only "show no advantage" if either
-
- One _defines_ "fair game" as all lines are equally important
- , and assumes the show meets that definition.
- or
- One ignores that the 4 lines are not all equally important.
-
- .
-
-
- For
-
- The host rolls a 6-sided die. If the result is in {1,2,3,4}, then
- the host places a coin showing heads, else the host flips a coin.
-
- ,
-
- Do you get that there are 8 possible sequences of host actions?
- Do you get that at the end, die shows 5 has an advantage over die shows 4 ?
-
- .
-
-
- If the die-coin game I just described is not fair, then under what
- I called the crucial assumptions, the MH game is _also_ not fair:
-
- The host behaves deterministically for 2 of the 3 prize locations,
- but makes a random choice for 1 of the 3 prize locations.
-
-
- If your explanation is that the MH game is a "dynamic game" ,
- then see my "You also said ..." sentence in the 50/50 section.
-
-
- JumpDiscont (talk) 22:34, 22 October 2025 (UTC)
- The purpose of my paper is to restore confidence in intuition for the common person vs the movement by some to interpret the MH game as beyond their ability to understand. The fans of Marilyn Savant accepted her explanation based on her celebrity status as a person with a high IQ, while the many rejected it based on their experience. The paper shows exactly how it was done. You can propose many variations of the MH game, but they are not the game in question which was understood by both Whitaker and Savant. Phyti (talk) 17:57, 24 October 2025 (UTC)
- Then you're doing the common person a disservice, because "best to switch" is indeed the correct solution. And that's not because Marilyn vos Savant has fans but because clear thinking often disagrees with intuition -- the very same reason that bridges are built, and satellites put into space, according to clear thinking and not according to the intuition of amateurs and crackpots. Please remember to turn out the lights and lock the door behind you when you're done. Good night. EEng 17:15, 25 October 2025 (UTC)
- P.S. Looks like I used the "turn out the lights and lock the door on your way out" line already on this page -- but apparently the message iosn't getting across.
- Are you labeling the 1000's who disagreed with her as amateurs and crackpots? That would be a bold statement, considering they use statistics on a regular basis.~phyti 108.176.89.195 (talk) 17:57, 26 October 2025 (UTC)
- Plenty of people "use statistics on a regular basis" without understanding it -- the discipline of "statistics" -- or them -- the "statistics" that result from analyzing raw data. (Anyway, getting the right answer to this problem requires "statistics" about as much as doing your taxes requires "mathematics" i.e. it doesn't.) Such people only become crackpots when they keep arguing for years and years and years that they're right and experts who do such stuff for a living are wrong. EEng 00:11, 27 October 2025 (UTC)
- Are you labeling the 1000's who disagreed with her as amateurs and crackpots? That would be a bold statement, considering they use statistics on a regular basis.~phyti 108.176.89.195 (talk) 17:57, 26 October 2025 (UTC)
- The purpose of my paper is to restore confidence in intuition for the common person vs the movement by some to interpret the MH game as beyond their ability to understand. The fans of Marilyn Savant accepted her explanation based on her celebrity status as a person with a high IQ, while the many rejected it based on their experience. The paper shows exactly how it was done. You can propose many variations of the MH game, but they are not the game in question which was understood by both Whitaker and Savant. Phyti (talk) 17:57, 24 October 2025 (UTC)
- JumpDiscont (talk) 00:49, 14 October 2025 (UTC)
Simple questions for User:Phyti
[edit]|
Am I correct that you believe the following?
If this is what you believe, then out of (say) 300 times the player initially chooses door 1 I assume you would expect each of these (equally probable) "games" to occur about 75 times. Is this what you believe? But if this is true, then isn't the car behind door 1 150 out of 300 times and behind either door 2 or door 3 only 75 out of 300 times? Isn't there a basic assumption that the car is equally likely to be behind any door, so should be behind door 1 (or door 2 or door 3) 100 out of 300 times? How do you explain this? -- Rick Block (talk) 00:37, 28 October 2025 (UTC)
If we can list all possible games, there is no need to play them many times– That only applies if you list all possible games and then analyze them correctly. But if you're not analyzing them correctly, then "playing many times" (i.e. running a simulation) would reveal that fact to you. Unfortunately, you resolutely ignore all entreaties to run the simulation, which allows you to prattle on in blithe ignorance. EEng 18:55, 25 November 2025 (UTC)
Fact 8. Columns 1 and 2 (where staying gets you the car) have, together, probability 1/3. Meanwhile, columns 3 and 4 (where switching gets you the car) have, each, probability 1/3, and together probability 2/3. I look forward eagerly to your response. EEng 20:43, 28 November 2025 (UTC)
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Challenge for Phyti
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It's been two weeks since I've suggested you try the 52 card version and give us your results. Start with 52 cards. Player picks one at random. Host reveals 50 that are not the ace of spades (selecting a random card to keep if necessary). There are 2 cards left - the player has one and the host has one. Record whether the player or the host ends up with the ace of spades. Please do this 20 times and post your results here. Rick's results: player has the ace of spades 0 out of 20 times, host has it 20 out of 20. No analysis or other response please. I will hide from view anything posted in response until you post your results. What are Phyti's results? -- Rick Block (talk) 19:32, 11 December 2025 (UTC)
nonresponsive analysis and other discussion
|
The article page states "It became famous as a question from reader Craig F. Whitaker's letter quoted in (and solved by) Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990". Where is her fact based proof? ~phyti — Preceding unsigned comment added by Phyti (talk • contribs) 18:16, 20 March 2026 (UTC)
- Monty Hall game
- Archive 1 contains some of the same names as archive 15.
- I was not aware of the MH problem until late 2024.
- Please do not include me in the group who prolong the debate for years.
- Science and the justice system have a common principle. The results depend on evidence. All people don't accept that.
- Savant sees IQ tests as measurements of a variety of mental abilities and thinks intelligence entails so many factors that "attempts to measure it are useless".
- vos Savant, Marilyn (July 17, 2005). "Ask Marilyn: Are Men Smarter Than Women?". Parade. Archived from the original on October 11, 2007. Retrieved February 25, 2008.
- An above average IQ does not imply 'infallibility'. The errors in her response to Craig Whitaker were so basic, a qualified fact checker would have found them immediately.~phyti ~2026-17884-66 (talk) 18:55, 22 March 2026 (UTC)
- Monty Hall game
- The results for door 1 apply to all doors.
- x is door opened and removed from play by the host.
- A.
- Host question 1. Of the 3 doors {1, 2, 3}, which one contains the car?
- setup 1. {c, g, g}
- possible guesses:
- 1= correct, 2= incorrect, 3=incorrect. Success ratio=1/3
- There is no prize for this guess.
- Marilyn Savant gave the correct probability for question 1 as 1/3.
- B.
- Host question 2 or 3, but not both.
- B1.
- Host question 2. Of the 2 doors {1, 2}, which one contains the car?
- setup 2. {c, g, x}
- possible guesses:
- 1=win car, 2=win goat. Win car ratio=1/2
- B2.
- Host question 3. Of the 2 doors {1, 3}, which one contains the car?
- setup 3. {c, x, g}
- possible guesses:
- 1=win car, 3=win goat. Win car ratio=1/2
- -----------------------------------
- What if the player 1st choice was eliminated? We begin at B, with the host opening a goat door. The 1/3, 2/3 probabilities are irrelevant. The player-host actions are the same. The player guesses are random acts. The game rules predetermine the possible host actions and therefore the results for the game.
- More facts.
- 1. Steve Selvin and Marilyn Savant used the same method of playing a game session, when the player guesses the door/box with the prize (door 1). Since the host cannot open 2 doors in one session, the host opens door 2 in half of sessions 1 and door 3 in the other half of sessions 1. That creates a bias which is used as the strategy in Craig Whitaker's inquiry to Marilyn Savant.
- 2. After investigating game show scandals in the 1950's, the FCC amended the regulations for broadcasting game shows via television about 1960.
- The biased frequency of game play would have been classified as a rigged game, illegal if used on any game show after 1960. Of the 5 cases listed, this one would apply.
- "4. To engage in any artifice or scheme for the purpose of prearranging or predetermining in whole or in part the outcome of a purportedly bona fide contest of intellectual knowledge, intellectual skill, or chance."
- The fair game frequency allows an equal opportunity for all players. With no bias, Savant has no strategy to 'beat the system', as she claimed.
- reference
- [1} The American Statistician, August 1975, Vol. 29, No. 3
- [2] Marilyn vos Savant, https://web.archive.org/web/20130121183432/http://marilynvossavant.com
- [3] fcc.gov/general/broadcast-contests
- As always, "truth will never be decided by an opinion poll." ~phyti ~2026-18469-04 (talk) 17:09, 24 March 2026 (UTC)
Problem statement is not complete
[edit]The italic text giving the problem statement is not complete. In order for the MH problem to have the solution "switching wins 2/3 of the time", the rules of the game must be made clear to the contestant prior to the game starts. That is, the contestant must know that the host will always open a door, no matter the outcome of the contestant's initial guess. If the host only reveals a door when the contestant was initially correct, the a switching strategy looses with 100% probability.
This is a frequent mistake of phrasing the MH problem. The "standard assumptions sorts this out, but I think it could be given already in the formulation. — Preceding unsigned comment added by 2A00:1310:202:3013:0:DDDD:1:5 (talk) 07:42, 24 March 2025 (UTC)
- No. If Monty Hall opens a door only when the Contestant's first guess is correct, it's an absurd way to play the game for a TV-show. As soon as Monty Hall opens a door, everyone knows that the Contestant will STICK and win, 100% guaranteed. There will be no suspense. And the claim that Contestants DO NOT KNOW that Monty Hall's behavior, if they pick a goat door, is constrained to open ONLY the other goat door, not any choice between the doors that the Contestant did not pick, is just false. Everyone in the world who has any awareness of this game at all knows that Monty Hall did not, and by the rules of the game COULD not, ever open the door with the car (nor remove it from consideration without opening it) and ask the Contestant to pick or switch. Everyone, Contestant included, knew that if the Contestant's chosen door was the car, ONLY THEN would Monty Hall make a choice and pick ONE of the two OTHER doors (both goats) to open. My recollection is that the door eliminated by Monty Hall from consideration was ALWAYS OPENED. The idea that the door to open would be chosen at random (after the Contestant's first pick was a goat-door) and would therefore sometimes be the car, rendering any further continuation of the game meaningless, is impossible. The idea is that there is some suspense, some unknown until the CONTESTANT makes their last choice, which is ALWAYS the choice that determines the game's outcome.~2026-20619-07 (talk) 20:48, 3 April 2026 (UTC)Christopher Lawrence Simpson
- I wrote a recent post at the reference desk that gives a likelihood model addressing how the different shapes of a prior can influence the analysis. The article already does a pretty good job of explaining most of this, although not quite so clearly in a Bayesian idiom. It might be helpful in this discussion (but probably isn't suitable for the article because I freely admit that it is WP:OR as written, although something like it could probably be sourced with enough digging.) Sławomir Biały (talk) 07:04, 4 April 2026 (UTC)
- While I think you are actually trying to be helpful, the crux of this problem is not the execution of the math, as a computer program necessarily does flawlessly. The crux of this problem is how you set up the equation from the word problem stated. Marilyn's answer sets up the equation incorrectly, using the correct equation for the first situation incorrectly to model the second choice, a different situation which needs a different equation. No matter how correctly you do the math, using the wrong equation to begin with...solving for the wrong equation...will give you the wrong answer. The program you are using used the equation for the first situation, which is not accurate for the second situation and the question this problem asks. So, when you start with the wrong equation,the program will if course solve for whatever equation you tell it to. The math is not wrong, but the equation you are plugging in to the program isn't the correct equation for the problem. I wrote all of this last year in a different discussion and multiple people debated it, and we ended up proving Marilyn's answer incorrect. Of course, the Moderator of this page wants to keep the charade going, so that whole discussion was deleted :(. I have already published on this topic. :). Happy solving! --AI*girllll ~2026-20861-04 (talk) 19:13, 4 April 2026 (UTC)
- Assuming this was the earlier post, it is an interesting thought experiment that illustrates the slipperiness of the problem very nicely, and also why the likelihood model (rather than raw probabilities about "the state of the world") is the "correct" way to understand the problem. I would put it this way: suppose that two contestants vote by secret ballot, and neither one shows their vote to the other. Monty looks at the secret ballots and opens a goat door that is different from both ballots. Each contestant, reasoning only from the information available to them individually, concludes that switching is favorable. But now suppose they reveal their ballots to one another before deciding whether to switch. If they both chose the same door, nothing relevant changes: each still regards switching as favorable. If instead they chose different doors, then they must reassess, because they now know that the two unopened candidate doors were selected symmetrically by the pair. In that case the posterior probabilities of those two doors become equal, so each is assigned probability 1/2! The weird thing that's hard to get though is that, even if they had selected different doors (but didn't share their ballots), they would each (correctly!) assess that switching is favorable, not because the gods-eye state of the world meant that the probability of the other door was 2/3, but because the posterior probability based on each contestant's information favored switching. The reason that both can be 2/3 is that the two posterior probabilities are conditioned on different information, and there is no requirement that the probabilities of switching, conditioned on different information, need to be mutually consistent or add to one.
- To make matters even more confusing, if the ballots are also kept secret from Monty, and he just opens a goat door regardless of the contents of the ballots, then he is not conditioning his choice on any available information. Now, obviously if one of the contestants chose the door that Monty opened, they should switch (and the conditional probability of either of the remaining doors containing a car is also obviously 1/2). More strikingly though, even if they didn't choose the Monty door, the conditional probability remains 1/2, and there is no advantage to switching. Likewise, it doesn't matter if the contestants pool their information after the reveal in this case. Sławomir Biały (talk) 20:31, 4 April 2026 (UTC)
- Yes... EXACTLY. I used a very similar example in my essay -- they cannot BOTH gain an advantage by switching.. Marilyn's answer is not symmetrical, so it CANNOT be true. It is a very clever charade, much like the 'Where's the Missing Dollar?' word problem. ( https://en.wikipedia.org/wiki/Missing_dollar_riddle ) ~2026-20861-04 (talk) 02:24, 5 April 2026 (UTC)
- Marilyn Savant didn't intentionally form an illusion or charade.
- Steve Selvin conclusion was the same 15 years earlier.
- Both made the same naive assumption that 3 locations implied 3 sessions of game play. Staying with Savant, that meant when the player chose the car door the host could open either one of the remaining 2 goat doors, but not in the same session. Thus her session 1 was played half the time with the host opening goat 1 door and half the time with the host opening goat 2 door.
- That means there are only half as many car wins if you stay. The player doesn't know this, but if all sessions are offered with the same frequency on average, anyone tracking the games would detect an advantage for the players that switch doors on the 2nd choice.
- A synonym for random is unpredictable, thus you can't predict an event involving random choices. The player can only guess, and the rules predetermine the host actions.
- Probability is a property of a set of events, not a property of a single event.
- The interpretations of the game are still game rigging under current regulations.
- The hypothetical game can be played in a private setting, but can't be broadcast to the public via tv. ~2026-21726-24 (talk) 20:53, 8 April 2026 (UTC)
- If you want/have time, check out my essay here:
- https://open.substack.com/pub/aigirl334/p/an-open-ltr-to-marilyn?utm_source=share&utm_medium=android&r=56m42g
- Happy solving! --AI*girllll ~2026-20861-04 (talk) 02:27, 5 April 2026 (UTC)
- I did read you essay. The problem is one of logic, requiring simple math.
- Here is the beginning of error detection that leads to running off the road into the swamp of nonsense.
- ---------------------------------------------------------------------------------------------
- Monty Hall game
- The question was simple concerning a game strategy. Both people understood the rules for a fair game with no deception. All the “what if’n” does not solve the problem.
- -------------------------
- basic probability
- Probability is a measurement from analyzing the history of a large number of events for the frequency of occurrence of a specific event. It is expressed as a ratio of (number of specific events)/(all possible events) or e/u. Its value ranges from 0 (not possible) to 1 (a certainty). It is a substitute for lack of knowledge used for prediction purposes for events that involve many factors (weather) or random events. Possibility is a better factor corresponding more to reality.
- the correspondence
- Craig Whitaker's question [2]
- Suppose you’re on a game show, and you’re given the choice of three doors. Behind one door is a car, behind the others, goats. You pick a door, say #1, and the host, who knows what’s behind the doors, opens another door, say #3, which has a goat. He says to you, "Do you want to pick door #2?" Is it to your advantage to switch your choice of doors?
- Marilyn Savant's 1990 first response [2]
- Yes; you should switch. [The first door has a 1/3 chance of winning, but the second door has a 2/3 chance.] Here’s a good way to visualize what happened. Suppose there are a million doors, and you pick door #1. Then the host, who knows what’s behind the doors and will always avoid the one with the prize, {opens them all except door #777,777. You’d switch to that door pretty fast, wouldn’t you?]
- It isn't necessary to go beyond the 1st paragraph of her response to detect errors.
- Errors are [enclosed in square brackets].
- First response.
- 1. Whitaker states the player picks door 1, the host opens door 3, leaving 2 closed doors, 1 and 2. Then Whitaker asks his question of strategy. Possible choices equals number of closed doors. The probability e/u must = 1/2.
- Keep reading 'error 1' until the light comes on!
- 2. The host can't open player choice or the car door until after the player 2nd choice. There are M-1 goat doors. Any one can be the 1st or last or anywhere in between for random removal. Non have any special status.
- The host has opened M-2 doors leaving 2 closed doors.
- The possibility and probability of a goat door containing a car is 0.
- Adding M-2 doors with 0 probability to the set, then removing them is redundant, since nothing has changed. The probability e/u must = 1/2.
- Keep reading 'error 2' until the light comes on!
- If it helps, imagine Whitaker's letter to a common non-celebrity such as a math student.
- reference
- [2] Marilyn vos Savant, https://web.archive.org/web/20130121183432/http://marilynvossavant.com
- ~phyti ~2026-21440-14 (talk) 16:24, 7 April 2026 (UTC)
- Yes... EXACTLY. I used a very similar example in my essay -- they cannot BOTH gain an advantage by switching.. Marilyn's answer is not symmetrical, so it CANNOT be true. It is a very clever charade, much like the 'Where's the Missing Dollar?' word problem. ( https://en.wikipedia.org/wiki/Missing_dollar_riddle ) ~2026-20861-04 (talk) 02:24, 5 April 2026 (UTC)
- While I think you are actually trying to be helpful, the crux of this problem is not the execution of the math, as a computer program necessarily does flawlessly. The crux of this problem is how you set up the equation from the word problem stated. Marilyn's answer sets up the equation incorrectly, using the correct equation for the first situation incorrectly to model the second choice, a different situation which needs a different equation. No matter how correctly you do the math, using the wrong equation to begin with...solving for the wrong equation...will give you the wrong answer. The program you are using used the equation for the first situation, which is not accurate for the second situation and the question this problem asks. So, when you start with the wrong equation,the program will if course solve for whatever equation you tell it to. The math is not wrong, but the equation you are plugging in to the program isn't the correct equation for the problem. I wrote all of this last year in a different discussion and multiple people debated it, and we ended up proving Marilyn's answer incorrect. Of course, the Moderator of this page wants to keep the charade going, so that whole discussion was deleted :(. I have already published on this topic. :). Happy solving! --AI*girllll ~2026-20861-04 (talk) 19:13, 4 April 2026 (UTC)
Monty looks at the secret ballots and opens a goat door that is different from both ballots
– In the case where one ballot is one goat, and the other ballot is the other goat, then Monty can't do what you say he does. So everything after that is pointless. I'm moving this to the arguments page. (And no, I'm not going to debate this.)( EEng 04:29, 5 April 2026 (UTC)
- Right, but that is not the point of the counterfactual. I left out that case because including it would have complicated the example without changing the epistemic point. The purpose here was not to propose an alternative game, but to show that small variations in information (including when something is known, and by whom) can completely change the analysis. The most striking features are that if the two secret-ballot contestants pool their information after the reveal, the favorability of switching for both can drop, but if they do not pool their information after the reveal, then each of them correctly assesses that switching is favorable even if they chose different doors! In other words, the posterior relevant to switching is not a fixed gods-eye property of the surviving doors; it depends on the observer’s information set. I have summarized all of the cases in the table below. (Note: in the omitted case where the two ballots are on the two goat doors, no reveal of the stipulated kind is possible. In the later Bayes calculation, that possibility is handled implicitly by assigning zero likelihood to the event in those states.)Sławomir Biały (talk) 04:51, 5 April 2026 (UTC)
- The real omission in my analysis is not that, but that there is one more piece of information that hasn't been accounted for: in the secret ballots case, where the information isn't pooled after the reveal, do both contestants know that there is another secret ballot in play (or, in a generalized problem, how many secret ballots there might be). The analysis above, while correct on its face, to get to the usual 2/3 implicitly relies on them not knowing that there is a second contestant with a secret ballot! If they do know, then the analysis changes.
- Let be the event that the car is behind door 1 and the event that the car is behind door 3. Suppose that contestant A chooses door 1 and contestant B chooses a door at random, which is unknown to contestant A (but A does know that B has made a definite choice, and that Monty knows both choices). Then Bayes gives, because we have to marginalize over B's choices too:
- And the priors are
- Substituting into Bayes, !!! I.e., switching from to is still favorable for A, but less so if there is another secret ballot (whose existence A knows about)! The table below has all possibilities. (Note: in the generalized case of n secret ballots whose existence is known, the governing switching posterior is .)Sławomir Biały (talk) 05:34, 5 April 2026 (UTC)
| Monty knows ballots? | A knows B's ballot exists? | Contestants share ballots with each other after reveal? | Relevant ballot pattern | Posterior relevant to switching for A | Is switching favorable for A? | Notes |
|---|---|---|---|---|---|---|
| Yes | No | No | Irrelevant | A assigns probability 2/3 to the other unopened door | Yes | If A is unaware that a second ballot exists, A uses the ordinary one-contestant model. |
| Yes | Yes | No | Irrelevant | A assigns probability 4/7 to the other unopened door | Yes | A must marginalize over B's hidden ballot, since Monty's action depends on it even though A does not know its value. |
| Yes | Irrelevant | Yes | Same ballot | A assigns probability 2/3 to the other unopened door | Yes | Pooling does not change anything if both had chosen the same door. |
| Yes | Irrelevant | Yes | Different ballots | The two surviving candidate doors become 1/2–1/2 | No | Once ballots are pooled, the surviving chosen doors are symmetric, so the switching advantage disappears. |
| No | Irrelevant | No | A chose the door Monty opened | The two remaining unopened doors are 1/2–1/2 | No advantage between the two surviving doors | This is an odd variant, since Monty may open A's chosen door. |
| No | Irrelevant | No | A did not choose the door Monty opened | A's original door and the other surviving unopened door are 1/2–1/2 | No | Because Monty did not condition on the ballots, the reveal creates no switching asymmetry. |
| No | Irrelevant | Yes | A chose the door Monty opened | The two remaining unopened doors are 1/2–1/2 | No advantage between the two surviving doors | Pooling the ballots does not change the analysis. |
| No | Irrelevant | Yes | A did not choose the door Monty opened | A's original door and the other surviving unopened door are 1/2–1/2 | No | Pooling still does not matter, since Monty's action was never conditioned on the ballots. |
Arbitrary break
[edit]- Conditional probability: hx is host action and py is player choice.
- Game rules.
- 1. Host cannot open same door as player's choice until after players 2nd choice.
- 2. Host cannot open the door with the car until after players 2nd choice.
- Door 1 2 3
- Prize c g g
- By rule 1
- P(h1|p1)= 0
- P(h2|p2)= 0
- P(h3|p3)= 0
- By rule 2
- P(h1|p2)= 0
- P(h1|p3)= 0
- P(h2|p1)= 1/4
- P(h3|p1)= 1/4
- P(h3|p2)= 1/4
- P(h2|p3)= 1/4.
- Game show producers are required to offer each session with the same frequency on average.
- Winning a car occurs as a result of choices, not locations.~phyti [[Special:Contributions/~2026-21440-14|
- If [the car is always behind door 1] and [your idea is that the player is more likely
- to choose door 1 than to choose door 2, either because 1 is the canonical element of
- {1,2,3} or because the player has some knowledge that the car is always behind door 1]
- , then indeed one can get 1/4 each, by having the player make the player's first
- choice be with distribution P(p1) , P(p2) , P(p3) = 1/2 , 1/4 , 1/4 .
-
- If one stays with [the car is always behind door 1] but has the player make the player's
- first choice with distribution P(p1) , P(p2) , P(p3) = 1/5 , 2/5 , 2/5 ,
- then the resulting probabilities will be 1/10 , 1/0 , 2/5 , 2/5 .
-
- On the other hand, if
- [[where the car goes] and [the player's first choice] are independent]
- and at least one of them is uniformly at random, then consider
- the following 4 bets placed on what will happen in the game:
-
- Alice wins her bet if and only if the player's first choice is the car door.
- Bob wins his bet if and only if [the player's first choice is the car door]
- and [the host opens the lower-numbered goat door].
- Carol wins her bet if and only if [the player's first choice is the car door]
- and [the host opens the higher-numbered goat door].
- Dave wins his bet if and only if at least one of
- "Bob wins his bet" , "Carol wins her bet" happens.
-
- JumpDiscont (talk) 23:24, 14 April 2026 (UTC)
- Your variations of the game do not match my ideas, and do not alter the evidence of Marilyn Savant's interpretation of the MH game as being illegal.
- ~phyti ~2026-25276-90 (talk) 17:37, 25 April 2026 (UTC)
~2026-21440-14]] (talk) 16:44, 7 April 2026 (UTC)
- Are you regarding
- [the player is more likely to choose door 1 than to choose door 2]
- as one of my variations of the game?
-
-
- If [[the player is more likely to choose door 1 than to choose door 2] matches your ideas], then that seems to be the root of the disagreement:
-
- Most people go with [[the door the car starts behind] and [the player's first choice] and independent and uniformly-random] or something close-enough to that, and you seem to take the position that the show
- The host flips two fair coins. If they show different sides, then the host flips a third fair coin, else the host doesn't flip the third coin.
- would be illegal, because that doesn't maintain equal probability on average for all 6 games.
-
-
- If [[the player is more likely to choose door 1 than to choose door 2] does not match your ideas], then I imagine you won't say what you think Alice's , Bob's , Carol's , Dave's win probabilities are, because you recognize that you can't give probabilities which are simultaneously consistent with [[each other] and [what you've been saying so far] and [the probability of the player choosing door 1 is at most the probability of the player choosing door 2]].
-
-
- JumpDiscont (talk) 01:38, 26 April 2026 (UTC)
- "If [[the player is more likely to choose door 1 than to choose door 2] matches your ideas], then that seems to be the root of the disagreement:"
- It does not.
- It's the game show producers who are responsible to offer each of the 4 sessions with equal frequency on average.
- The player always has a choice of 3 doors.
- After A,B,C,D play 1 of the 4 possible sessions games, a 5th player must repeat one of the 4.
- You seem to confuse an individual player session with the total set of sessions.~phyti ~2026-26434-72 (talk) 17:17, 30 April 2026 (UTC)
- Do you think the game show producers must know ahead of time or otherwise predict - with accuracy
- greater than 40% - which of the 3 doors the player will choose? If [no and [the player makes the
- player's first choice uniformly at random]] , then what frequency on average can the producers
-
- (a) put the car behind door 1
- (b) put the car behind door 2
- (c) put the car behind door 3
-
- to get each of the 4 sessions with equal frequency on average without the producers
- [knowing ahead of time or otherwise predicting - with accuracy
- greater than 40% - which of the 3 doors the player will choose] ? — Preceding unsigned comment added by JumpDiscont (talk • contribs) 16:03, 1 May 2026 (UTC)
- No. The producers cannot predict which door the player will choose. That's why it's a game of chance.
- If [no and [the player makes the
- player's first choice uniformly at random]] , then what frequency on average can the producers
- (a) put the car behind door 1
- (b) put the car behind door 2
- (c) put the car behind door 3
- to get each of the 4 sessions with equal frequency on average without the producers
- [knowing ahead of time or otherwise predicting - with accuracy
- greater than 40% - which of the 3 doors the player will choose] ?
- They can setup each session at random, which will be 1/4 of the time on average.
- Placing the car and player choosing a door are independent events.
- d: c g g
- s 1 2 3 p r
- 1 p h r c g
- 2 p r h c g
- 3 r p h g c
- 4 r h p g c
- Prize distribution d is c g g, and s is session #.
- Player p chooses door, host h opens a door, r is remaining closed door.
- The player actions are random.
- The host knows the car location allowing randomly opening a goat if they have a choice.
- Column 6 is stay prize, column 7 is switch prize.
- It clearly shows there is no advantage to switch.
- After simulating the sessions for door 1, instead of moving the prizes we move the doors by shifting the numbers, 1 2 3 to 2 3 1 to 3 1 2. Which door contains the car is irrelevant.
- Both Steve Selvin and Marilyn Savant assumed there are 3 sessions because there are 3 doors. Their solution of how to open doors 2 and 3 separately was to play their 1st session as half sessions. That is totally unnecessary if there are 4 sessions as shown above. They did not manipulate the frequencies for deception, just lacked experience.
- The solution depends on host choices, which depend on game rules, NOT number of doors.
- ~phyti ~2026-26701-11 (talk) 17:33, 2 May 2026 (UTC)
- "The producers cannot predict which door the player will choose", and which of
- the 4 possible sessions games happens depends on which door the player chooses -
-
- If the car is behind door 1 and the player chooses door 1, then the
- session game will be one of session 1 , session 2 from your table.
- If the car is behind door 1 and the player chooses door 2 or door 3, then the
- session game can't be either of session 1 , session 2 from your table.
-
- - so how can the producers "setup each session at random" in your sense?
- For example, with what frequency on average would the producers put the car behind door 1?
-
-
- "After simulating the sessions for door 1,"
-
- You've made tables and asserted that their rows must be
- equally likely, but: Have you actually simulated this?
-
- (You previously kept declining to simulate, despite
- strong pressure from I-forget-the-person's-username.)
-
-
- JumpDiscont (talk) 19:44, 2 May 2026 (UTC)
- “If the car is behind door 1 and the player chooses door 1, then the
- session game will be one of session 1 , session 2 from your table.
- If the car is behind door 1 and the player chooses door 2 or door 3, then the
- session game can't be either of session 1 , session 2 from your table.”
- You are correct!
- “- so how can the producers "setup each session at random" in your sense?”
- One method, using a computer or mentally pick any whole number n.
- Divide n by 4. The remainder can only be (0, 1, 2, 3). Assign those numbers to each session.
- “You've made tables and asserted that their rows must be
- equally likely, but: Have you actually simulated this?”
- Selvin didn’t have a computer in 1975. Savant didn’t use one either. They merely listed what they thought were all possible sessions, then compared wins vs losses.
- They both made the same error, concluding there were only 3 sessions based on 3 doors, then adjusting the frequencies to make it work.
- All the Savant followers think a computer is somehow infallible. The reality is computers only follow instructions. If you write a program matching her explanation, it will reproduce her erroneous results. It does not prove her explanation is correct, only you can program correctly.
- Listing all possible sessions then playing all possible player-host choices is a simulation.
- Both you and Rick started in 2009, why haven’t you solved it by now?~phyti ~2026-27056-04 (talk) 17:30, 4 May 2026 (UTC)
- That is a fundamental misunderstanding of how computer programs work and what simulations are. You don't even need a computer, you can 'simulate' yourself with a friend and three slips of paper. MrOllie (talk) 17:33, 4 May 2026 (UTC)
-
- "One method, using ... to each session."
-
- You've given a way for them to choose a session at random,
- but not a way for them to setup a session at random.
- For example, if the remainder is 3 and the assignment is
- 0 <-> p h r 1 <-> p r h 2 <-> r p h 3 <-> r h p
- , then where do they put the car?
-
-
-
- "Listing all possible sessions then playing all possible
- player-host choices is a simulation. Both you and Rick
- started in 2009, why haven’t you solved it by now?"
-
-
- The reasons why we haven't solved your misunderstanding by now are
-
- you using words in your own way:
- [you say what you did is a "simulation"] and
- [you at least were - though maybe you no longer are -
- regarding unequal session frequencies as meaning the game is "rigged",
- even when them being unequal follows from the rules of the game]
- you using words in your own way:
-
- and
-
- you quite-frequently not answering my questions:
- This leads to a lot of time being wasted on parts where [we already agree]
- or [our disagreement comes from something more fundamental],
- rather than letting me zoom in on where our disagreement starts.
- you quite-frequently not answering my questions:
-
- .
-
-
-
- JumpDiscont (talk) 23:38, 4 May 2026 (UTC)
- None of the Savant followers want to admit she was wrong since that would mean they are wrong. The evidence has been presented revealing the errors.
- Unless you have contrary evidence, you lose.
- Savant presented a table with no computer simulation.
- A fair game offers equal opportunity for ALL players. There can't be any bias or favoritism. Her game does not qualify.
- If you don't agree, contact the FCC.~phyti ~2026-27440-05 (talk) 16:37, 5 May 2026 (UTC)
- You still haven't answered regarding the frequencies of where
- the producers put the car, so I am going with, they choose
- [where they put it] uniformly at random from among the 3 doors.
-
- Under this assumption, my user page now has the evidence.
-
- Do you suggest the producers use some other
- way of determining where they put the car?
- (eg, maybe something involving which session they picked)
-
-
- A 2/3 chance of winning for ALL players,
- is equal opportunity for ALL players.
-
- If you're referring to players who don't know they should switch,
- then neither Wheel of Fortune nor Jeopary are fair, because
- people know different numbers of phrases and trivia answers.
- \begin{sarcasm} I'll contact the FCC right away
- to report those two shows. \end{sarcasm}
-
- If you mean a _single_-player game being fair/unbiased
- requires that win probability equals lose probability, then:
- (a) Is that somewhere in the statute?
- (b) Have you ever played Minesweeper, or any solitaire card game?
-
-
- JumpDiscont (talk) 20:46, 5 May 2026 (UTC)
- "You still haven't answered regarding the frequencies of where
- the producers put the car, so I am going with, they choose
- [where they put it] uniformly at random from among the 3 doors."
- [Correct. Any routine could be detected by someone tracking the history of the game.]
- Under this assumption, my user page now has the evidence.
- "Do you suggest the producers use some other
- way of determining where they put the car?"
- [All aspects of a 'game of chance' require randomness.
- ran·dom [rándəm]
- adj
- 1. without a pattern: done, chosen, or occurring without a specific pattern, plan, or connection
- 2. lacking regularity: with a pattern or in sizes that are not uniform or regular ]
- "A 2/3 chance of winning for ALL players,
- is equal opportunity for ALL players."
- [Only if all players switch!
- The same opportunity means regardless of their choice. Just as it is with a coin toss. It's 1/2 for heads or tails.]
- "If you're referring to players who don't know they should switch,
- then neither Wheel of Fortune nor Jeopary are fair, because
- people know different numbers of phrases and trivia answers.
- \begin{sarcasm} I'll contact the FCC right away
- to report those two shows. \end{sarcasm}"
- [Jeopardy requires screening to qualify as a contestant. It's a true contest of personal mental libraries of historical facts.
- Wheel of Fortune allows anyone to play. It's also a true contest of personal familiarity with language.
- The first is more difficult with a wide range of subjects.]
- "If you mean a _single_-player game being fair/unbiased
- requires that win probability equals lose probability, then:
- (a) Is that somewhere in the statute?"
- [fcc.gov/general/broadcast-contests
- "4. To engage in any artifice or scheme for the purpose of prearranging or predetermining in whole or in part the outcome of a purportedly bona fide contest of intellectual knowledge, intellectual skill, or chance."]
- [There are federal and state regulations for all forms of gambling, including lotteries.]
- "(b) Have you ever played Minesweeper, or any solitaire card game?"
- [Yes, and a few others.]~phyti ~2026-27738-36 (talk) 16:56, 7 May 2026 (UTC)
- This is for your user page.
- errors
- 1. Prob(C=1) = 1/3
- [There is no prize for the 1st choice, so 1/3, 2/3 probability is irrelevant.
- There is a prize for the 2nd choice when there are 2 closed doors.]
- 2. Placing the car and player choosing a door are independent events,
- Prob(C=1 and P=1) = Prob(C=1) * Prob(P=1) = 1/3 * 1/3 = 1/9
- [Therefore there is no connection. If c is in door 1, p can choose any of the 3 doors.
- P(p1|c1)=P(p2|c1)=P(p3|c1)=1/3.
- 3. Similarly, Prob(C=i and P=j and H=k) = 1/9 for each choice of
- (i,j,k) from { (1,3,2) , (2,1,3) , (2,3,1) , (3,1,2) , (3,2,1) }
- [Where is (1, 2, 3) ?
- When does p choose the car door?]
- ------------------------------------------
- The MH game is a dynamic process. The location of prizes is fixed for the entire game. The player can only claim a door for their 2nd choice and the host can only open a goat door until the end of game. Their actions change the state of the game.
- d 1 2 3
- 1 0 1 1
- 2 0 0 1
- 3 0 1 0
- This is a truth table for the Whitaker game, determining all possible host choices given a player choice. Door ID is 1, 2, 3.
- Possible is 1, not possible is 0.
- p choices are column 1, h choices are row 1.
- Prize distribution is c g g. Applying rule 1 eliminates the diagonal elements (1, 1), (2, 2), (3, 3). Applying rule 2 eliminates host column 1. That leaves 4 possible player-host actions.
- The player never knows the car location so their choice is always random.
- The host only has choices when the player chooses door 1. Since both reveal goats, they can be considered random. Thus the game rules predetermine the outcomes of each session.
- d 1 2 3
- 1 p h r
- 2 p r h
- 3 r p h
- 4 r h p
- The truth table in terms of p-h sessions and r the remaining closed door, for player 1st choice.
- Column 1 would be the stay prizes for the 2nd choice. P win c ratio= 2/4.
- The r's would be the switch prizes with a win c ratio =2/4.
- For a game of chance played with random choices, there are no clues to form a basis for a strategy.~phyti ~2026-27738-36 (talk) 17:05, 7 May 2026 (UTC)
- This is the Selvin-Savant version with 3 doors and show how they got their resilts.
- d c g g
- s 1 2 3 f p r
- 1 p h r 5 c g restrict 5 sessions
- 1 p r h 5 c g restrict 5 sessions
- 2 r p h 10 g c
- 3 r h p 10 g c
- win c 10
- win g 20
- Prize distribution d is c g g, and s is session #.
- Each session is same 3 events:
- (p player chooses door, h host opens goat door, r is remaining closed door).
- Player p chooses door, host h opens a door, r is remaining closed door.
- The player actions are random.
- The host knows the car location allowing randomly opening a goat door if they have a choice.
- Both Steve Selvin and Marilyn Savant assumed there are 3 sessions because there are 3 doors. Their solution of how the host opens doors 2 and 3 separately was to play their 1st session as half sessions, yet sessions 2 and 3 allow the same host choices.
- (Host cannot open player choice nor the car door.)
- The example shows each session played with a frequency of 10.
- The win c ratio is 10/30 due to the illegal restrictions.
- The restrictions are totally unnecessary and their logic is inconsistent. They were not aware of the regulations for tv game shows or they were never considered.
- The solution depends on host choices, which depend on game rules, NOT number of doors.~phyti ~2026-27738-36 (talk) 17:11, 7 May 2026 (UTC)
-
- "Where is (1, 2, 3) ?"
-
- It's from the start of the equality-sequence just
- above that sentence: "Prob(C=1 and P=2 and H=3)"
-
-
-
- "When does p choose the car door?"
-
-
- If you mean the player's first choice:
- That is exactly when C = P .
-
- If you mean the player's second choice:
- That is exactly when [[that choice is stay] has the same
- truth value as [C=P]]. (i.e., both true or both false)
-
-
-
- "Therefore there is no connection."
-
-
- If you're referring to something other
- than "between C and P" , then what?
- If you are referring to "between C and P" , then:
-
- Is this just another way of saying they
- are independent? If no, then what else
- do you mean by "there is no connection" ?
-
-
-
- Given [the player's first choice is uniformly
- random and independent of where the car is],
- Prob(C=1) = 1/3 indeed is irrelevant, but
- when I typed that you hadn't answered regarding the
- frequencies of where the producers put the car:
-
- If I had instead gone with
- "The producers always put the car behind door 1."
- , then you might've said that is
- why my reasoning doesn't apply to MH.
- ("All aspects of a 'game of chance' require randomness.")
-
-
- Anyway, below what was already there,
- my user page now has the derivation for when
- the producers always put the car behind door 1.
-
-
-
- You say "The MH game is a dynamic process." ,
- but when you gave that in an explanation before and
- I asked which other games qualified as such, you
- switched phrases instead of answering, and then still
- didn't answer regarding the phrase you switched to.
-
- Will your use of "dynamic process"
- remain functionally equivalent to
- "game where the session probabilities are all equal" ,
- or are you now willing to reveal, for some other
- games I ask about, whether-or-not you regard them as
- "dynamic process" es in the relevant sense?
-
-
- (The rest of [your reasoning below the 42 hyphens]
- also applies to games where you've recognized that
- ratio of rows and ratio of how often things happen
- are different.)
-
-
-
- JumpDiscont (talk) 20:59, 7 May 2026 (UTC)
- You are asking the same questions after my posting the same answers.
- I don't think the MH game is that complicated. The game is intended to be played by any average person, and without any particular field of knowledge. They simply guess which of 3 doors has a car as a prize. The host then opens a car-less door, then offers the player a 2nd guess of 1 of 2 doors, in case they want to change their 1st guess. A child could play the game.
- Since it's a game of chance, there is no strategy for winning more than 1/2 games on average. If there was a strategy of switching on the 2nd choice, potential players would quickly notice and use it. The sponsor would object to the cost of awarding more cars than 1/2 of games played. The viewing audience would get bored, the show would be cancelled.
- I can't help you understand.~phyti Phyti (talk) 19:19, 9 May 2026 (UTC)
- It is important to note that despite Monty Hall being the namesake of the problem, it is not a description of what happened on this show and was not played for a viewing audience - (not until being featured on Mythbusters decades later, anyway). The version on 'Let's Make a Deal' used different rules. MrOllie (talk) 19:27, 9 May 2026 (UTC)
- @ Phyti
-
- If you give something you say is an example of
- me "asking the same question" after
- you "posting the same answer"
- - what my question was, and
- your post that answered it -
- then I will look at your claimed example.
-
- If "The host then opens a car-less door"
- was enough detail on that part
- (so that, when combined with the rest,
- Prob(stay wins) and Prob(switch wins)
- would be determined)
- , then the problem certainly would be simpler.
- However, that's not enough detail:
- For example, whether-or-not the host
- can open the first guess matters.
-
- In view of your comment's first sentence,
- I am refraining from asking a question here,
- and instead pointing out that
- _either_ "it's a game of chance" is
- just equivalent to your position, _or_
- "there is no strategy for winning
- more than 1/2 games on average"
- does not follow from
- "it's a game of chance" .
-
- Without me understanding how you sort-of-define
- these kinds of phrases (eg, "a game of chance"),
- it indeed will be difficult for me to pin
- down exactly where you are going wrong.
- I suspect the reason you can't help me
- understand is, because you think the
- phrases on their own are unambiguous,
- you don't actually have anything close to
- definitions for them, and so you end up using
- one meaning for concluding that MH satisfies it,
- and another for further inferences regarding MH.
-
- JumpDiscont (talk) 22:38, 9 May 2026 (UTC)
- phyti is awesome :) . -AI*
- girllll AI*girllll (talk) 07:31, 9 May 2026 (UTC)
- Thanks.
- It's nice to know everyone out there is not thinking the same thing.
- Otherwise this would not be worth the effort.~phyti Phyti (talk) 19:17, 9 May 2026 (UTC)
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